The updated strategy moves PCF from a single-project focus to a multi-project production model. It leverages internal intellectual property and proprietary technology to capture a larger share of revenue.
Self-publishing. PCF transitions to a self-publishing model while maintaining its core expertise in developing high-end shooter games.
The company has implemented agile methodologies and Centers of Excellence to improve efficiency and risk management. This supports the new multi-project production model.
The company plans to release six games over the next four years. It prioritizes the Games-as-a-Service model to secure recurring revenue and long-term player engagement.
This capital will be directed toward scaling development teams and supporting the production of its self-published portfolio. No dividend payments are expected before 2025.
Projects currently in development include Gemini, Dagger, Bifrost, Victoria, and Thunder. The mix includes work-for-hire and self-published titles.
Capital allocation is prioritized toward the ambitious production pipeline. This supports the scaling of development teams and the self-published portfolio.
These include the expansion of production capacity and the establishment of multiple creative studios across Europe and North America. The company now aims to scale operations to support simultaneous development.
The updated strategy for People Can Fly (PCF Group) marks a transition toward a self-publishing model while maintaining its core expertise in developing high-end shooter games. Having successfully completed its post-IPO objectives, including the expansion of production capacity and the establishment of multiple creative studios across Europe and North America, the company now aims to scale its operations to support the simultaneous development of several ambitious projects. The primary thesis centers on leveraging internal intellectual property and proprietary technology, specifically the PCF Framework and Unreal Engine 5, to deliver high-quality gaming experiences while capturing a larger share of revenue through self-publishing.
Key operational findings highlight a shift from a single-project focus to a multi-project production model supported by over 600 employees. The company has implemented agile methodologies and Centers of Excellence to improve efficiency and risk management. Financial targets are aggressive, with a goal of reaching 3.0 billion PLN in total revenue between 2023 and 2027. To achieve this, PCF plans to release six games over the next four years, focusing on the Games-as-a-Service (GaaS) model to ensure long-term player engagement and recurring revenue. Projects currently in development include Gemini, Dagger, Bifrost, Victoria, and Thunder, with a mix of work-for-hire and self-published titles.
The scope of this strategy covers global operations across seven studios, including locations in Warsaw, Rzeszów, Kraków, Katowice, Newcastle, Montreal, and New York. To fund this expansion, the company intends to raise between 205 million and 295 million PLN through a new share issuance. This capital will be directed toward scaling development teams and supporting the production of its self-published portfolio, with no dividend payments expected before 2025.