
Imirt — Irish Game Makers Association
3 reports, presentations and talks by Imirt — Irish Game Makers Association in the Game Industry Library, the newest “Irish Games Fund 2026” (2026).
Documents
Irish Games Fund 2026
The Irish Games Fund 2026 announcement, published by IMIRT in September 2026, sets out the rules and timetable for the Development Fund, the first of three funding strands under the Irish Games Fund, which is delivered through the Screen Ireland Digital Games Portfolio.
- The Irish Games Fund 2026, managed by Screen Ireland's Digital Games Portfolio, offers three funding strands for game creators: a Development Fund, a Prototype Fund, and a new Release Fund.
- The Development Fund, the first to launch, provides up to €50,000 to a maximum of four teams for established projects moving towards production and commercial release.
- Eligible applicants for the Development Fund must be registered Irish game studios operating for at least one year, have filed accounts, and the studio or core team must have previously released a commercial project, focusing on original IP.
Enhancing the Digital Games Tax Credit (Section 481A)
This pre-budget submission from Imirt, the Irish Game Makers Association, argues that Ireland's Digital Games Tax Credit under Section 481A, introduced in November 2022, has signalled support for the video games sector but has not stimulated substantial domestic growth or foreign direct investment because of structural limits…
- Ireland's Digital Games Tax Credit under Section 481A, introduced in November 2022, has signalled support for the games sector but has not stimulated substantial domestic growth or foreign direct investment due to structural limits in its eligibility criteria.
- Imirt, the Irish Game Makers Association, is positioning Ireland as a candidate for a games hub, citing its storytelling and animation heritage, technical talent, English-speaking EU status, and links to US tech and entertainment markets.
- Imirt faces intense competition from other EU states and the UK in attracting games investment to Ireland.
Screen Ireland Strategic Plan and Economic Impact Report Review
The Screen Ireland Strategic Plan and Economic Impact Report Review examines the Alma Economics research commissioned by Screen Ireland, which was conducted in 2024 and covers 2021 to 2023.
- The audiovisual sector supports 10,450 FTE jobs directly and 15,899 in total, per the Alma Economics study covering 2021 to 2023, with film, TV and animation as the main focus and digital games covered less extensively.
- The wider digital production segment (animation, VFX, post-production, digital games and VR/AR) records 3,026 FTE jobs, €140.9 million in labour compensation and €129.4 million in direct gross value added.
- Publishing and QA is a particularly significant strand, with twelve active companies including Electronic Arts and Activision-Blizzard-King supporting 1,604 FTE jobs, while game development itself accounts for 1,147 FTE jobs, mostly at firms with fewer than five employees.