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Mass Effect 2

Game2 documents

2 documents in the library are about Mass Effect 2, from writers such as Extra Credits and Game Developers Conference, the newest from 2017. Each has a summary and key insights with the page they come from.

Mass Effect 2 cover

Are you prepared to lose everything to save the galaxy? You'll need to be, Commander Shephard. It's time to bring together your greatest allies and recruit the galaxy's fighting elite to continue the resistance against the invading Reapers. So steel yourself, because this is an astronomical mission where sacrifices must be made. You'll face tougher choices and new, deadlier enemies. Arm yourself and prepare for an unforgettable intergalactic adventure. Game Features: Shift the fight in your favour. Equip yourself with powerful new weapons almost instantly thanks to a new inventory system. Plus, an improved health regeneration system means you'll spend less time hunting for restorative items. Make every decision matter. Divisive crew members are just the tip of the iceberg, Commander, because you'll also be tasked with issues of intergalactic diplomacy. And time's a wastin' so don't be afraid to use new prompt-based actions that let you interrupt conversations, even if they could alter the fate of your crew...and the galaxy. Forge new alliances, carefully. You'll fight alongside some of your most trustworthy crew members, but you'll also get the opportunity to recruit new talent. Just choose your new partners with care because the fate of the galaxy rests on your shoulders, Commander.

Released
Jan 26, 2010
Developers
BioWare, BioWare Edmonton
Genres
Shooter, Role-playing (RPG), Adventure
Platforms
PlayStation 3, PC (Microsoft Windows), Xbox 360

Game data from IGDB.com

Documents about Mass Effect 2

Cover of Interactive Storytelling in Mass Effect 2
43 min
Game Developers Conference43 min

Interactive Storytelling in Mass Effect 2

Interactive storytelling in Mass Effect 2 centers on the successful integration of cinematic design with player agency, shifting the traditional role-playing paradigm from a purely subjective avatar experience to an objective character-driven model.

  • BioWare treats game design and narrative as symbiotic, refusing to differentiate between the two by starting with story and building gameplay around it.
  • The 'conversation wheel' interface uses 32-character paraphrases to provide players with a condensed, predictable preview of dialogue options, ensuring they understand the intent behind their choices.
  • Mass Effect 2 shifted from a purely subjective role-playing model to an objective one, where the player controls a pre-defined character (Shepard) rather than a blank-slate avatar.
Game Developers ConferenceApr 2017
Cover of Enriching Lives - What Mass Effect 2 Teaches Us about Morality - Extra Credits
7 min
Extra Credits7 min

Enriching Lives - What Mass Effect 2 Teaches Us about Morality - Extra Credits

Interactive media possesses a unique capacity to facilitate profound moral introspection, as demonstrated by a specific narrative dilemma in the video game Mass Effect 2.

  • Mass Effect 2 utilizes narrative dilemmas, such as the choice to destroy or reprogram the sentient Geth faction, to force players into active ethical introspection regarding free will and ideological indoctrination.
  • The game’s binary morality system—categorized as Paragon and Renegade—ultimately limits the complexity of moral choices by pre-assigning ethical value to specific player actions.
  • Developers intentionally grounded the game's moral framework in historical and theological discourse, exemplified by the mission title 'A House Divided,' which references both Abraham Lincoln’s rhetoric and biblical passages.
Extra CreditsFeb 2012

Writers

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