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Shared answers

Shared research answers

Questions about the games industry answered from the Game Industry Library: AI answers with citations to the market reports, surveys and filings they draw on, shared by researchers.

  1. How many copies has The Knightling sold on Steam?

    Steam estimates put The Knightling at 13.6K units sold on Steam lifetime, generating $203K in estimated premium revenue (Steam estimates, snapshot 2026-10-09). Steam sales estimate The library has little or no coverage of The Knightling specifically — none of the supplied library documents discuss this title, so the…

    6 sources ·

  2. How much did Town to City sell on Steam?

    The available library sources do not cover Town to City at all — no curated report, market analysis or article in the supplied set mentions the title. The figures below therefore come from live data and web sources only. What Town to City sold According to Steam estimates (as of 2026-10-09), Town To City (Galaxy…

    6 sources ·

  3. How much did Modulus sell on Steam?

    According to Steam estimates (snapshot 2026-10-09), Modulus: Factory Automation has sold 67.1K units on Steam for $1.2M in lifetime premium revenue; the third-party estimator Gamalytic puts the same game at 61.5k copies (range 39.9k–83.1k) and $1.3m in gross revenue. These are Steam figures — console sales are not…

    4 sources ·

  4. What percentage of game developers use AI during game development?

    The most recent library figures put generative AI use among game developers at 36% personally using the tools (GDC, 2025 data) while Google Cloud's 2025 research reports 90% of developers already using some form of AI in their workflows — a gap that turns almost entirely on how each survey defines "using AI."…

    20 sources ·

  5. What percentage of game developers use each of the popular game engines?

    The game engine market is dominated by Unity and Unreal Engine, though usage percentages fluctuate significantly based on whether data measures developer sentiment, project usage, or released game titles. As of 2026, 42% of developers report using Unreal Engine, while 30% report using Unity. Developer Usage Trends…

    16 sources ·

  6. How many people has Xbox let go from their studios?

    In July 2026, Microsoft announced that it is cutting 3,200 employees (representing approximately 20% of its Xbox division's workforce), alongside separate reported reductions of 650 gaming roles and post-acquisition restructuring across its studio network. Major Xbox and Studio Layoff Rounds July 2026 Workforce…

    20 sources ·

  7. What percentage of game developer use a custom engine vs an existing one like Unreal and Unity. Show the progress ovcer time

    The most recent industry data shows a decisive shift away from custom/proprietary engines toward commercial engines, with Unreal Engine surpassing Unity for the first time in 2026 at 42% vs. 30% of developers naming it their primary engine, while proprietary/in-house engine usage has fallen to 19% — down from roughly…

    20 sources ·

  8. What does the average gamer demographic look like?

    The average video game player is currently 36 to 37 years old in the United States, with adults over 18 comprising roughly three-quarters of the player base and gender representation nearly evenly split between men and women. Age Distribution & Evolution Current U.S. Profile The most recent U.S. data places the…

    20 sources ·

  9. How do game developers feel about generative AI in game development?

    The sentiment among game developers regarding generative AI in game development is deeply polarized, with growing concerns outweighing optimism in recent years. Below is a synthesis of findings from 2023–2026 sources, prioritizing the most recent data and trends: Key Findings: Developer Sentiment on Generative AI 1.…

    20 sources ·

  10. What are the most succesful publishers on Steam in the last few years?

    The most successful publishers on Steam in the last few years are Valve, Electronic Arts, Bandai Namco, Ubisoft, and 2K, with Valve leading by a wide margin in all-time revenue and Bandai Namco being the top Japanese publisher. However, the landscape is shifting as indie and self-published titles have captured an…

    13 sources ·

  11. How has the friendslop genre evolved?

    The "friendslop" genre has evolved from a niche, derogatory term for low-budget co-op games into a dominant commercial force on Steam, with four of the ten best-selling games of 2025 belonging to the category, driven by a self-reinforcing loop of streamer virality, ultra-low price points, and social play with…

    20 sources ·

  12. Is the VR game market expected to grow in the next years?

    The sources present a deeply divided outlook: while several market research firms project strong double-digit growth for the VR gaming market over the next 5–10 years, developer surveys, platform-holder behavior, and recent sales data point to a market that remains niche, crowded, and struggling to retain users and…

    19 sources ·

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