Major US game publisher (Rockstar Games, 2K, Zynga). IR includes investor presentations with Net Bookings breakdowns and franchise data.
Take-Two Interactive reported record-breaking financial results for the second quarter of fiscal year 2026, ending September 30, 2025. The company achieved net bookings of $1.96 billion, significantly exceeding its guidance of $1.7 to $1.75 billion. This performance was driven by the successful launch of NBA 2K26, which saw a 45% increase in recurrent consumer spending, and substantial overperformance in the mobile sector led by titles such as Toon Blast and Match Factory. While Borderlands 4 faced some initial technical challenges on PC, other major releases like Mafia: The Old Country exceeded internal expectations.
Based on this momentum, management raised its full-year fiscal 2026 net bookings outlook to a range of $6.4 to $6.5 billion, representing 14% year-over-year growth. Recurrent consumer spending is now projected to grow by 11%, more than double previous forecasts. The company also provided a significant update on its product pipeline, officially scheduling the release of Grand Theft Auto VI for November 19, 2026. This shift is intended to allow for maximum polish, with the company anticipating that the title will help drive record net bookings in fiscal year 2027.
The report covers Take-Two’s global operations across its primary labels: Rockstar Games, 2K, and Zynga. Financial data is presented on a GAAP basis with year-over-year comparisons. Key strategic focuses highlighted include the expansion of direct-to-consumer mobile platforms to improve margins and continued investment in live services. Despite a 13% increase in management-basis operating expenses due to higher marketing and performance-based compensation, the company maintains a positive outlook on long-term profitability and shareholder returns as it prepares for a series of major franchise launches.
Take-Two Interactive’s second-quarter fiscal 2026 financial results demonstrate significant growth, with performance exceeding previous guidance across several key metrics. Net Bookings reached $1.961 billion, surpassing the forecasted range of $1.700 to $1.750 billion. This overperformance was primarily driven by the robust success of NBA 2K, Mafia: The Old Country, and various mobile titles, which collectively offset initial softness in the launch of Borderlands 4. Recurrent consumer spending (RCS) grew by 20% year-over-year, significantly outperforming the projected 1% growth, fueled by a 45% increase in NBA 2K and mid-teens growth in the mobile segment.
Despite a GAAP net loss of $134 million for the quarter, the company has raised its full-year fiscal 2026 outlook. Management now expects annual Net Bookings to fall between $6.4 and $6.5 billion, representing 14% growth at the midpoint. The revised guidance also anticipates 11% growth in RCS and approximately $250 million in operating cash flow. While operating expenses rose 13% due to increased user acquisition investments in mobile and performance-based compensation, the company maintains that it is achieving significant operating leverage on its top-line growth.
The long-term strategy focuses on a robust development pipeline of 38 titles planned through fiscal 2028, categorized into immersive core, mobile, and new iterations of prior releases. Key upcoming milestones include the launch of Grand Theft Auto VI in November 2026 and several titles for the Switch 2 platform. Management expresses high confidence that this pipeline will lead to record levels of Net Bookings in fiscal 2027, establishing a new baseline for the business and a trajectory toward enhanced profitability. The geographic scope is international, covering global console, PC, and mobile gaming segments.
Take-Two Interactive is currently executing its most ambitious expansion strategy to date, supported by a record development headcount of over 10,000 staff and a pipeline headlined by the scheduled November 19, 2026, launch of Grand Theft Auto VI. This growth is positioned within a global interactive entertainment market projected to reach $216 billion by 2028, fueled by a 4% compound annual growth rate in mobile gaming and the continued maturation of ninth-generation console install bases. The company’s competitive advantage rests on a portfolio of 13 franchises that have each sold over five million units, most notably Grand Theft Auto V at 220 million units and Red Dead Redemption 2 at 79 million units.
