Skip to main content

RWTH Aachen University

Organization3 reports

3 reports, presentations and talks by RWTH Aachen University in the Game Industry Library, the newest “Exploring and Evaluating Different Game Mechanics for Anti-Phishing Learning Games” (2022).

Documents

Cover of Exploring and Evaluating Different Game Mechanics for Anti-Phishing Learning Games
Whitepaper19 pages

Exploring and Evaluating Different Game Mechanics for Anti-Phishing Learning Games

Educational interventions utilizing serious games offer a robust method for improving user resilience against phishing attacks.

RWTH Aachen UniversitySep 2022
Cover of Gamified Learning Theory: The Moderating Role of Learners' Learning Tendencies
Whitepaper21 pages

Gamified Learning Theory: The Moderating Role of Learners' Learning Tendencies

Gamification serves as a potent pedagogical tool for enhancing academic participation and engagement, though its efficacy is fundamentally contingent upon the specific learning tendencies of the student population.

RWTH Aachen UniversitySep 2021
Cover of A Fundamental Study for Gamification Design: Exploring Learning Tendencies' Effects
Whitepaper23 pages

A Fundamental Study for Gamification Design: Exploring Learning Tendencies' Effects

The Personalized Gamification Design Model (PeGaM) serves as a framework for enhancing student engagement by aligning specific game elements with individual learning tendencies.

International Journal of Serious GamesDec 2020