ACM Computers in Entertainment
ACM's magazine-journal on computing in entertainment (2003 to 2018), with much early work on video games, game design and serious games.
Documents
Toward an Understanding of Flow in Video Games
Video games function as sophisticated information systems that facilitate optimal player engagement by balancing environmental complexity with individual cognitive capacity.
Modeling Motivation for Adaptive Nonplayer Characters in Dynamic Computer Game Worlds
Motivated Reinforcement Learning offers a transformative approach to nonplayer character design by replacing rigid, preprogrammed rule sets with autonomous learning mechanisms.
The VoodooIO Gaming Kit: A Real-Time Adaptable Gaming Controller
The VoodooIO Gaming Kit introduces a modular, real-time adaptable interface system designed to overcome the constraints of rigid, standardized gaming controllers.
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