The report announces that the title “The Alters” has sold 280,000 units across PC, Xbox X/S and PS5 platforms through 7 July 2025, after deducting returns and complimentary copies. Pre‑order sales on Xbox X/S and PS5, recorded between 24 April and 13 June 2025, are included in this total. The company also highlights that more than one million users have added the game to their wish lists on Steam, a metric that excludes prior purchasers or those who later removed the title. The data covers sales up to mid‑July 2025 and focuses on three major platforms: PC, Xbox X/S, and PS5. No additional market segments or geographic breakdowns are provided beyond the platform‑level aggregation. The methodology is implicit: sales figures are reported by the company’s Management Board, presumably sourced from internal distribution and retail tracking systems. The report serves to inform stakeholders of the game’s commercial performance, emphasizing both actual sales and pre‑launch interest as measured by wish list activity. The information is presented under Article 17.1 of MAR, indicating it constitutes inside information for regulatory purposes.
The announcement establishes the global early‑access release date for Moonlighter 2: The Endless Vault on PC as October 23, 2025. Distribution will occur through Steam and the Windows Store, while console releases for Xbox X/S and PlayStation 5 are deferred to a later date. The title is developed by Spanish studio Digital Sun, with 11 bit Studios S.A. acting as publisher.
The release schedule reflects a strategic focus on the PC market, leveraging major digital storefronts to maximize initial reach. By postponing console launches, the publisher can concentrate resources on polishing the PC experience and gathering player feedback during early access. The decision aligns with industry trends where developers use early‑access periods to iterate on gameplay, balance mechanics, and build community engagement before broader platform releases.
The communication is issued by the Management Board of 11 bit Studios, underscoring corporate governance and regulatory compliance. The statement cites Article 17.1 of MAR – Inside information as the legal basis, indicating that the release date is considered material information for investors. The brief does not provide additional data on sales projections, market analysis, or development milestones, focusing solely on the release timeline and distribution channels.
The release schedule for “Moonlighter 2: The Endless Vault” has been updated. 11 bit studios S.A. announced that the PC version will enter Early Access on November 19, 2025, with distribution through Steam and the Windows Store. The company indicated that console releases for Xbox X/S and PlayStation 5 will occur at a later, unspecified date. This change follows the earlier announcement in Report No. 16/2025 dated August 19, 2025, which set the initial release framework. The update is issued under Article 17.1 of MAR, classifying it as inside information that must be disclosed to the market. The announcement is signed by Przemysław Marszał, President of the Management Board, and Marek Ziemak, a board member. No additional data on sales projections, market impact, or development milestones are provided in the brief communication. The scope is limited to the PC Early Access launch, with no geographic restrictions noted beyond the global availability of digital distribution platforms. The report serves to inform investors and stakeholders of the revised launch timeline, ensuring compliance with regulatory disclosure requirements.
The report informs that on 20 October 2025, the Management Board of 11 bit studios S.A. received a notification under Article 19.1 of the Market Abuse Regulation (MAR). The notification was submitted by Grzegorz Miechowski, a member of the company’s Management Board, and concerns a donation of shares in 11 bit studios to Fundacja Rodzinna Miechowskich, an entity related to Mr. Miechowski. The notification is attached as an appendix to the report.
The purpose of the disclosure is to satisfy MAR’s requirement that any transaction involving a person discharging managerial responsibilities be reported promptly. By providing the details of the share donation, the company ensures transparency for shareholders and regulators regarding potential conflicts of interest or significant changes in ownership structure.
The report is limited to a single transaction involving an internal board member and does not cover broader market activity or other company operations. No additional data, statistics, or analytical conclusions are presented beyond the factual statement of the notification and its attachment. The document is concise, focusing solely on compliance with regulatory disclosure obligations.
The release schedule for the upcoming title “Death Howl” has been formally announced by 11 bit studios S.A. The company, headquartered in Warsaw, confirmed that the PC version—available through Steam and GOG—will launch on 9 December 2025. Production is handled by The Outer Zone studio in Copenhagen, and the announcement follows a prior disclosure issued on 17 January 2025. Console editions for PlayStation 5, Xbox Series X/S, and Nintendo Switch are slated for release in the first quarter of 2026. The announcement is made under Article 17, Section 1 of the Market Abuse Regulation (EU) No 596/2014, ensuring compliance with EU market‑abuse legislation. The communication provides a clear timeline for both digital and console platforms, indicating that the PC release precedes console availability by several months. No additional data on sales projections or market analysis is included, and the scope remains limited to the release dates for the specified platforms without geographic expansion beyond the European market. The statement serves primarily as a regulatory disclosure rather than an analytical report, fulfilling legal obligations for public companies to inform shareholders of material events.
