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Funding
Report
18 pages
H1 2023 Gaming Deals Report: Navigating Turbulence
H1 2023 saw a significant contraction in gaming deal-making, with private investments falling to $1.5 billion across 239 deals compared to the same period in 2022.
M&A activity experienced a sharp decline as strategic investors prioritized internal restructuring and portfolio management over new acquisitions.
Public offerings remained largely stagnant throughout the first half of 2023 due to unfavorable market conditions and necessary valuation corrections.
Market Analysis
Mergers & Acquisitions
Investment
+2
InvestGame
Jan 2023
Report
21 pages
Global Gaming Report H1 2022
The gaming industry saw record-breaking activity in H1 2022 with $107 billion in total deal value across 651 transactions, dominated by $95 billion in M&A activity.
Strategic consolidation was driven by major acquisitions, most notably Microsoft’s purchase of Activision Blizzard and Take-Two’s acquisition of Zynga.
Blockchain gaming and metaverse infrastructure became the primary growth catalysts, accounting for over 50% of all financing transactions in Q2 and attracting $2.2 billion in funding.
Market Analysis
Mergers & Acquisitions
Investment
+3
Drake Star Partners
Jul 2022
Report
81 pages
2022 European Video Games Industry Insight Report
The European video games industry comprises 5,000 game developer studios and 7,000 service providers.
A total of 98,000 people are employed across the European video games sector.
Women account for 22% of the total workforce within the European video games industry.
Market Analysis
Employment
Diversity & Inclusion
+2
European Games Developer Federation
Jan 2022
Report
25 pages
Gaming Deals Activity Report: H1 2022
The global gaming industry reached a record-breaking $113.6 billion in total deal value during the first half of 2022, driven by high-profile mega-deals despite a decline in overall transaction volume.
Private investment remained resilient during H1 2022, contributing $4.6 billion to the sector despite broader public market downturns and macroeconomic instability.
Investment strategies are shifting toward mobile-focused acquisitions and a maturation of the blockchain gaming sector, which is moving away from speculative models toward content-driven development.
Market Analysis
Mergers & Acquisitions
Investment
+2
InvestGame
Jan 2022
Report
32 pages
Llibre Blanc de la Indústria Catalana del Videojoc 2022
Catalonia's video-game sector faces a significant talent bottleneck, with 59% of studios reporting ongoing difficulties in recruiting qualified personnel.
Foreign direct investment in the region saw a major surge, with five new projects injecting €39.5 million into the local economy.
Employment opportunities within the Catalan video-game industry grew by 32% year-on-year, resulting in 377 new jobs.
Market Analysis
Europe
Employment
+1
DEV
Jan 2022
Report
80 pages
European Video Games Industry Insight Report: 2021
The European video games industry comprises 5,000 game developer studios and 8 game publishers as of 2021.
The sector employs 9,000 individuals across the region.
Women account for a specific percentage of the total workforce within the European video games industry.
Market Analysis
Employment
Funding
+2
European Games Developer Federation
Jan 2021
Report
22 pages
Global Video Game Investment Activity Report Q1 2021
Global video game investment reached $25 billion in closed deal value during Q1 2021, a twofold increase over the first half of 2020, with total announced deal value hitting $39 billion.
M&A activity was the primary growth driver, totaling $14.3 billion in closed deals—a nearly sixfold year-over-year increase—led by Microsoft’s $7.5 billion ZeniMax acquisition and ByteDance’s $4 billion Moonton acquisition.
Public offerings generated $8.3 billion in value, representing a 29-fold increase over the previous year, fueled by a tripling of IPOs and the rise of SPACs.
Investment
Funding
IPO
+1
InvestGame
Jan 2021
Report
27 pages
Gaming Deals Activity 2021: Smashing Previous Records
The global video game industry reached a record $80.4 billion in total deal value across 967 transactions in 2021, a 2.5-fold increase over the previous year.
Mergers and acquisitions accounted for nearly half of the total transaction volume, reflecting a significant consolidation trend within the sector.
Blockchain-integrated gaming experienced explosive growth, with deal value increasing 68-fold year-over-year.
Market Analysis
Mergers & Acquisitions
Investment
+3
InvestGame
Jan 2021
Whitepaper
73 pages
Model Scheme and Manual for Game Incubation Programming and Financing: Baltic Games Industry
The report provides a structured operational manual for business support providers and intermediaries to establish and manage game development incubation programs.
The model scheme was developed through a collaborative partnership involving Ventspils High Technology Park, Erhvervsakademi Dania, Kaunas Science and Technology Park, and GIZ (Deutsche Gesellschaft für Internationale Zusammenarbeit).
The manual serves as a practical guide for organizations aiming to facilitate the growth and financing of game development companies within the Baltic region.
Investment
Funding
Game Development
+1
Ventspils High Technology Park
Jan 2020
Whitepaper
26 pages
White Paper on Spanish Video Game Development 2020
The 2020 White Paper marks the seventh annual edition of the industry analysis published by DEV, the Spanish Association of Video Games and Entertainment Software Producers and Development Companies.
The report provides an in-depth analysis of the Spanish video game development sector to track industry growth and trends.
The publication of this edition was supported by the LÍNEA Covid-19 CULTURA initiative to assist the sector during the pandemic.
Market Analysis
Investment
Funding
DEV - Spanish Association of Video Games and Entertainment Software Producers and Development Companies
Jan 2020
Report
11 pages
Investment Activity Report Q1–Q3 2020
The global gaming industry saw $27.5 billion in total deal value across 1,000 transactions during the first nine months of 2020, with gaming-specific deals accounting for $15.3 billion.
M&A activity was defined by large-scale consolidation, led by Microsoft’s $7.5 billion acquisition of ZeniMax and Zynga’s $2 billion purchase of Peak Games, with Tencent, Zynga, and Microsoft collectively exceeding $11 billion in deal value.
Public offerings were the primary driver of capital, generating $9.2 billion from 51 IPOs and PIPEs, while private venture investments contributed $4.7 billion across 254 rounds.
Investment
Funding
Mergers & Acquisitions
+2
InvestGame
Jan 2020
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