Consolidated sales for Q2 FY2026/03 plummeted 49.2% to ¥1,244 million, resulting in a widened operating loss of ¥322 million compared to ¥206 million in the prior year.
See it on page 8The core entertainment business, encompassing game development and digital distribution, saw a 50.6% revenue decline to ¥1,184 million and an operating loss of ¥96 million.
See it on page 4Cash balances dropped by ¥1,544 million to ¥3,652 million, driven by a negative operating cash flow of ¥306 million and significant investing outflows of ¥1.48 billion.
See it on page 5Full-year revenue is projected to fall 9.9% to ¥4,774 million, with management anticipating that operating and ordinary losses will continue to widen.
See it on page 8The company's financial position weakened as equity declined to ¥7,635 million and the equity ratio dropped from 69.6% to 67.2%.
See it on page 7The student-dormitory and services segment grew sales by 25.1% to ¥60 million, though the division remained unprofitable with an operating loss of ¥8 million.
See it on page 4The second‑quarter financial results for the fiscal year ending March 2026 show a sharp contraction in revenue and profitability. Consolidated sales fell 49.2 % to ¥1,244 million, while operating loss widened to ¥322 million from a ¥206 million loss the prior year. Ordinary loss increased to ¥189 million, and net loss attributable to equity holders reached ¥225 million. The company’s total assets rose modestly to ¥11,203 million, with equity declining to ¥7,635 million and the equity ratio falling from 69.6 % to 67.2 %. Cash balances dropped by ¥1,544 million to ¥3,652 million, reflecting significant outflows in investing activities (¥1.48 billion) and modest financing inflows (¥290 million).
Segment analysis indicates that the entertainment business, which includes game development and digital distribution, posted a 50.6 % decline in sales to ¥1,184 million and an operating loss of ¥96 million. The student‑dormitory and other services segment grew sales by 25.1 % to ¥60 million but still incurred an operating loss of ¥8 million. Cash‑flow statements reveal that operating activities generated a negative cash flow of ¥306 million, while investing activities consumed ¥1.48 billion mainly due to deposits and asset purchases.
The company forecasts a full‑year revenue of ¥4,774 million, representing a 9.9 % decline from the previous year, with operating and ordinary losses expected to widen further. No changes are anticipated in dividend policy for the year, and no material accounting policy adjustments were made during the period. The results reflect broader industry pressures such as inflation‑driven consumer restraint and competitive dynamics in the gaming market.