Updated Mar 17, 2026 by 11 bit studios
Financial · November 1, 2019
Published by 11 bit studios
During the first nine months of 2019, 11 bit studios S.A. transitioned into a phase of operational scaling and long-term investment following the high-performance benchmark set by major 2018 releases. Revenue for the period reached PLN 49.43 million, representing a 17.09% year-on-year decrease attributed to the high base effect of the previous year’s launches. Net profit fell to PLN 10.02 million from PLN 28.52 million in 2018, impacted by rising operating expenses, higher depreciation, and PLN 6.2 million in non-cash provisions for an internal incentive scheme. Despite these factors, the company maintained a strong financial position, with total assets growing to PLN 138.8 million and financial assets increasing to PLN 90.47 million. The financial stability of the period was underpinned by the continued monetization of established titles such as Frostpunk, This War of Mine, and Moonlighter, alongside the successful PC debut of Children of Morta. Operating cash flow remained resilient at PLN 36.63 million, a 5.48% increase year-on-year, even as net cash flow turned negative due to intensified investing activities. These investments focused on expanding internal development capacity and securing a new Warsaw headquarters, supported by a PLN 12.6 million investment loan. Strategic growth is currently driven by a significant expansion of the company’s production pipeline and publishing arm. Internal operations are scaling toward a three-team structure, with the budget for the upcoming Projekt 8 doubling to PLN 20 million and conceptual work beginning on two additional projects. Simultaneously, the publishing division has increased its scope to support third-party titles with budgets up to PLN 5.5 million. By expanding its workforce to a projected 200 employees and targeting more frequent release cycles, the company aims to mitigate revenue volatility and establish a more consistent growth trajectory within the global gaming market.
These interim condensed financial statements have been prepared on a historical cost basis. They do not include all information and disclosures required in full-year financial statements and should be read in conjunction with the Company's full-year financial statements for 2018, including notes, for the period of 12 months ended December 31st 2018, prepared in accordance with the IFRS as endorsed by the EU. LETTER FROM THE MANAGEMENT BOARD 2 SELECTED FINANCIAL DATA 3 Statement of financial position 3 Statement of profit or loss 3 Statement of cash flows 3 1. OVERVIEW 4 1.1. Company overview 4 1.2. Covered periods 4 1.3. Governing bodies as at September 30th 2019 4 1.4. Large holdings of Company shares as at the issue date of the report 5 1.5.
4 1.3. Governing bodies as at September 30th 2019 4 1.4. Large holdings of Company shares as at the issue date of the report 5 1.5. Company shares held by members of its management and supervisory staff as at September 30th 2019 5 1.6. Headcount 5 1.7. Functional and presentation currency 5 2. INTERIM CONDENSED FINANCIAL STATEMENTS OF 11 BIT STUDIOS S.A. 6 2.1. Interim condensed statement of profit or loss and other comprehensive income (PLN) 6 2.2. Interim condensed statement of financial position (PLN) 7 2.3. Interim condensed statement of changes in equity (PLN) 8 2.4. Interim condensed statement of cash flows (PLN) 10 3. NOTES TO THE INTERIM CONDENSED CONSOLIDATED FINANCIAL STATEMENTS OF 11 BIT STUDIOS S.A. 11 3.1. International Financial Reporting Standards applied by the Company 11 3.2. Material achievements or failures of the Company in the reporting period 12 3.3.
MENTS OF 11 BIT STUDIOS S.A. 11 3.1. International Financial Reporting Standards applied by the Company 11 3.2. Material achievements or failures of the Company in the reporting period 12 3.3. Revenue (PLN) 13 3.4. Other income and expenses (PLN) 14 3.5. Depreciation and amortisation (PLN) 14 3.6. Services (PLN) 15 3.7. Salaries, wages and employee benefits (PLN) 15 3.8. Finance income (PLN) 15 3.9. Finance costs (PLN) 16 3.10. Income tax on continuing operations (PLN) 16 3.11. Earnings per share (PLN) 17 3.12. Property, plant and equipment (PLN) 17 3.13. Intangible assets (PLN) 19 3.14.
