Focus Home Interactive reported a 30% year-over-year revenue increase to €103.6 million and a 38% rise in EBITDA to €35.5 million for the first half of the 2020-21 fiscal year.
02
Digital distribution accounted for 91% of total revenue, supported by an 81% surge in back-catalogue sales and the commercial performance of SnowRunner.
03
Net income fell to €8.89 million, primarily due to a €3.1 million provision for a European Commission antitrust fine and increased currency losses.
04
The company acquired German developer Deck13 Interactive for €7.1 million, expanding its total workforce from 125 to 195 employees to internalize development capabilities.
05
Governance underwent a major overhaul following Neology Holding’s acquisition of a 35.48% stake and the appointment of new leadership, including Chairman Christophe Nobileau.
06
Financial transparency efforts included a balance sheet restatement that reclassified €48.2 million in video game investments from receivables to intangible assets.
07
Despite remote work delays, the company increased its financial commitments to studios and right holders to €61.1 million while maintaining €28.7 million in net cash.
Insights
01
Focus Home Interactive reported a 30% year-over-year revenue increase to €103.6 million and a 38% rise in EBITDA to €35.5 million for the first half of the 2020-21 fiscal year.
02
Digital distribution accounted for 91% of total revenue, supported by an 81% surge in back-catalogue sales and the commercial performance of SnowRunner.
03
Net income fell to €8.89 million, primarily due to a €3.1 million provision for a European Commission antitrust fine and increased currency losses.
04
The company acquired German developer Deck13 Interactive for €7.1 million, expanding its total workforce from 125 to 195 employees to internalize development capabilities.
05
Governance underwent a major overhaul following Neology Holding’s acquisition of a 35.48% stake and the appointment of new leadership, including Chairman Christophe Nobileau.
06
Financial transparency efforts included a balance sheet restatement that reclassified €48.2 million in video game investments from receivables to intangible assets.
07
Despite remote work delays, the company increased its financial commitments to studios and right holders to €61.1 million while maintaining €28.7 million in net cash.