Updated Mar 23, 2026 by Nacon
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NACON reported Q3 2022‑23 sales of €41.1 million, a 4.5 % decline from the same period in 2021‑22, bringing cumulative nine‑month sales to €118.7 million versus €124.2 million previously. The decline was driven largely by a sharp 41.5 % drop in accessories sales, attributed to global shortages of new‑generation consoles that forced retailers to tighten sourcing. Video game revenue rebounded, with catalogue sales up 17.2 % to €10.2 million and back‑catalogue sales surging 59.5 % to €8.8 million, supported by releases such as *Vampire The Masquerade® – Swansong*, *Pro Cycling Manager 2022*, and *WRC Generations*. Quarterly performance varied: the first quarter saw a 25.8 % increase to €42.4 million, while the second quarter fell 10.7 % to €35.1 million and the third quarter declined 19.6 % to €41.1 million. Across the nine months, game sales grew 59 %, driven by catalogue and back‑catalogue growth, whereas accessories fell 37.8 % and other categories declined modestly. Looking ahead, NACON anticipates a recovery in accessories sales as console shortages ease and plans to launch four new titles in Q4 2023, including *Chef Life* and *Blood Bowl III*. For FY 2023‑24, the company expects a modest rise in sales and operating income, buoyed by an expanded release calendar of roughly twenty games and a strengthening back‑catalogue pipeline. The outlook remains positive, with confidence in the company’s FY 2023‑24 prospects reaffirmed.
Press release Lesquin, 23 January 2023, 18:00 hrs Q3 2022/23 SALES : 41.1 M€ 2022/23 CUMULATIVE (9 MONTH) : 118.7 M€ (-4.5%) NACON (ISIN FR0013482791) today releases its consolidated sales for the first 9 months of its Financial Year 2022-23 (from April 1, 2022 to December 31, 2022). IFRS – M€ 2022-23 2021-22 Change in % Sales 1<sup>st</sup>quarter (April - June) 42.4 33.7 +25.8% 2<sup>nd</sup> quarter (June – September) 35.1 39.3 -10.7% 3<sup>rd</sup> Quarter (Oct. - Dec.)<sup>(1)</sup> 41.1 51.2 -19.6% Games 19.1 14.3 +33.6% Of which: Catalogue 10.2 8.7 +17.2% Back catalogue 8.8 5.5 +59.5% Accessories 20.4 34.9 -41.5% Others<sup>(2)</sup> 1.6 2.0 -17.3% Cumulative 9 months (Apr. – Dec.)<sup>1)</sup> 118.7 124.2 -4.5% Games 66.1 41.6 +59.0% Of which: Catalogue 35.6 19.8 +80.1% Back catalogue 30.4 21.8 +39.7% Accessories 49.0 78.7 -37.8% Others<sup>(2)</sup> 3.6 4.0 -8.9% (1) Non audited data (2) Mobile and Audio sales NACON posted 41.1 M€ sales in Q3 2022-23 Over the period, sales of video games and accessories were impacted by the worldwide shortage of consoles and drastic stock management by distributors. VIDEO GAMES: Catalogue sales (new games) rose by 17.2% to 10.2 M€. Sales for the quarter were boosted by games released in the first half of the year (Vampire The Masquerade® - Swansong, Pro Cycling Manager 2022, Tour De France 2022, Steelrising<sup>TM</sup> and Session Skate Sim<sup>TM</sup>) and by the release of WRC Generations on 3 November, which outperformed its predecessor, WCR10, in the first two months following release.
lf of the year (Vampire The Masquerade® - Swansong, Pro Cycling Manager 2022, Tour De France 2022, Steelrising<sup>TM</sup> and Session Skate Sim<sup>TM</sup>) and by the release of WRC Generations on 3 November, which outperformed its predecessor, WCR10, in the first two months following release. The Back catalogue (games released during previous financial years) once again achieved an excellent performance. Its sales were up 59.5% over the quarter to 8.8 M€. ACCESSORIES: Sales of accessories came to 20.4 M€, down 41.5% over the quarter. Since the beginning of the year, the shortage of new generation consoles has caused a sharp decline in the global accessories market, leading retailers to be very cautious in their sourcing policy. Expected trends for the 4th quarter and 2022/23 targets New publishing releases for the 4th quarter will be sustained with the launch of four games: - Chef Life and the highly anticipated Blood Bowl®3 will be released on 23 February 2023. - Clash and Transport Fever 2 Console Edition are scheduled for release on 9 March 2023.
