Skip to main content

University of Twente

Organization4 reports

4 reports, presentations and talks by University of Twente in the Game Industry Library, the newest “Computer Aided Content Generation: A Gloomhaven Case Study” (2023).

Documents

Cover of Computer Aided Content Generation: A Gloomhaven Case Study
Whitepaper10 pages

Computer Aided Content Generation: A Gloomhaven Case Study

Procedural content generation in tabletop gaming faces significant hurdles due to the rigid physical constraints of modular components and the necessity for balanced, solvable gameplay.

University of TwenteApr 2023
Cover of The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game
Whitepaper12 pages

The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game

Remote touch technology, which provides force feedback reflecting a partner’s physical actions, serves as a critical mechanism for enhancing social presence in distributed, collaborative gaming environments.

  • Remote touch technology significantly strengthens the psychological sense of connection and social presence between players in distributed, collaborative gaming environments.
  • Direct force feedback effectively mitigates the isolation inherent in networked play by fostering a stronger sense of shared agency and physical proximity.
  • Haptic feedback functions as a supplementary layer that enriches the quality of social interaction rather than serving as a primary driver of overall entertainment value.
University of TwenteJan 2013
Cover of A Tabletop Board Game Interface for Multi-user Interaction with a Storytelling System
Whitepaper6 pages

A Tabletop Board Game Interface for Multi-user Interaction with a Storytelling System

The Interactive Storyteller is a multi-user, AI-driven storytelling system designed to bridge the gap between emergent narrative and the social dynamics of traditional tabletop board games.

  • The Interactive Storyteller system utilizes a multi-touch tabletop interface to facilitate collaborative, AI-driven narrative experiences that prioritize physical social interaction over screen-based, first-person gameplay.
  • The system architecture features a shared Action Selection Interface (ASI) for triggering character behaviors and supports multi-directional text orientation to ensure equitable access for all participants seated around the table.
  • Preliminary testing with five children aged 8 to 11 demonstrated that users are highly capable of collaborative planning and remain engaged with the system despite early-stage technical constraints.
University of TwenteJan 2012
Cover of BCI for Games: A State of the Art Survey
Whitepaper4 pages

BCI for Games: A State of the Art Survey

Brain-Computer Interfacing (BCI) is transitioning from strictly medical applications to the gaming and entertainment sectors, where it serves as an additional control modality for able-bodied users.

University of TwenteJan 2008

Do you work at University of Twente? Get a free report of how these documents are read and cited here.