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ACM Computers in Entertainment

Research3 reports

ACM's magazine-journal on computing in entertainment (2003 to 2018), with much early work on video games, game design and serious games.

Documents

Cover of Toward an Understanding of Flow in Video Games
Whitepaper27 pages

Toward an Understanding of Flow in Video Games

Video games function as sophisticated information systems that facilitate optimal player engagement by balancing environmental complexity with individual cognitive capacity.

ACM Computers in EntertainmentJul 2008
Cover of Modeling Motivation for Adaptive Nonplayer Characters in Dynamic Computer Game Worlds
Whitepaper32 pages

Modeling Motivation for Adaptive Nonplayer Characters in Dynamic Computer Game Worlds

Motivated Reinforcement Learning offers a transformative approach to nonplayer character design by replacing rigid, preprogrammed rule sets with autonomous learning mechanisms.

ACM Computers in EntertainmentMar 2008
Cover of The VoodooIO Gaming Kit: A Real-Time Adaptable Gaming Controller
Whitepaper16 pages

The VoodooIO Gaming Kit: A Real-Time Adaptable Gaming Controller

The VoodooIO Gaming Kit introduces a modular, real-time adaptable interface system designed to overcome the constraints of rigid, standardized gaming controllers.

ACM Computers in EntertainmentJul 2007

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