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DeNA Co.
DeNA’s operating results for the first quarter of fiscal year 2011 demonstrate a period of record-breaking financial growth driven by the rapid expansion of its Mobage social gaming platform. The company achieved all-time highs in both net sales and operating income for the seventh consecutive quarter, reporting net sales of 34.6 billion yen and operating income of 15.8 billion yen, representing year-over-year increases of 43% and 32%, respectively. This performance underscores the company's successful transition toward a smartphone-centric strategy and its aggressive international expansion.
The primary driver of this growth is the Mobage platform, which saw a steady increase in third-party titles and Moba-coin consumption. By the end of the quarter, the platform hosted over 1,000 titles, with high-performing games generating significant monthly revenue. The company’s strategic focus during this period centered on the integration of the ngCore game engine, the launch of Android-based smartphone applications, and partnerships with major telecommunications carriers like NTT DOCOMO and Samsung Electronics. These initiatives were supported by a workforce expansion, with the number of employees rising to 1,282 by June 30, 2011.
Geographically, the company is positioning itself to capture a larger share of the global social gaming market, which it estimates will reach several trillion yen. To facilitate this, DeNA established a subsidiary in South Korea and planned further operational centers in London and Singapore to complement its existing hubs in Japan, the United States, and China. While the company maintains a positive outlook, it acknowledges the inherent volatility of the emerging social gaming sector. Consequently, management provides performance forecasts on a quarterly basis, citing the difficulty of predicting market growth and the impact of evolving user preferences on game profitability.
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