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DeNA Co.
DeNA’s Q4 FY2012 operating results reflect a period of significant financial growth alongside strategic shifts in the company’s mobile social gaming business. For the full fiscal year, the company reported revenue of 202.5 billion yen, a 38% increase year-over-year, and an operating profit of 76.8 billion yen, up 28%. Despite this annual success, the fourth quarter saw a slight stagnation in revenue compared to the previous quarter, with operating profit declining by 8% to 18.2 billion yen. This performance was largely attributed to a shortfall in domestic MobaCoin consumption, which reached 58.3 billion yen, as the company faced challenges regarding the launch of new first-party titles and a delayed transition to the native application market in Japan.
The company’s primary thesis centers on leveraging its established game operation expertise—specifically advanced analytics and real-time game tuning—to capture growth in the global mobile social gaming market. While domestic performance faced headwinds due to regulatory adjustments and a lack of new hit titles, overseas operations showed strong momentum. MobaCoin consumption outside of Japan reached approximately 70 million USD in the fourth quarter, with projections for continued growth as the company pivots toward a strategy of launching approximately two browser and app-based titles per month.
Geographically, the report covers DeNA’s operations in Japan and its international "Mobage West" business. The analysis utilizes internal financial data, including consolidated statements prepared under International Financial Reporting Standards (IFRS), and operational metrics such as user engagement, transaction volumes, and platform-specific revenue. To address recent performance gaps, the company has implemented organizational structural changes and is prioritizing a portfolio expansion that balances established social games with new, diverse mobile internet services. Looking ahead, the company aims to replicate its Japanese success in the global market by scaling its native app strategy and fostering alliances with third-party developers.
GREE · 2022