- 01
Simulcasting has become the industry-standard distribution model, with top creators achieving concurrent-viewer gains between 148% and 491% by broadcasting across multiple platforms simultaneously.
- 02
Co-streaming is now the primary driver of esports engagement, accounting for 44.4% of total viewership and 1.2 billion hours watched.
- 03
Kick experienced significant growth in 2024, surging 176% to reach 1.7 billion hours of viewership, bolstered by major events like the 1.4 million-viewer 'Stream Fighters 3'.
- 04
The rise of new Korean platforms Chzzk and SOOP Korea has successfully driven viewership for major titles like League of Legends and Minecraft.
- 05
Individual creator influence remains a dominant force, evidenced by Kai Cenat’s 185 million-hour IRL marathon on Kick and IShowSpeed’s 47 million-hour output.
- 06
VTuber content and legacy gaming titles like Dragon’s Dogma 2 continue to command substantial audience attention within the evolving live-streaming ecosystem.