The current fiscal landscape is defined by the successful integration of Zynga and a strategic shift toward a mobile-first revenue model, which now accounts for 51% of the firm's $5.6 billion in annual net bookings. This mobile ecosystem, which has surpassed 10 billion total downloads, utilizes a "Bold Beat" live services strategy to drive recurrent consumer spending. Meanwhile, the core console and PC segments remain anchored by the perennial success of NBA 2K and recent high-profile releases such as Borderlands 4 and Civilization VII. These titles maintain high engagement levels through deep monetization and strong critical reception across major platforms.
Looking toward the 2026–2028 fiscal period, the strategic focus emphasizes a "hybrid+" mobile catalog and a robust slate of "Immersive Core" titles. In addition to the upcoming Grand Theft Auto entry, the pipeline includes Mafia: The Old Country and continued expansion of the Borderlands franchise. By leveraging Rollic’s massive hyper-casual reach alongside deep-engagement intellectual properties, the organization aims to maximize player retention and scale its financial performance across all major gaming segments globally.
Take-Two Interactive demonstrated significant financial momentum during the second quarter of fiscal 2026, characterized by a 33% year-over-year increase in Net Bookings to $1.96 billion. This growth was primarily fueled by the performance of the NBA 2K franchise, Borderlands 4, and a robust mobile portfolio. Total net revenue for the quarter rose to $1.77 billion, contributing to a six-month revenue total of $3.28 billion. While the company continues to operate at a net loss, the second-quarter loss of $133.9 million represents a substantial narrowing from the $365.5 million loss recorded in the prior year, signaling a clear path toward improved profitability.
The company’s operational efficiency is further evidenced by a shift to positive EBITDA, which reached $342.1 million for the first half of the fiscal year. Digital online channels remain the cornerstone of the business model, accounting for 95% of total revenue. Although mobile gaming remains a significant contributor, console bookings have reclaimed the lead in platform mix, representing 46% of total bookings. Liquidity remains strong, with cash and equivalents increasing to $1.96 billion, providing a stable foundation for upcoming large-scale releases and ongoing development cycles.
Looking forward, the strategic roadmap is anchored by the official scheduling of Grand Theft Auto VI for November 19, 2026. This milestone supports an optimistic long-term outlook, with expectations for record Net Bookings in fiscal year 2027. For the remainder of fiscal year 2026, the Net Bookings guidance has been raised to a range of $6.4 billion to $6.5 billion. Management expects to end the fiscal year with an EBITDA between $579 million and $637 million, reflecting a disciplined approach to narrowing GAAP net losses while scaling for unprecedented future growth.
Take-Two Interactive Software maintains a comprehensive tax strategy for its UK subsidiaries for the fiscal year ending March 31, 2026, emphasizing full compliance with the Finance Act 2016. This policy encompasses all forms of UK taxation, including corporate income tax, PAYE, VAT, and customs duties. The core objective is to align tax practices with the company’s global Code of Business Conduct and Ethics, ensuring that all operations adhere to applicable laws, rules, and regulations while requiring similar compliance from third-party suppliers.
The governance framework centralizes tax risk management under the direction of the Chief Financial Officer and senior personnel, supplemented by internal controls designed for financial reporting accuracy. To mitigate risks associated with complex or uncertain tax laws, the organization utilizes professional external advisors to maintain risk at acceptably low levels. This proactive monitoring extends to legislative changes, ensuring that the business remains compliant as regulatory environments evolve.
Tax planning is strictly driven by commercial reality, with intra-group arrangements conducted on an arm’s length basis. While the company utilizes available tax credits and incentives, it does so only when they align with underlying business objectives and meet detailed regulatory requirements. Relationship management with HMRC is characterized by transparency and cooperation, involving proactive meetings to discuss business developments and resolve potential interpretative uncertainties through open dialogue. This strategy applies to a broad range of UK entities, including major development studios such as Rockstar, Hangar 13, Gram Games, and NaturalMotion.
Take-Two Interactive Software establishes a comprehensive framework for maintaining ethical business practices and safeguarding human rights across its global operations as of October 2025. The primary objective is to eliminate modern slavery, forced labor, and human trafficking within the organization and its extensive supply chains. This commitment extends across all major publishing labels, including Rockstar Games, 2K, Private Division, and Zynga, covering the development and distribution of interactive entertainment for console, PC, and mobile platforms.
