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University of Glasgow

Organization2 reports · 1 article

3 reports, presentations and talks by University of Glasgow in the Game Industry Library, the newest “Emergent Gameplay, Emergent Essaying” (2021).

Documents

Cover of Emergent Gameplay, Emergent Essaying
Whitepaper520 pages

Emergent Gameplay, Emergent Essaying

Emergent Gameplay, Emergent Essaying is a practice-based doctoral thesis that introduces a hybrid creative form by merging game design mechanics with experimental essay writing.

  • The thesis 'Emergent Gameplay, Emergent Essaying' explores the intersection of game design, hypertext, and creative writing, proposing a hybrid form of 'emergent essaying' that functions through interactive, non-linear digital narratives.
  • The work utilizes 'glitch' not as a technical failure, but as a creative tool to create openings, portals, and unexpected affective responses in digital literature.
  • Design choices in the project include specific aesthetic markers such as the hex code #E8E0C6 for color consistency, a typewriter-style font, and the use of green for hyperlinks to differentiate the experience from standard web interfaces.
University of GlasgowJan 2021
Cover of The Gilmorehill Mystery: A Location-based Game for Campus Exploration
Whitepaper17 pages

The Gilmorehill Mystery: A Location-based Game for Campus Exploration

The Gilmorehill Mystery serves as a strategic intervention designed to facilitate the integration of new students into the University of Glasgow campus.

  • The Gilmorehill Mystery is a location-based mobile game designed to increase student engagement and campus exploration by utilizing Augmented Reality (AR) to guide users through points of interest (POIs) via a murder-mystery narrative.
  • The game utilizes a 'pyramid puzzle' structure where players collect map fragments by solving location-specific riddles, encouraging free-roaming exploration of the University of Glasgow's 150+ buildings.
  • Evaluation of the full game showed that 75% of participants 'Strongly Agreed' that the story was well-integrated with gameplay, and all participants agreed the game successfully integrated with the physical environment.
University of GlasgowJan 2021
Cover of Our Combative Past and Co-operative Future: Review of The Play Versus Story Divide
Article

Our Combative Past and Co-operative Future: Review of The Play Versus Story Divide

The collection of essays titled The Play Versus Story Divide, edited by Matthew Wilhelm Kapell, serves as a critical examination of the long-standing debate within game studies regarding whether digital games should be analyzed primarily as interactive systems of play or as narrative texts.

  • The traditional academic debate pitting ludology (gameplay) against narratology (storytelling) is increasingly viewed as an artificial and counterproductive dichotomy.
  • Modern game studies are shifting toward a cooperative dialectic that analyzes the interplay between mechanical systems and narrative development.
  • Gameplay restrictions and player agency are now recognized as essential tools that function as core narrative devices within modern game design.
Press StartDec 2016

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