17 3.12. Property, plant and equipment (PLN) 17 3.13. Intangible assets (PLN) 19 3.14. Trade and other receivables (PLN) 20 3.15. Non-current financial assets (PLN) 21 3.16. Current financial assets (PLN) 21 3.17. Other current assets (PLN) .21 3.18. Other assets (PLN) 21 3.19. Cash and cash equivalents (PLN) 22 3.20. Share capital (PLN) 22 3.21. Liabilities under contracts with customers 22 3.22. Borrowings 22 3.23. Trade and other payables (PLN) 22 3.24. Accrued employee bonuses and other accruals and deferred income (PLN) 23 3.25.
22 3.23. Trade and other payables (PLN) 22 3.24. Accrued employee bonuses and other accruals and deferred income (PLN) 23 3.25. Financial instruments (PLN) 23 3.26. Deferred income (PLN) 24 3.27. Related-party transactions .24 3.28. Information on dividend paid or declared 26 3.29. Capital commitments 26 3.30. Contingent assets and liabilities 26 3.31. Seasonal and cyclical changes in the Company’s business during the reporting period 26 3.32. Factors and events, especially of a non-recurring nature, with bearing on the financial results 26 3.33. Events subsequent to the reporting date 26 3.34. Factors with bearing on the Company’s future results .26 3.35. Proceedings pending before a court, arbitration body or public administration authority 27 3.36.
26 3.34. Factors with bearing on the Company’s future results .26 3.35. Proceedings pending before a court, arbitration body or public administration authority 27 3.36. Management Board’s statement 27 3.37. Authorisation of financial statements 28
11 bit studios S.A. achieved record-breaking financial performance during the first nine months of 2020, characterized by a 37.89% year-on-year revenue increase to PLN 68.16 million and a net profit surge of 277.49% to PLN 32.12 million. This growth was primarily driven by the successful monetization of the Frostpunk portfolio, including the release of major expansions such as The Last Autumn and On The Edge, alongside strong contributions from the publishing division. Titles like Children of Morta and Moonlighter accounted for approximately 28% to 30% of total revenue, bolstered by new distribution channels such as Xbox Game Pass. The company significantly strengthened its liquidity position, ending the period with PLN 116 million in total financial assets and over PLN 80 million in cash and cash equivalents. Operating margins improved to 51.5%, aided by a 12% decrease in operating expenses following the conclusion of a costly 2017–2019 employee incentive scheme and the utilization of the IP Box tax relief, which applied a preferential 5% corporate income tax rate to qualifying intellectual property revenue. Despite pandemic-related recruitment challenges, the workforce grew to 156 employees as the company increased investments in intangible assets to PLN 32.69 million. Strategically, the company is transitioning toward a more frequent release cycle, aiming for one internal title every 12 to 18 months and one publishing project per quarter. Current development is focused on three internal projects, including the high-budget Project 8, which has transitioned to Unreal Engine 5, and projects codenamed Dolly and Eleanor. The publishing pipeline has expanded to four external titles with a total investment of PLN 25 million. While the company benefited from increased gaming demand during the COVID-19 pandemic, management remains cautious regarding potential long-term macroeconomic headwinds that could impact the premium games market.
