Updated Mar 23, 2026 by Drecom Co.
Drecom reported a net loss of 1,799 million yen for the first quarter of FY03/2026, driven primarily by a 1,563 million yen impairment loss on an underperforming mobile title released in the previous fiscal year.
Total revenue for the quarter reached 4,466 million yen, a 110.4% increase year-over-year, largely fueled by the performance of the mobile game 'Wizardry Variants Daphne'.
Despite the revenue surge, the company recorded an operating loss of 81 million yen and an ordinary loss of 107 million yen.
The Game Business segment generated 4,327 million yen in sales, but segment profit fell by 51.6% due to higher variable and fixed costs linked to new title launches.
The Content Business segment reported 155 million yen in revenue and narrowed its segment loss to 204 million yen as the company continues to invest in publishing and merchandise.
Following the quarterly results, Drecom has officially revised its consolidated earnings forecasts for the full fiscal year ending March 2026.
Drecom reported a net loss of 1,799 million yen for the first quarter of FY03/2026, driven primarily by a 1,563 million yen impairment loss on an underperforming mobile title released in the previous fiscal year.
Total revenue for the quarter reached 4,466 million yen, a 110.4% increase year-over-year, largely fueled by the performance of the mobile game 'Wizardry Variants Daphne'.
Despite the revenue surge, the company recorded an operating loss of 81 million yen and an ordinary loss of 107 million yen.
The Game Business segment generated 4,327 million yen in sales, but segment profit fell by 51.6% due to higher variable and fixed costs linked to new title launches.
The Content Business segment reported 155 million yen in revenue and narrowed its segment loss to 204 million yen as the company continues to invest in publishing and merchandise.
Following the quarterly results, Drecom has officially revised its consolidated earnings forecasts for the full fiscal year ending March 2026.