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Create free accountFinancial reportNamco Bandai Holdings
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NAMCO BANDAI Holdings Inc. reported its consolidated financial results for the fiscal year ended March 31, 2006, reflecting the combined performance of the Bandai and Namco entities. The company achieved net sales of 450,829 million yen and an operating income of 35,669 million yen. These results were supported by a diverse portfolio spanning toys, amusement facilities, game content, network services, and visual and music media.
The Toys & Hobby segment emerged as a primary revenue driver, generating 181,007 million yen in sales and 19,085 million yen in operating income. Key contributors included the Tamagotchi franchise, which saw 13 million units sold globally, and the Data Carddass system, which reached 7,450 installed units in Japan. The Game Contents segment, encompassing both home video games and arcade machines, recorded 130,430 million yen in net sales. Home console software performance was anchored by titles such as Dragon Ball Z Sparking!, Tekken 5, and Soulcalibur III, which each surpassed one million units in sales.
Geographically, Japan remained the dominant market, contributing 365,823 million yen to total net sales and 37,614 million yen in operating income. International operations in the Americas, Europe, and Asia collectively contributed to the remaining revenue, with Europe and Asia showing growth in regional sales compared to the previous fiscal period. The company maintained a consistent investment strategy, allocating 32,250 million yen toward research and development and 31,055 million yen toward advertising to support its global brand presence.
The financial data highlights a period of integration and operational focus, with the company managing a broad network of 1,683 amusement facilities worldwide. While the Amusement Facility segment faced challenges in same-store performance, the company continued to optimize its portfolio through strategic openings and closures. Overall, the fiscal year results demonstrate the company's reliance on strong intellectual property and multi-channel distribution to maintain market position across its various industry segments.
Bandai Namco · 2026