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Create free accountFinancial reportNamco Bandai Holdings
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The Namco Bandai Holdings fiscal year 2009 information meeting outlines the company’s financial performance for the period ending March 2009 and establishes a new mid-term business plan spanning April 2009 through March 2012. The primary objective is to transition the organization into a globally recognized entertainment group, targeting an operating income of 100 billion yen and an overseas sales ratio of 50% by 2015.
Financial results for fiscal year 2009 reflect a challenging economic environment, with consolidated net sales declining to 426.3 billion yen from 460.4 billion yen in the previous year. Operating income fell significantly to 22.3 billion yen, down from 33.4 billion yen, driven by sluggish performance in domestic arcade machine sales, restructuring costs in the United States, and a downturn in the visual and music content segment. Across business units, the Toys and Hobby segment remained the largest revenue contributor, though it faced headwinds in peripheral toys and international markets.
The strategic roadmap for the 2010–2012 period emphasizes a "selection and concentration" approach. The company intends to prioritize investments in high-growth areas, specifically Toys and Hobby and Game Contents, while focusing on profitability improvements in Amusement Facilities and Visual and Music Content. Key initiatives include expanding Japanese character-merchandising models globally, such as the successful Ben 10 franchise, and enhancing the "Entertainment-hub" model through major intellectual property anniversaries like the 30th anniversary of Mobile Suit Gundam and the upcoming Pac-Man anniversary.
Management maintains a cautious capital policy, aiming to hold approximately 100 billion yen in cash to ensure sustainability while balancing a 30% dividend payout ratio with strategic investments. The company plans to allocate roughly 50 billion yen toward long-term growth initiatives over the three-year plan, leveraging its human resources as the primary driver for innovation in the global entertainment market.
Bandai Namco · 2026