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IBM Research

Organization2 reports

2 reports, presentations and talks by IBM Research in the Game Industry Library, the newest “Procedural Generation Using Quantum Computation” (2020).

Documents

Cover of Procedural Generation Using Quantum Computation
Whitepaper8 pages

Procedural Generation Using Quantum Computation

Wootton (IBM Quantum, IBM Research - Zurich) presents a proof-of-principle method for procedural generation that uses quantum computation.

  • The quantum blur method encodes grayscale images as quantum state amplitudes, with the probability of each bit string proportional to the brightness of the corresponding pixel.
  • The author reports that a Ludum Dare 44 game used one quantum process run to generate hundreds of textures, taking under 10 seconds on a laptop.
  • The author states that the quantum method cannot beat the complexity of the standard box blur.
IBM ResearchSep 2020
Cover of Creating Ubiquitous Interactive Games Using Everywhere Displays Projectors
Whitepaper8 pages

Creating Ubiquitous Interactive Games Using Everywhere Displays Projectors

The Everywhere Displays (ED) projector project introduces a novel ubiquitous computing device designed to transform ordinary physical surfaces into interactive, touch-sensitive displays.

  • The Everywhere Displays (ED) system uses an LCD projector, a rotating mirror, and a pan/tilt camera to turn any physical surface into an interactive, touch-sensitive display without requiring goggles or fixed screens.
  • The technology enables room-scale gaming by projecting characters onto furniture or walls, allowing users to interact via natural gestures, body movements, and facial expressions.
  • A prototype game titled 'Fro...og!' demonstrated the system's capability by having a virtual character jump between physical surfaces based on user proximity.
IBM ResearchJan 2003

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