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Create free accountWhitepaperUniversidad Francisco de Paula Santander
The authors present a cognitive-affective model for designing serious games that train cognitive functions and regulate emotions, with a case study in the mining sector. The model has a cognitive dimension, built on Diamond's executive functions framework and Ben-Sadoun and Alvarez's game-mechanics matching, and an affective dimension, drawn from affective computing and Russell's valence-arousal space. Basic and complex cognitive functions and six basic emotions are represented. The case study models a gas explosion in a virtual subway coal mine, built in Unreal Engine 4.27.2 for Oculus Meta Quest 2 and tested with four mine workers: two older adults and two young people, each with more than one year of mining experience. The authors describe the number of participants in the validation as small because miners have difficulty finding time to collaborate and travel to the mines is challenging. Validation combined the virtual serious game with competency questions answered in OCL. The authors state that the model's components were all collected in the game, and that all competency question checks returned true across the example models.
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