The policy outlines rigorous hiring and employment standards, mandating that all employees be at least 16 years of age and that employment is strictly voluntary. Compensation and benefits are reviewed annually to ensure they meet or exceed legal minimums and market standards. Furthermore, the company enforces a strict non-discrimination policy, ensuring that recruitment and career advancement are based solely on ability and merit rather than protected characteristics. These internal standards are reinforced by a Global Code of Business Conduct and Ethics that applies to all directors, officers, employees, and contractors.
To ensure compliance throughout the supply chain, which includes disc replicators, printers, and logistics providers in regions such as North America, Europe, and Japan, the company utilizes a dedicated Supplier Code. This requires third-party partners to represent that they do not utilize child, prison, or slave labor. Oversight is maintained through biennial training for employees and targeted training for consultants. Additionally, the company provides a confidential reporting hotline managed by an independent third party, protecting whistleblowers from retaliation. Key suppliers are also expected to conduct periodic internal or independent audits to verify adherence to labor, health, and safety standards.
Take‑Two Interactive’s Q2 FY2025 filing presents a comprehensive view of the company’s financial performance, liquidity, and strategic initiatives during the quarter ending June 30, 2025. The primary objective is to disclose operating results, revenue composition, and balance‑sheet dynamics for investors and regulators.
Net revenue rose 12 % YoY to $1.50 billion, driven by a 13 % increase in recurrent consumer spending and a modest 3 % lift in full‑game sales. Mobile and digital online channels accounted for the bulk of earnings, with mobile revenue at $802 million and digital sales reaching $1.48 billion. Gross profit margin improved to 62.9 % from 57.6 %, reflecting lower cost of revenue and favorable foreign‑currency gains. Operating expenses fell 3.4 % YoY to $923 million, with selling‑and‑marketing costs decreasing while R&D rose due to the Gearbox acquisition. The company posted a $21.6 million operating profit, a sharp turnaround from an $184.9 million loss in the same period a year earlier.
Liquidity remained robust, with cash and equivalents at $2.12 billion supported by $618 million of net financing activity. Short‑term investments were flat, and debt levels—$2.53 billion long‑term and $0.55 billion short‑term—continued to generate significant interest expense ($36.5 million). Forward‑contract losses of $12.4 million and a $4.6 million impairment charge were noted, but overall cash flow from operations improved markedly.
Geographically, 40 % of revenue originated outside the United States, exposing Take‑Two to currency and trade risks; a 10 % U.S. dollar appreciation could reduce revenue by roughly 4 %. The company’s share‑repurchase program remains largely idle, with only a handful of shares bought back during the quarter. New Rule 10b5‑1 trading plans were adopted by several senior officers and trusts, allowing structured sales of up to 2,325 shares for Ms. Srinivasan and additional allocations for the Zelnick Belzberg trusts, but no other material disclosures were added beyond standard financial statements.
Take‑Two Interactive’s FY 2025 financial statements show a continued emphasis on its hit‑experience strategy, with revenue driven by flagship franchises such as Grand Theft Auto, NBA 2K and Red Dead Redemption, alongside a growing mobile portfolio. Net revenue rose 5.3% to $5.63 billion, yet operating and net losses widened to $4.48 billion, largely due to a $1.20 billion goodwill impairment linked to the Zynga acquisition and higher operating expenses. Gross profit improved to 54.3% of revenue, reflecting lower impairment charges compared with FY 2024.
Cash and liquidity remain robust; cash balances reached $1.56 billion, supported by new debt issuances and an expanded revolving credit facility of $1 billion maturing in 2030. Foreign‑currency hedging, involving forward contracts totaling $397 million, mitigated but did not eliminate currency risk; a 10% dollar move would shift revenue by roughly ±4%. Debt levels have declined to $2.53 billion, with senior notes and convertible debt restructured under favorable terms.
