Updated Mar 17, 2026 by Nacon
Nacon achieved €167.7 million in revenue for the fiscal year ending March 31, 2024, supported by an 11.5% increase in video game sales and a record EBITDA of €70.9 million.
The company has shifted to a vertically integrated model where 16 internal studios now produce 80% of its titles, reducing dependency on third-party developers.
Nacon focuses on the 'AA' gaming segment, targeting niche titles with development budgets ranging from €1 million to €20 million within the Racing, Sport, Simulation, and Adventure genres.
Despite commercial underperformance from 'The Lord of the Rings: Gollum', the company maintains a stable financial position with €24.6 million in available cash.
The accessories division remains a primary revenue pillar, bolstered by over 130 patents and official licensing partnerships with Sony and Microsoft.
Operations are highly internationalized, with 89.1% of total sales generated from export markets and a workforce of 1,113 employees across France, Australia, Canada, and Europe.
Future growth strategy centers on implementing 'Live Ops' to extend game lifespans and launching the 'Revosim' brand to penetrate the simulation racing market.
Nacon achieved €167.7 million in revenue for the fiscal year ending March 31, 2024, supported by an 11.5% increase in video game sales and a record EBITDA of €70.9 million.
The company has shifted to a vertically integrated model where 16 internal studios now produce 80% of its titles, reducing dependency on third-party developers.
Nacon focuses on the 'AA' gaming segment, targeting niche titles with development budgets ranging from €1 million to €20 million within the Racing, Sport, Simulation, and Adventure genres.
Despite commercial underperformance from 'The Lord of the Rings: Gollum', the company maintains a stable financial position with €24.6 million in available cash.
The accessories division remains a primary revenue pillar, bolstered by over 130 patents and official licensing partnerships with Sony and Microsoft.
Operations are highly internationalized, with 89.1% of total sales generated from export markets and a workforce of 1,113 employees across France, Australia, Canada, and Europe.
Future growth strategy centers on implementing 'Live Ops' to extend game lifespans and launching the 'Revosim' brand to penetrate the simulation racing market.