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Cover of (Semi-)Peripheral Gameplay in Video Games
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(Semi-)Peripheral Gameplay in Video Games

The document explores how gameplay in video games developed in "semi-peripheral" regions, particularly Central and Eastern Europe (CEE), can be influenced by local circumstances, challenging the notion that gameplay conventions are rigid external forms.

  • Stanisław Krawczyk argues that gameplay in video games from semi-peripheral and peripheral industries can be shaped by local circumstances, not only by the content and worlds that scholars usually analyze, challenging the view of gameplay conventions as a rigid external form.
  • The central thesis is supported mainly with examples from Central and Eastern Europe, a region increasingly visible in game studies since the mid-2010s alongside growing scholarly attention to European, Asian, and Latin American game production.
  • Many CEE developers built their own game engines, and Czech developers favored personal computers, which encouraged complex, stat-based, and realism-oriented game designs.
DiGRAJun 2025