Updated Mar 17, 2026 by Focus Home Interactive
Financial · January 1, 2021
Published by Focus Home Interactive
Focus Home Interactive achieved record-breaking financial results for the 2020/21 fiscal year ending March 31, 2021, characterized by a 20% increase in consolidated revenue to €171 million and a 29% rise in operating profit to €24.8 million. This performance was primarily driven by the commercial success of the million-selling title SnowRunner and a 63% surge in back-catalogue sales from established franchises like World War Z and Farming Simulator. A critical driver of this growth was the continued shift toward digital distribution, which accounted for 89% of total revenue. The period represented a transformative strategic pivot from a pure publishing model toward internal development and "AA" title production. This transition was marked by the acquisitions of Deck13 Interactive and Streum On Studio, alongside a significant overhaul of the Group’s governance and ownership. Neology Holding emerged as the primary shareholder, and the company restructured its Management and Supervisory Boards to enhance oversight and achieve gender parity. To fund future external growth, the Group successfully executed a €70.35 million capital increase post-closing, significantly strengthening its liquidity position. From a corporate responsibility perspective, the Group launched its inaugural CSR strategy focused on player safety, environmental commitment, and responsible employment. While the company reported a solid gender equality index of 84/100 and transitioned to 100% renewable electricity, it faced a €2.9 million European Commission fine related to historical geo-blocking restrictions. Despite pandemic-related risks and a competitive market for talent, the Group maintained a robust balance sheet with €68.5 million in equity and a net cash position of €7 million, opting to retain all annual profits to fuel its ambitious expansion pipeline.
Focus HOME INTERACTIVE ANNUALFINANCIAL REPORT CORPORATESOCIALRESPONSIBILITY REPORT 2020/21
CONTENTS ANNUAL FINANCIAL REPORT AT 31 MARCH 2021 1. Introduction pages 5 to 9 2. Declaration by the person responsible page 11 3. Management Board’s report pages 13 to 34 4. Supervisory Board’s report pages 35 to 43 5. Auditor’s report on the consolidated financial statements for year ended 31 March 2021 pages 45 to 48 6. Consolidated financial statements pages 49 to 75 7. Auditor’s report on the parent company’s financial statements for year ended 31 March 2021 pages 77 to 80 8. Parent company’s financial statements pages 81 to 101 9. Auditor’s report on the related-party agreements for the year ended 31 March 2021 pages 105 to 106 CORPORATE SOCIAL RESPONSIBILITY (CSR) REPORT 10. A message from the Chairman of the Management Board page 109 Integrate CSR into all of FHI's activities pages 110 to 112 PILLAR 1: Be a publisher of entertaining video games that are safe and respectful of our players pages 113 to 115
09 Integrate CSR into all of FHI's activities pages 110 to 112 PILLAR 1: Be a publisher of entertaining video games that are safe and respectful of our players pages 113 to 115 PILLAR 2: Be an attractive and responsible employer pages 115 to 117 Pillar 3: Be a publisher that is committed to the environment and society pages 118 to 121 Methodological note/About this report page 121
A MESSAGE FROM THE CHAIRMAN OF THE MANAGEMENT BOARD The year 2020-21 was exceptional from a financial point of view, as Focus saw record- breaking earnings of €171M in the context of an extremely difficult public health situation. Our teams showed remarkable resilience, motivation and drive to continue delivering unique experiences for our players. The public health measures and the teleworking conditions put in place for our workers enabled us to maintain a high level of performance, service and quality. With more than 1 million copies sold in less than a month, SnowRunner was the highlight of the beginning of our year and continues to generate constant revenue. Due to the global health context, there were fewer new releases during this financial year, but Focus and its partners continued to release titles such as Othercide, HardSpace: Shipbreaker (Early Access), MudRunner Mobile, Shady Part of Me and Curse of the Dead Gods. These games were all praised by the media and players, demonstrating once again the high quality of the Focus team and its studios. The back catalogue, up by 63%, represents a large share of the revenues for 2020-21. Flagship licenses such as World War Z and Farming Simulator benefited from new content, thereby extending the gaming experience and generating recurring revenue. The coming year will be full of new releases (Hood: Outlaws & Legends, Evil West, Alien: Fireteam Elite, Insurgency on consoles, etc.) and new, ambitious partnerships that have been announced.
