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Maia Engeli argues that modifying Unreal Tournament through level editing can be an effective learning process in art and design education.
Maia Engeli's paper "Playful Play with Games" argues that modifying the first-person shooter Unreal Tournament through level editing can serve as an effective learning process in art and design education. Drawing on Donald Schön's concept of reflection-in-action, the author contends that design-based learning produces experiential knowledge that students must individually internalize, and that game modding positions players as co-authors who must understand a game's rules deeply in order to alter them meaningfully. The paper proposes a framework of three levels of meaning around games: meaningful play, which exists within the "magic circle" of gameplay; meaning beyond play, which carries into daily life; and creatively added meaning, which arises when players modify a game's structure.
The author draws on theory from McLuhan, Salen and Zimmerman, Csikszentmihalyi, and Malone to connect game constraints and flow states to creative engagement. The paper also surveys game modding as an art form, citing works by Robert Nideffer, Jodi, and Jahrmann/Moswitzer, and reports on a taxonomy developed from 45 prominent examples classifying artists' design attitudes.
The empirical content consists of four courses held between 2003 and 2005 across architecture (Technical University Delft and Technical University Graz), media management (Hyperwerk Basel), media art (University of Applied Arts Vienna), and an activist project in Tirana, Albania addressing blood feuds. The courses are described qualitatively through student projects and outcomes rather than formal statistical measurement. Observed results include designs that were aesthetically successful but weaker as functional shooter levels, and students who became motivated to enhance spatial effects. The author notes that the final dollhouse course's results were well received by habitual shooter players at a LAN party and a media art exhibition, though the paper acknowledges that formalizing evaluation of such design-based learning remains challenging.
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