As for Accessories, the end of the console shortages should lead to an improvement in sales over the next few months. For the whole financial year, despite the later release of several major games, a decline in the Accessories business and the tensions encountered in the supply of new consoles, NACON expects sales and current operating income to be slightly up on the previous year. Outlook for FY 2023-2024 In FY 2023-2024, NACON will have a wide range of new releases with about twenty games to be launched during the year, including : - The Lord of the Rings Gollum<sup>TM</sup>, which will be released in the first half of FY 2023-24, - RoboCop: Rogue City, - Gangs of Sherwood, - TestDrive Unlimited Solar Crown. At the same time, the games released in FY 2022-23 will feed the back catalogue and will mechanically accelerate growth. The accessories market should rebound thanks to a growing installed, base of new generation consoles and a more favourable base effect. In view of the above, NACON reaffirms its confidence in its FY 2023-2024 prospects. Next event: Q4 2022-2023 sales, 24 April 2023 Press release after close of the Euronext Paris stock exchange ABOUT NACON
to a growing installed, base of new generation consoles and a more favourable base effect. In view of the above, NACON reaffirms its confidence in its FY 2023-2024 prospects. Next event: Q4 2022-2023 sales, 24 April 2023 Press release after close of the Euronext Paris stock exchange ABOUT NACON 2021-22ANNUAL SALES NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong 155.9M€ synergies in the video game market. By bringing together its 16development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 30 years of HEADCOUNT expertise at the service of players. This new unified business unit strengthens NACON's position in the Over900 employees market, enables it to innovate by creating new unique competitive advantages. Company listed on Euronext Paris, compartment B ISIN : FR0013482791 ; Reuters : NACON.PA ; Bloomberg : NACON:FP INTERNATIONAL 23subsidiaries and a distribution network PRESS CONTACT across 100 countries Cap Value–Gilles [email protected]+33 1 80 81 50 01 https://corporate.nacongaming.com/
This financial report details Capcom’s consolidated performance for the third quarter of the fiscal year ending March 31, 2026. The findings indicate significant year-on-year growth in both revenue and profit across all business segments, driven primarily by the sustained performance of catalog titles and strong results in the amusement equipment division. Net sales reached 115.3 billion yen, a 30% increase over the previous year, while operating profit rose 75% to 54.3 billion yen. These results place the company on a favorable trajectory to meet its full-year targets of 190 billion yen in net sales and 730 billion yen in operating profit. The Digital Contents segment remains the primary driver of growth, with unit sales reaching a record 9-month high of 34.6 million units. Catalog titles accounted for 96.4% of these sales, underscoring the long-term value of core franchises such as Resident Evil, Monster Hunter, and Street Fighter. Notably, Monster Hunter Wilds surpassed 11 million cumulative units, while Resident Evil 4 and Street Fighter 6 continued to show steady growth. Digital sales now represent 94.1% of total units, with PC platforms alone accounting for over 55% of the volume. Geographically, overseas markets dominate the business, representing nearly 90% of total unit sales. Beyond software, the Arcade Operations and Amusement Equipments segments reported double-digit growth. Arcade sales rose 12% following the opening of new stores and the expansion of specialty formats, while Amusement Equipments saw a 74% surge in net sales due to the strong performance of smart slot titles like Shin Onimusha 3. The company’s strategic outlook remains focused on leveraging its leading brands through upcoming releases such as Resident Evil Requiem and Monster Hunter Stories 3, alongside cross-media expansions including a new Devil May Cry anime and a live-action Street Fighter film.
