eSports & Streaming·Updated Jun 25, 2026 by Stream Hatchet
Simulcasting has become the industry-standard distribution model, with top creators achieving concurrent-viewer gains between 148% and 491% by broadcasting across multiple platforms simultaneously.
Co-streaming is now the primary driver of esports engagement, accounting for 44.4% of total viewership and 1.2 billion hours watched.
Kick experienced significant growth in 2024, surging 176% to reach 1.7 billion hours of viewership, bolstered by major events like the 1.4 million-viewer 'Stream Fighters 3'.
The rise of new Korean platforms Chzzk and SOOP Korea has successfully driven viewership for major titles like League of Legends and Minecraft.
Individual creator influence remains a dominant force, evidenced by Kai Cenat’s 185 million-hour IRL marathon on Kick and IShowSpeed’s 47 million-hour output.
VTuber content and legacy gaming titles like Dragon’s Dogma 2 continue to command substantial audience attention within the evolving live-streaming ecosystem.
Simulcasting has become the industry-standard distribution model, with top creators achieving concurrent-viewer gains between 148% and 491% by broadcasting across multiple platforms simultaneously.
Co-streaming is now the primary driver of esports engagement, accounting for 44.4% of total viewership and 1.2 billion hours watched.
Kick experienced significant growth in 2024, surging 176% to reach 1.7 billion hours of viewership, bolstered by major events like the 1.4 million-viewer 'Stream Fighters 3'.
The rise of new Korean platforms Chzzk and SOOP Korea has successfully driven viewership for major titles like League of Legends and Minecraft.
Individual creator influence remains a dominant force, evidenced by Kai Cenat’s 185 million-hour IRL marathon on Kick and IShowSpeed’s 47 million-hour output.
VTuber content and legacy gaming titles like Dragon’s Dogma 2 continue to command substantial audience attention within the evolving live-streaming ecosystem.