COLOPL’s financial results for the third quarter of the fiscal year ending September 30, 2026, demonstrate a successful turnaround to profitability, driven by robust performance in its core mobile gaming portfolio and strategic exits within its investment arm. The company reported consolidated sales of 5.6 billion yen, representing a 13.2% year-on-year increase, and an operating profit of 0.7 billion yen. This financial recovery was supported by disciplined cost optimization, particularly in advertising expenditures, and significant gains from the secondary sale of shares in an investee company.
The Entertainment Business remains the primary revenue driver, contributing 4.8 billion yen in sales. Performance was bolstered by sustained engagement with major mobile titles, including DRAGON QUEST WALK and Shironeko Project, the latter of which celebrated its 12th anniversary during the quarter. The Investment and Development Business also saw substantial growth, with sales rising by 600.2% year-on-year to 0.7 billion yen, largely due to the divestment of SALOWIN Co., Ltd. The company maintains a strong financial position, characterized by an equity ratio of 92.9% and a stable balance of operational investment securities totaling 8.8 billion yen.
Looking forward, the company is executing a mid-term management strategy aimed at achieving "Global Top 20" status in the mobile game market, targeting 100 billion yen in sales and 50 billion yen in operating profit. Future growth initiatives include the development of new location-based games, the upcoming release of the "Active Cinema RPG 369," and the expansion of its console footprint with the 2027 launch of Shironeko Project INFINITY. Additionally, the company continues to leverage its XR and digital twin technologies through its subsidiary, 360Channel, to diversify its service offerings beyond traditional gaming.