CD Projekt Group presents its FY 2024 earnings, outlining financial performance, operational milestones and a long‑term growth outlook for the studio and its portfolio. The report emphasizes the commercial impact of The Witcher 4, which captured 53 % of press coverage in the 72 hours after The Game Awards 2024, generating 2 150 articles and becoming the most discussed title among peers such as Elden Ring and Final Fantasy. Development capacity expanded to 411 staff, with 650 developers allocated across The Witcher 4, Orion, Sirius, Hadar, the Witcher Remake and several unannounced projects. Revenue for the year fell 20 % year‑on‑year to PLN 1.23 billion, while cost of sales decreased to PLN 377.9 million, delivering a gross profit of PLN 852.2 million and EBIT of PLN 469.0 million. Net profit reached PLN 481.1 million, reflecting a net‑profit margin of roughly 39 % in 2023 and an expected rise to 47.7 % in 2024, with a target of 58.5 % by
Ubisoft reported a double-digit increase in net bookings for the third quarter of fiscal year 2025-26, reaching €338 million. This 12% year-on-year growth exceeded internal expectations, primarily driven by strong performance in partnerships and the Assassin’s Creed franchise. For the first nine months of the fiscal year, net bookings totaled €1.11 billion, an 18% increase compared to the previous year. This growth was largely supported by back-catalog sales, which rose 36.2% and accounted for over 93% of total net bookings during the nine-month period. Key performance drivers included the successful launch of Anno 117: Pax Romana, which outpaced its predecessor, and significant engagement growth for Avatar: Frontiers of Pandora following a major third-person perspective update. While the first-person shooter market remained crowded, Tom Clancy’s Rainbow Six Siege performed in line with expectations, showing a recovery in daily active users by early January. Overall player activity remained robust, with approximately 130 million unique active users across PC and consoles during the 2025 calendar year. The company is currently undergoing a major structural transformation into five distinct "Creative Houses" to sharpen focus and accelerate decision-making. This reorganization includes the recent completion of a €1.16 billion investment from Tencent into Vantage Studios, which manages the Assassin’s Creed, Far Cry, and Rainbow Six brands. Additionally, Ubisoft is streamlining its headquarters in France, initiating consultations to reduce headcount by 200 positions. Looking ahead, Ubisoft confirmed its full-year targets, including net bookings of approximately €1.5 billion and a non-IFRS EBIT of around -€1 billion. The fourth-quarter pipeline features the global mobile launches of Rainbow Six Mobile and The Division Resurgence. The group maintains a solid liquidity position, with cash equivalents expected between €1.25 billion and €1.35 billion by March 2026, providing the flexibility to address upcoming debt maturities.
Koei Tecmo experienced a year-on-year decline in financial performance during the first half of the fiscal year ending March 2026, with sales dropping 11.2% and operating profit falling 25.2%. This downturn resulted primarily from a sparse release schedule and lower revenue within the online and mobile segments. However, the company outperformed its internal forecasts due to resilient back-catalog sales and disciplined expense management. Full-year guidance remains unchanged as management anticipates a significant recovery in the second half, driven by a concentrated launch window for major titles such as Dynasty Warriors: Origins. The strategic focus for the remainder of the fiscal year involves a robust pipeline of eleven console and PC titles alongside two mobile releases. By prioritizing high-profile remakes like Romance of the Three Kingdoms 8 and Fatal Frame II, the company seeks to secure stable profit margins while transitioning toward a global, digital-first marketing infrastructure. This shift includes a move toward in-house publishing for large-scale projects and a concerted effort to expand market share in North America, Europe, and emerging regions such as the Middle East and North Africa. Long-term objectives are anchored by the Fourth Medium-Term Management Plan, which targets a cumulative three-year operating income of 100 billion yen. To achieve this, the company is balancing the maintenance of established franchises with the development of new intellectual properties and cross-media expansions into anime and merchandise. Furthermore, corporate governance milestones were met through a treasury share offering that increased the tradable share ratio to 37.3%, ensuring continued compliance with Tokyo Stock Exchange Prime Market listing criteria.