ator benefited from new content, thereby extending the gaming experience and generating recurring revenue. The coming year will be full of new releases (Hood: Outlaws & Legends, Evil West, Alien: Fireteam Elite, Insurgency on consoles, etc.) and new, ambitious partnerships that have been announced. We are moreover thrilled to have unveiled a worldwide exclusive with A Plague Tale: Requiem at the Microsoft E3 2021 Conference that was broadcast worldwide in early June 2021. Structurally, one of the year's highlights came during summer 2020, with the acquisition of Deck13, one of Focus' historical partners (The Surge) and the first development studio to join the Group. The acquisition was followed by the arrival of FLCP & Associés as majority shareholder through Neology Holding, its holding company, following the acquisition of Nabuboto and Innelec Multimedia's shares. This was a starting point for strengthening the structure of the Group, with a change in governance - Fabrice Larue was appointed Chairman of the Supervisory Board, myself Christophe Nobileau, now responsible for and having the honour of being appointed Chairman of the Management Board of Focus, and John Bert becoming Deputy Managing Director. The goal of this structural strengthening was to enable the creation of a strong Group, combining talents over the chain of creation and overall development of a title through its marketing worldwide. For that, we continue to strengthen our know-how and our high-level publishing services, and we wish to add talent and studios with exceptional vision to this ambitious Group, to maximize value creation, secure and operate our brands from every angle.
ent of a title through its marketing worldwide. For that, we continue to strengthen our know-how and our high-level publishing services, and we wish to add talent and studios with exceptional vision to this ambitious Group, to maximize value creation, secure and operate our brands from every angle. To this end, a new partner studio joined the Group in April 2021 - Streum On Studio, a historical partner of Focus, whose recently released title Necromunda: Hired Gun was met with extremely positive reviews and strong sales. With a subsidiary of Deck13 that had just opened in Montréal, we will soon be able to announce the addition of new studios and new strategies to diversify the Group’s activities and revenue streams. Christophe Nobileau, Chairman of the Management Board of Focus Home Interactive
Focus Home Interactive demonstrated significant financial and operational growth during the first half of the 2020-21 fiscal year, ending September 30, 2020. Revenue increased by 30% year-over-year to €103.6 million, while EBITDA rose 38% to €35.5 million. This performance was primarily fueled by the commercial success of SnowRunner and an 81% surge in back-catalogue sales, largely driven by a shift toward digital distribution, which accounted for 91% of total revenue. Despite these gains, net income saw a slight decline to €8.89 million, impacted by a €3.1 million loss in extraordinary results—chiefly a provision for a European Commission antitrust fine—and increased currency losses. The period was defined by major strategic and structural transformations. The company underwent a significant governance overhaul following Neology Holding’s acquisition of a 35.48% stake, leading to the appointment of new leadership including Chairman Christophe Nobileau. Simultaneously, the acquisition of German developer Deck13 Interactive for €7.1 million marked a shift toward internalizing development capabilities, contributing to a workforce expansion from 125 to 195 employees. To improve financial transparency, the company restated its balance sheet, reclassifying €48.2 million in video game investments from receivables to intangible assets. Geographically, growth was concentrated in the EMEA and Americas regions. While the company maintained a robust liquidity position with €28.7 million in net cash, it also increased its financial commitments to studios and right holders to €61.1 million. Although remote work challenges led to some development delays, the successful million-copy milestone of GreedFall and the announcement of new titles like Evil West underscore a period of aggressive expansion and portfolio diversification within the global gaming market.
