Market (Overall)ยทUpdated Mar 17, 2026 by Interactive Games and Entertainment Association
The Australian game development industry generated $345.5 million in revenue during FY2023, marking a 21% year-over-year increase.
Total industry employment grew by 17% to 2,458 full-time equivalent employees, with 63% of studios planning further hiring in the coming year.
The sector is highly export-focused, with 87% of total revenue derived from international markets.
Government support, specifically the Digital Games Tax Offset (DGTO), is a primary driver of developer confidence and international investment.
The industry is geographically concentrated in Victoria, which accounts for 29% of studios and 41% of the total workforce.
Small businesses dominate the landscape, with 79% of studios employing fewer than 20 people and 45% of all studios being five years old or less.
Key operational challenges include a shortage of specialized technical talent, difficulties in securing early-stage funding, and hurdles in obtaining international publishing deals.
The Australian game development industry generated $345.5 million in revenue during FY2023, marking a 21% year-over-year increase.
Total industry employment grew by 17% to 2,458 full-time equivalent employees, with 63% of studios planning further hiring in the coming year.
The sector is highly export-focused, with 87% of total revenue derived from international markets.
Government support, specifically the Digital Games Tax Offset (DGTO), is a primary driver of developer confidence and international investment.
The industry is geographically concentrated in Victoria, which accounts for 29% of studios and 41% of the total workforce.
Small businesses dominate the landscape, with 79% of studios employing fewer than 20 people and 45% of all studios being five years old or less.
Key operational challenges include a shortage of specialized technical talent, difficulties in securing early-stage funding, and hurdles in obtaining international publishing deals.