Risk disclosures highlight concentration in a few hit franchises (53% of revenue) and top customers (81%), exposing the company to performance, licensing, and regulatory risks. Regulatory scrutiny over loot boxes, content ratings, and data privacy could impose costly redesigns or market exits. Cybersecurity incidents and supply‑chain disruptions further threaten operational stability, underscoring the need for continued investment in technology and governance.
Geographically, Take‑Two operates worldwide with 39% of revenue from international markets, exposing it to trade policy volatility and differing intellectual‑property regimes. The company’s strategy focuses on talent attraction, live‑service monetization, and expansion into emerging markets such as Asia, the Middle East, and Latin America. Overall, Take‑Two maintains strong cash flow generation but faces significant financial, operational, and regulatory challenges that could materially affect future profitability.
Take‑Two Interactive Software experienced modest revenue growth in the first nine months of fiscal 2025, reporting net sales of $1.36 billion—up 3.2% year‑over‑year. Digital channels dominated the mix, with online services accounting for 96 % of revenue and mobile platforms contributing the largest share of that digital volume. Recurrent consumer spending, primarily in‑game purchases and virtual currency, represented 80 % of total sales, while full‑game revenue declined to $787 million from $847 million in the prior year. Gross profit margin improved to 55.9% versus 49.7% in the same period a year earlier, driven by lower amortization of intangibles and reduced internal royalties.
Operating expenses rose, resulting in a net loss of $753 million for the nine‑month period. The company’s cost‑reduction program, completed under its 2024 Plan, incurred $93.3 million in reorganization expenses and is expected to generate future charges of $160–$200 million through FY 2026. Impairment charges for unamortized development costs totaled $273.1 million in 2024, reflecting revised performance forecasts for several titles.
Financially, Take‑Two maintains a diversified debt portfolio that includes short‑term credit lines, convertible senior notes due 2024 and 2026, and a $747.8 million credit facility under its 2022 Credit Agreement. Long‑term debt stands at $3.06 billion net, with maturities concentrated between 2026 and 2028. Liquidity remains robust, supported by $1.31 billion in cash and equivalents.
Foreign‑currency exposure is significant, with 39.3% of revenue denominated outside the U.S.; hedging activities generated a $9.5 million gain in the quarter, though a 10% U.S. dollar appreciation could reduce revenues by nearly 4 %. Overall, Take‑Two’s fiscal 2025 performance reflects a shift toward digital recurring revenue, ongoing investment in development and marketing, and a disciplined approach to debt management amid a competitive gaming landscape.
Take‑Two’s Q3 FY2024 financial statements reveal a company that has strengthened its liquidity position while navigating significant operating losses and strategic investments. Cash and cash equivalents surged to $876 million, largely due to a $372 million increase in restricted cash, but short‑term debt rose sharply to $599 million, offsetting the liquidity boost. Total assets climbed to $13.08 billion, driven by goodwill and software development costs, while long‑term debt remained near $3.06 billion, with new senior notes adding $900 million to the debt mix.
Revenue for the quarter reached $1.35 billion, with recurrent consumer spending ($1.08 billion) and mobile platform sales ($740 million) as key contributors. Despite robust top‑line growth, operating losses of $297 million translated into a net loss of $366 million. The company’s effective tax rate swung to a negative 12.7 % in Q3, reflecting increased valuation‑allowance expenses and geographic‑mix costs that outweighed tax credits.
Strategic initiatives include the acquisition of Gearbox for $435 million in stock, adding intangible assets and goodwill but contributing a $20.8 million loss for the quarter. A 2024 cost‑reduction plan targets $160–$200 million in reorganization charges, with significant title cancellation and office space reductions already incurred. Digital online sales dominate revenue at 96.4 %, while mobile titles face lower margins due to platform fees; the company is expanding direct‑to‑consumer efforts and investing in new releases such as Civilization VII and GTA VI.