During the first nine months of 2021, 11 bit studios S.A. focused on a strategic transition toward a multi-team production model and the expansion of its publishing pipeline. Financial performance for this period reflected a transitional phase, with revenue reaching PLN 49.2 million and net profit totaling PLN 17.4 million. These figures represent a year-over-year decline from 2020, driven by a high comparative base and the natural aging of the existing game portfolio, which includes established titles such as Frostpunk, Moonlighter, and Children of Morta. Despite lower current earnings, the company maintained a robust liquidity position, ending the period with PLN 121.5 million in financial assets and a significant increase in cash reserves to PLN 38.1 million. Operational efforts are heavily concentrated on future growth, with approximately PLN 110 million committed to the development of three major internal projects: Frostpunk 2, Project 8, and Dolly. To support these ambitions, the studio has migrated to Unreal Engine and expanded its workforce to 192 employees, contributing to a 74.6% increase in salary expenses. The company is also scaling its publishing division, earmarking PLN 80 million for third-party titles through 2023. This strategy aims to establish a consistent release cycle of one proprietary game and multiple third-party titles annually. The financial structure remains stable, characterized by a 9.8% increase in total assets to PLN 204.7 million and a reduction in total liabilities. While the abandonment of the internal Liquid Engine resulted in a minor impairment loss, the valuation of ongoing projects remains secure. Beyond core development, the studio is diversifying the Frostpunk intellectual property into mobile, board game, and literary markets while actively seeking minority acquisitions to bolster its long-term development and publishing capabilities.
The first quarter of 2019 marked a record-breaking start for 11 bit studios S.A., characterized by a significant financial turnaround and a six-fold year-over-year increase in revenue. Total revenue reached PLN 14.2 million, resulting in a net profit of PLN 4.4 million compared to a net loss of nearly PLN 1 million in the same period of 2018. This performance was primarily driven by the sustained commercial success of Frostpunk, which reached 1.4 million copies sold, and the publishing hit Moonlighter, which surpassed 500,000 units. The company’s liquidity position strengthened considerably, with total financial assets doubling to PLN 74.6 million, supported by robust cash flows and a substantial increase in bank deposits. The strategic focus during this period centered on mitigating industry volatility through the expansion of the publishing division and the diversification of the product portfolio. By increasing the publishing budget to PLN 5 million per project and targeting a release cadence of one proprietary game per year, the company aims to stabilize long-term returns. Operational scaling is evident in the growth of the workforce to 112 employees, with a target of 150, and the progression of Project 8 into full production. Furthermore, the company successfully managed its infrastructure needs by securing a new office building in Warsaw, financed through a long-term investment facility. Looking ahead, the company is prioritizing the porting of key titles to consoles and mobile platforms, alongside the highly anticipated launch of Children of Morta. With a stable management structure and a clear roadmap for both internal development and third-party publishing, 11 bit studios is positioned to leverage its strong cash reserves for future growth. The financial statements, prepared in accordance with IFRS, confirm a healthy balance sheet with no material legal risks or impairment threats to its intangible assets, which include PLN 18.1 million in development work and completed games.
During the first nine months of 2023, 11 bit studios S.A. experienced a transitional period characterized by a significant decline in financial performance as the company prepared for a major new release cycle. Revenue fell 42% year-on-year to PLN 34.28 million, while net profit dropped from PLN 19.97 million to PLN 1.35 million. This downturn is primarily attributed to the natural aging of the existing game portfolio and the absence of new product launches during the period. Despite these challenges, the company maintained a strong liquidity position, with cash and cash equivalents rising to PLN 43.1 million and total assets increasing to PLN 264.1 million. The company’s strategic focus has shifted heavily toward research and development, with intangible assets related to ongoing development work rising to PLN 138.2 million. Major investments are concentrated on upcoming proprietary titles, including Frostpunk 2, The Alters, and Project 8, alongside publishing projects like The Thaumaturge. Management is targeting a more aggressive release cadence starting in 2024, aiming for one internal and three to four third-party titles annually. This growth strategy is supported by a 2021–2025 Incentive Scheme that sets ambitious five-year targets of PLN 656 million in revenue and PLN 328 million in pre-tax profit. Geographically, the United States remains the dominant market, accounting for 73% of total revenue, with Valve’s Steam platform serving as the primary distribution channel. While the company faced a Q3 net loss due to the non-cash remeasurement of its stake in Starward Industries, it continues to benefit from the "IP Box" tax relief and prudent cash management. With a robust pipeline of high-profile sequels and new IPs scheduled for the first half of 2024, the company is positioned to move past its current investment phase into a period of expected commercial expansion.