The announcement informs shareholders that 11 bit studios S.A. is finalizing a licensing agreement with Microsoft Corporation to make the game “Death Howl” and two other titles from its publishing division available on Microsoft Game Pass. The deal, governed by Article 17(1) of the EU Market Abuse Regulation, will become effective in 2026 and is expected to influence the company’s financial performance for that year. Microsoft has already communicated to users that “Death Howl” will join Game Pass for PC on December 9, 2025, with the Xbox version following upon its console release. The agreement covers both PC and Xbox platforms, expanding 11 bit’s distribution reach within the subscription service. The company’s management board deemed it necessary to disclose this development promptly, citing regulatory obligations and the potential impact on investor expectations. No specific financial figures or detailed terms of the license are disclosed, but the timing and platform scope suggest a strategic partnership aimed at increasing revenue streams through subscription-based access. The report is limited to the Polish market, with implications for European investors, and covers the period up to the end of 2025, outlining anticipated effects in the 2026 fiscal year.
The agreement, finalized on December 2 2025 between 11 bit studios S.A. and Microsoft Corporation, grants Microsoft the right to host the game “Death Howl” and two additional titles from 11 bit’s publishing division on its Game Pass subscription platform. The licensing deal is expected to influence the company’s financial performance in 2026, as noted by the Management Board. The announcement follows a prior report issued on December 2 2025, and it is disclosed under Article 17(1) of Regulation (EU) No 596/2014, which governs market‑abuse disclosures. The agreement’s scope is limited to the specified titles and their availability on Microsoft’s Game Pass service, with no broader geographic or product implications indicated. No further details regarding revenue projections, user reach, or contractual terms are provided in the brief disclosure. The communication is directed at shareholders and market participants to ensure compliance with EU transparency requirements, emphasizing that the licensing arrangement will be reflected in the company’s 2026 financial statements.
The Management Board of 11 bit studios S.A. has established the official schedule for the release of its financial and periodic disclosures throughout the 2026 calendar year. This schedule ensures compliance with Polish capital market regulations regarding the transparency of publicly traded companies. The timeline begins with the publication of the annual report for the 2025 fiscal year on April 20, 2026, providing investors with a comprehensive overview of the company’s long-term performance and audited financial standing.
Subsequent reporting for the 2026 fiscal year follows a structured quarterly and semi-annual cadence. The first-quarter report is slated for release on May 20, 2026, followed by the semi-annual report for the first half of the year on August 26, 2026. The reporting cycle concludes with the third-quarter results, which are scheduled for publication on November 25, 2026. These dates serve as critical milestones for stakeholders to assess the company's operational progress and financial health within the competitive gaming industry.
In accordance with specific provisions of the Regulation of the Minister of Finance, the company has elected to omit the publication of separate quarterly reports for the fourth quarter of 2025 and the second quarter of 2026. This decision aligns with standard regulatory exemptions that allow issuers to streamline reporting when annual or semi-annual disclosures provide sufficient coverage of those periods. The announcement adheres to the legal requirements set forth in the Act on Public Offering and the conditions for recognizing equivalent information required by the laws of non-member states, maintaining the company's commitment to regulatory transparency and investor relations.
The Management Board of 11 bit studios S.A. has formalized a strategic licensing agreement with Microsoft Corporation to integrate several titles into the Game Pass subscription service. This partnership involves the upcoming game Death Howl alongside two existing titles currently managed by the company’s publishing division. By securing this arrangement, the Warsaw-based developer and publisher expands its digital distribution reach through one of the industry's most prominent subscription platforms, ensuring immediate access to a broad global audience upon the games' inclusion in the service.
The financial implications of this agreement are projected to manifest primarily during the 2026 fiscal year. While specific monetary terms and individual title performance expectations remain confidential under market abuse regulations, the deal represents a significant milestone in the company’s commercial strategy for its mid-term release cycle. The scope of the agreement covers both internal development and third-party publishing efforts, highlighting a diversified approach to revenue generation through subscription-based licensing models.
