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S&P Global Market Intelligence

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1 document by S&P Global Market Intelligence in the Game Industry Library, the newest “The Gaming Market Forecast 2030” (2026).

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The Gaming Market Forecast 2030

The global gaming market is projected to reach $229.1 billion by 2030, reflecting a modest average annual growth rate of 2.3% from its 2025 valuation of $204.4 billion. This forecast, prepared by the Kagan team at S&P Global Market Intelligence, focuses exclusively on game content revenue and intentionally excludes hardware sales and advertising. The analysis adopts a conservative outlook compared to other industry projections, citing macroeconomic headwinds such as inflation, rising development costs, longer production cycles, and increasingly selective consumer behavior as primary factors tempering growth.

The report identifies the monetization of existing player bases through live-service projects, premium content, and in-game purchases as the primary driver for future revenue. Geographically, the Asia-Pacific region is expected to maintain its position as the largest gaming market, supported by a robust mobile user base and strong PC infrastructure. Among platforms, PC is anticipated to be the fastest-growing traditional segment, rising to $49.23 billion by 2030, while cloud gaming is projected to experience the highest overall growth rate at 9.7% annually, reaching $9.71 billion.

While console gaming is expected to receive a boost from major upcoming releases, the outlook for specific hardware lines remains mixed, with analysts noting a significant decline in Xbox revenue. The findings suggest a structural shift where PC gaming may increasingly capture market share from traditional console hardware. By focusing on content-driven revenue, the analysis highlights a transition toward long-term engagement strategies rather than reliance on hardware-centric growth cycles.

  • The global gaming market is projected to grow from $204.4 billion in 2025 to $229.1 billion by 2030, representing an average annual growth rate of 2.3%.
  • S&P Global’s forecast is more conservative than industry peers like Newzoo and Bain & Company, which project market sizes of $242.8 billion and $232 billion respectively by 2029.
  • Cloud gaming is expected to be the fastest-growing segment, with revenue projected to rise from $6.12 billion in 2025 to $9.71 billion in 2030, a 9.7% average annual growth rate.
  • The PC segment is forecast to grow at an average annual rate of 3.1%, increasing from $42.25 billion in 2025 to $49.23 billion by 2030.
  • Asia-Pacific will maintain its position as the world's largest gaming market, driven by a strong mobile user base and developed PC infrastructure.
S&P Global Market IntelligenceOct 2026