Geographically, the company operates worldwide with a focus on North America, Europe, and Asia-Pacific. The period covered is the third quarter of fiscal year 2024 (through September 30, 2024), and the analysis spans core gaming segments, digital distribution, mobile platforms, and recent acquisitions. Overall, Take‑Two demonstrates strong liquidity management amid operating challenges, strategic expansion through acquisition and new titles, and a focused effort to reduce costs and improve profitability.
Take‑Two reported a net loss of $262 million for the three months ended June 30, 2024, an increase from a $206 million loss in the same period last year. Net revenue rose to $1.34 billion, driven by a $121.5 million increase in advertising revenue, while game revenue fell slightly to $1.22 billion. Operating expenses climbed mainly due to higher selling‑and‑marketing and R&D costs, resulting in a loss from operations of $184.9 million versus $204.3 million previously. Gross profit margin improved to 57.6% from 52.9%, aided by lower development royalties and amortization, but operating expenses increased by $72.5 million, including a $49.5 million business‑reorganization charge.
The company’s liquidity position remains robust, with cash and equivalents at $599 million and short‑term investments of $15.4 million, supported by a net inflow of $596 million from financing activities. Take‑Two’s debt profile shows modest growth in long‑term debt, with convertible notes totaling $25.9 million and senior notes maturing through 2034; short‑term debt remains below $1 million. A $350 million unsecured term loan was used to fund part of Zynga’s convertible note repurchase, and subsequent repayments were financed through new notes. The company retains $747.8 million of available borrowing capacity under its amended 2022 Credit Agreement.
In June, Take‑Two completed the acquisition of Gearbox for $440.7 million in common‑stock consideration, creating goodwill of $285.2 million and a net asset gain that includes $84.1 million in developed game technology. Gearbox contributed $1.6 million in net revenue and a $4.5 million loss to consolidated results, while the company anticipates additional intangible amortization of $552.5 million in FY 2025 and $709.6 million in FY 2026. The acquisition is integrated into internal‑control assessments and will influence future financial reporting.
Foreign‑currency translation losses narrowed to $2.8 million from $13.8 million the prior year, and gains on forward contracts were modest ($3.5 M vs $3.8 M). The company maintains a net forward‑contract position of roughly $122 million to hedge non‑functional currency balances, with fair values deemed immaterial and counterparty risk judged low. Overall, Take‑Two’s Q2 FY2024 results reflect continued revenue growth from mobile and console titles, higher operating costs, and strategic debt management amid a significant acquisition that expands its intellectual property portfolio.
Take‑Two’s FY 2024 operating results demonstrate a company in transition, with revenue essentially flat at $5.35 billion—only a 0.3 % decline from FY 2023—yet net losses widening to $3.74 billion, largely due to a $2.34 billion goodwill impairment and substantial Zynga‑related write‑downs. Gross profit margin slipped to 41.9 % from 42.7 %, reflecting higher amortization of intangible assets and the impact of a $577 million Zynga acquisition impairment. Operating expenses surged 69 % to $5.83 billion, driven by acquisition costs and increased personnel spending, while operating cash flow turned negative at $16.1 million.
Revenue composition has shifted toward mobile, which now accounts for 51.4 % of total sales, while console and PC revenues have declined as flagship franchises such as Tiny Tina’s Wonderlands and NBA 2K underperformed. Digital distribution remains dominant, with 96 % of sales through online channels and a heavy reliance on third‑party platforms (Apple, Google, Sony, Microsoft). The company’s top five customers generate roughly 80 % of net revenue, underscoring concentration risk.
Geographically, 38.7 % of revenue originates outside the United States, exposing Take‑Two to foreign‑currency fluctuations and varying regulatory regimes. The firm’s liquidity position is supported by a $750 million credit facility and ample cash, but ongoing debt refinancing and contingent earn‑outs from recent acquisitions (Zynga, Gearbox) create future cash‑flow uncertainty. Risk disclosures highlight sensitivity to platform policy changes, content‑rating shifts, cyber incidents, and talent retention—all of which could materially affect future profitability.