This disclosure follows regulatory requirements for public companies listed within the European Union, specifically addressing the dissemination of confidential information that could impact investor valuation. The agreement underscores a continued trend of major independent publishers leveraging platform-holder partnerships to mitigate market risk and secure upfront licensing revenue for both new intellectual properties and established catalog titles. This move aligns with the company's broader objective of stabilizing cash flows and maximizing the lifecycle value of its publishing portfolio across the North American and international gaming markets.
The Management Board of 11 bit studios S.A. has finalized a licensing agreement with Microsoft Corporation to integrate several titles into the Game Pass subscription service. This strategic partnership covers the upcoming release Death Howl as well as two existing titles currently managed by the company’s publishing division. The arrangement ensures that Death Howl will be accessible to Game Pass PC subscribers starting December 9, 2025, with a subsequent rollout for Game Pass Xbox users coinciding with the game’s official console launch.
This disclosure follows regulatory requirements regarding confidential information and market transparency, prompted by Microsoft’s public communication schedule. By securing these licensing rights, the Warsaw-based developer and publisher expands its reach across the global Microsoft ecosystem, targeting both PC and console demographics. The timing of the announcement reflects a coordinated effort to align corporate disclosures with consumer-facing marketing updates from the platform holder.
Financially, the agreement is structured to influence the company’s performance metrics beyond the current fiscal year. While the integration of these titles begins in late 2025, the primary impact on financial results is projected for 2026. This suggests a revenue recognition model or payment structure tied to the long-term availability of the titles within the subscription catalog. The scope of the deal reinforces the company's ongoing strategy of leveraging subscription platforms to maximize the lifecycle and audience penetration of its internal and published portfolio.
Financial performance for 11 bit studios S.A. through the first nine months of 2025 reflects a period of significant operational transition and heavy product launches. Total revenue reached PLN 101.3 million, a 5% year-over-year decrease from 2024. Net profit experienced a more pronounced decline, falling from PLN 47.5 million to PLN 22.0 million. This contraction was primarily driven by a fivefold increase in depreciation and amortization expenses following the release of major titles, as well as rising finance costs linked to exchange rate fluctuations. Despite these pressures, the company maintained a robust cash position of PLN 71.2 million and grew its total assets to PLN 282.0 million.
The United States remains the primary market, accounting for over 81% of sales, with Valve’s Steam platform serving as the dominant distribution channel. Revenue was largely anchored by the successful launch of The Alters, which sold 405,000 copies, and the continued performance of Frostpunk 2 across consoles and subscription services. However, the company adjusted its long-term outlook by reducing the estimated cost of its 2021–2025 Incentive Scheme to zero, signaling that original five-year revenue and profit targets are unlikely to be met. This shift follows the termination of Project 8 and the rescheduling of several key releases.
Strategic focus remains on multiplatform game production and the expansion of the publishing pipeline. Significant capital is currently tied up in intangible assets and ongoing development, including the transition of Frostpunk 1886 to Unreal Engine 5. Looking toward the final quarter of 2025, the company anticipates revenue growth driven by the Early Access launch of Moonlighter 2, the release of Death Howl, and major DLC for Frostpunk 2. While the global console market offers expansion opportunities, the company continues to manage risks associated with a strengthening Polish złoty against the US dollar.
The Management Board of 11 bit studios S.A. has officially scheduled the global release of the upcoming title Death Howl, developed by the Copenhagen-based studio The Outer Zone. The initial launch is set for December 9, 2025, specifically targeting the PC market through the Steam and GOG distribution platforms. This announcement serves as a formal update to previous corporate disclosures issued earlier in the fiscal year and fulfills regulatory transparency requirements regarding confidential market information.
The release strategy follows a staggered platform rollout common in the contemporary gaming industry. While PC players will gain access in late 2025, the availability of the game on major console hardware—including PlayStation 5, Xbox Series X/S, and Nintendo Switch—is deferred until the first quarter of 2026. This timeline indicates a prioritized focus on the Windows environment for the holiday season, followed by a broader multi-platform expansion in the subsequent quarter.
This disclosure is categorized as a current report under European Union market abuse regulations, reflecting the potential impact of product launch timelines on the valuation and investor relations of a publicly traded entity. By confirming these dates, the Warsaw-based publisher provides clarity on its short-term revenue pipeline and the operational progress of its partnership with external development studios. The scope of the announcement is limited to the specific release windows for these identified platforms and does not detail pricing or regional variations.