Nacon reported consolidated sales of €70.8 million for the first half of its 2023/24 financial year, a decline of 8.7 % compared with €77.5 million in the same period a year earlier. Sales fell across all segments: gaming revenue dropped 5.7 % to €44.3 million, catalogue sales fell 9.0 % to €23.1 million, back‑catalogue sales slipped 1.8 % to €21.2 million, and accessories revenue fell 12.7 % to €24.9 million. Mobile and audio sales also contracted by 21.5 %. The first quarter saw a sharper decline (9.3 %) than the second quarter (8.0 %), reflecting a high base from 2022/23 and limited new releases in the latter half of the year. Despite the downturn, Nacon highlighted a rebound in back‑catalogue sales and an upturn in accessories driven by new console installations and strong headset performance, particularly in the United States. The company’s release calendar for the third quarter includes high‑profile titles such as *Astérix & Obelix: Heroes*, *Cricket 24*, and *Robocop: Rogue City*, all of which have generated strong pre‑sales. Upcoming accessories, notably the Revolution 5 Pro controller and RIG 600 PRO headset, are expected to contribute further growth. Nacon maintains its 2023/24 guidance, projecting robust sales and operating income in the second half of the year. The company’s integrated structure—combining 16 development studios, AA publishing, and premium peripheral design—supports its strategy to capitalize on new releases and accessory demand across 100 countries.
NACON reported first‑quarter sales of €38.5 million for the 2023/24 financial year, a 9.3 % decline from €42.4 million in the same period of 2022/23. Gaming revenue remained essentially flat at €27.4 million, with catalogue sales of new titles up 4.5 % to €15.6 million and back‑catalogue sales down 6.8 % to €11.8 million, reflecting a high base from previous growth. Accessories sales fell sharply by 25.5 % to €10.4 million, though management notes an upward trend that should resume in the third quarter as new controllers and headsets receive strong pre‑orders. Mobile and audio sales, classified under “Other,” declined 21.6 % to €0.6 million. The company highlights strong performance of specific new releases—Tour de France and TT Isle of Man Ride on Edge 3, each outperforming earlier versions by 20 % and 10 %, respectively—and the exceptional early‑access launch of Ravenswatch. Back‑catalogue growth is expected to recover in Q2 with the addition of 2022/23 releases, while the accessories segment is projected to rebound from Q3 onward due to an expanding console installed base and promising new products. NACON’s outlook for 2023/24 remains bullish, citing a dense release schedule of roughly 20 new games—including Overpass 2 and AD Infinitum in Q2, and Robocop: Rogue City, Gangs of Sherwood, Cricket 24, and Astérix & Obelix: Heroes in Q3—alongside anticipated sales and operating income growth. The company maintains confidence in achieving strong financial performance for the year, with a second‑quarter sales announcement scheduled for 30 October 2023.
Take‑Two Interactive Software experienced a robust third quarter in fiscal 2020, reporting net revenue of $930 million—an increase of 75% from the same period in 2019—and net income of $164 million, with diluted earnings per share of $1.43 versus $1.57 in 2019. Operating income rose to $177 million, supported by a gross profit margin of $493 million that improved from $350 million in 2018, while operating expenses grew modestly to $316 million. Cash and short‑term investments strengthened to $1.74 billion, up from $1.30 billion at the beginning of the year, and a $200 million revolving credit facility remained largely unused. Revenue concentration was highest in the United States (57.7%) and on console platforms, with digital online distribution accounting for 75% of total sales. Digital channels drove a 74.9% increase in net revenue, while physical retail fell 24.7%, reflecting the broader industry shift toward digital consumption. Rockstar’s Grand Theft Auto V contributed 21.5% of nine‑month net revenue, underscoring the importance of flagship titles. Gross profit margin improved to 50.7% from 40.6%, largely due to lower royalty costs and favorable release timing. Financially, Take‑Two maintained a strong liquidity position with $1.74 billion in cash and short‑term investments, supported by a credit facility that imposed covenants on leverage, cash reserves, and interest coverage. Deferred revenue at year‑end stood at $967.6 million, with $872.6 million expected to be recognized within 12 months. The company’s effective tax rate fell to 15.6% from a historic benefit, reflecting changes in tax credits and the reversal of an Altera case. Market‑risk exposure remains focused on short‑term interest rates and foreign‑currency fluctuations, mitigated through forward contracts but still capable of affecting revenue by up to 4.2% with a 10 % dollar appreciation.