Focus Home Interactive achieved record financial performance during the 2019/20 fiscal year, characterized by a 13% increase in consolidated revenue to €142.8 million and a 63% rise in net income to €13 million. This growth was underpinned by the commercial success of key titles such as World War Z, which sold over two million copies, and million-selling releases including A Plague Tale: Innocence, Greedfall, and SnowRunner. A robust back catalogue further stabilized the business, accounting for 40% of total sales. Geographically, the Americas emerged as a primary growth driver, while the revenue mix shifted decisively toward digital distribution, which rose from 66% to 82% of total turnover. The Group utilized this period of profitability to accelerate its "Enhance-Evolve-Explore" (EEE) long-term strategy. To secure greater control over intellectual property and development capacity, the company completed the €7.1 million acquisition of Deck13 Interactive and renewed strategic partnerships with Saber Interactive and DONTNOD. Financial flexibility was significantly enhanced through the procurement of €46 million in new credit facilities, intended to fund future acquisitions and IP development. Consequently, advances to development studios rose to €48 million, with future commitments to partners doubling to €78.4 million. Despite the challenges posed by the COVID-19 pandemic, the Group maintained a solid financial structure with a net cash position of approximately €19.6 million and consolidated equity of €54.7 million. Operational risks were managed through digital sales strategies that mitigated physical retail disruptions and currency hedging to address the fact that 61% of sales are denominated in US dollars. While the Group faces an ongoing European Commission antitrust investigation regarding Steam distribution, the overall fiscal health remains strong, supported by an unqualified opinion from statutory auditors and a successful transition to remote work.
Focus Entertainment’s 2021/22 fiscal year marks a definitive strategic pivot from a third-party distributor to an integrated developer-publisher. This transition was fueled by the acquisition of five studios—Streum On, Dotemu, Douze Dixièmes, Leikir, and Deck13—and a rebranding from Focus Home Interactive. The Group’s primary objective is to secure greater control over its intellectual property, targeting a pipeline of 31 games by 2025 and a goal of owning 50% of its IP turnover. Financial results for the period ending March 31, 2022, reflect this heavy investment phase. Turnover reached €142.6 million, a 17% decrease from the pandemic-driven highs of the previous year, while net income fell to approximately €3.0 million. Despite lower earnings, the balance sheet was significantly bolstered through a €70.4 million capital increase and a new €140 million loan facility. Total assets doubled to €251.0 million, driven by a surge in goodwill and intangible assets related to studio acquisitions. Digital sales now dominate the revenue mix at 88%, with the Americas remaining the largest geographic market at 54% of sales. Operational and governance structures were modernized to support this growth. The Group transitioned to a Board of Directors structure, appointing Frank Sagnier as Chairman and Christophe Nobileau as CEO. Simultaneously, the company launched its inaugural Corporate Social Responsibility (CSR) strategy, focusing on player safety, environmental impact, and workplace diversity. Key ESG milestones include a significantly improved Gaïa rating and a 94/100 gender equality index. While the Group faces increased off-balance-sheet commitments of €124.2 million for future content, it maintains a solid net cash position of €62.6 million, positioning it to execute its long-term development roadmap.
Focus Entertainment achieved record-breaking financial results for the 2022/23 fiscal year, reporting a 36.2% increase in revenue to €194.1 million and a significant rise in net income to €7.3 million. This performance was driven by the commercial and critical success of major releases such as *A Plague Tale: Requiem*, *Atomic Heart*, and *Evil West*, alongside the steady performance of live-service titles. The Group’s strategic thesis centers on transitioning from a traditional publisher to a vertically integrated "federation of talent," marked by a 95% international sales mix and a goal to release 46 games over the next three years. To support this expansion, the Group nearly doubled its investment in game development to €65.1 million and aggressively expanded its internal studio capacity. Key structural milestones included the acquisition of majority stakes in BlackMill Games, Black Soup GmbH, and simulation specialist Dovetail Games, as well as the launch of Focus Production. These moves increased the Group’s net intangible assets to €118.3 million and expanded its workforce to nearly 400 employees. While net debt rose to €27.3 million to fund these acquisitions, the Group maintains a strong liquidity position with €72.2 million in cash and substantial undrawn credit lines. The period was also defined by a significant governance reorganization. Following the transition to a Board of Directors structure and the subsequent resignation of CEO Sean Brennan, Fabrice Larue assumed the consolidated role of Chairman and CEO. Alongside financial growth, the Group formalized its Corporate Social Responsibility (CSR) framework, focusing on player safety, environmental impact—highlighted by a 54.4% shift to renewable electricity—and employee engagement. Despite challenges such as talent retention and a declining gender equality index, the Group remains focused on diversifying its portfolio through owned intellectual property and "Games as a Service" (GaaS) projects to ensure long-term stability.