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Uncharted: The Lost Legacy

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2 documents in the library are about Uncharted: The Lost Legacy, from writers such as Game Developers Conference, the newest from 2019. Each has a summary and key insights with the page they come from.

Documents about Uncharted: The Lost Legacy

Cover of Design vs. Story: How Uncharted: The Lost Legacy Addressed the Elephant in the Room
27 min
Game Developers Conference27 min

Design vs. Story: How Uncharted: The Lost Legacy Addressed the Elephant in the Room

The development of the elephant-riding sequence in Uncharted: The Lost Legacy serves as a case study in the iterative collaboration between design and narrative teams at Naughty Dog.

  • Naughty Dog successfully transformed a static background asset into a core gameplay sequence in 'Uncharted: The Lost Legacy' by responding to playtester feedback requesting interaction with elephants.
  • The development team operated under a constrained production timeline of less than one year to deliver a ten-hour game, necessitating a streamlined, cross-departmental workflow.
  • To maintain narrative grounding, the team restricted player control to specific splines and replaced standard combat mechanics with subtle interactions like feeding the elephant.
Game Developers ConferenceJul 2019
Cover of Character Development in Non-Linear Spaces: Uncharted: The Lost Legacy
30 min
Game Developers Conference30 min

Character Development in Non-Linear Spaces: Uncharted: The Lost Legacy

The development of Uncharted: The Lost Legacy represents a significant evolution in narrative design, specifically regarding the integration of character-driven storytelling within non-linear, open-world environments.

  • To maintain a cohesive narrative in non-linear environments, developers anchored critical story milestones to specific, standardized architectural locations that trigger regardless of the player's chosen path.
  • The team utilized a modular dialogue system that decoupled incidental interactions from primary story beats, allowing character relationships to evolve organically during free-roaming exploration.
  • The narrative architecture employed segmented conversations tied to key landmarks, using neutral dialogue that dynamically shifts based on the player’s progress to ensure a consistent character trajectory.
Game Developers ConferenceAug 2018

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