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NEXON Co.
The Nexon FY2022 Q1 earnings conference call highlights the company’s strategic shift from a traditional game publisher to an operator of virtual worlds. This transition emphasizes long-term user retention, sustainable in-game economies, and the development of "forever franchises." By prioritizing longevity over discrete, one-off experiences, the company aims to foster social environments where players interact through avatars, a philosophy that informs its partnership with Embark Studios and its rejection of casual or offline-only gaming models.
A significant portion of the discussion centers on the performance of the Dungeon&Fighter franchise. In Korea, the mobile iteration has seen strong adoption, attributed to its high-quality, manual-action gameplay that differentiates it from the market’s prevalent auto-play MMORPGs. In China, the company reports that the franchise has bottomed out, with Q1 showing year-on-year growth. Management plans to solidify this recovery through upcoming level cap releases designed to re-engage light and middle-tier users, moving beyond the core-user focus that characterized previous updates.
The company’s cross-platform strategy treats mobile devices as high-performance workstations rather than distinct, limited platforms. By delivering consistent, high-quality experiences across PC, console, and mobile, Nexon aims to leverage the mobile market’s significantly larger addressable audience. This approach is validated by the successful cross-platform parity of Dungeon&Fighter Mobile. Looking ahead, the company expects global contributions from upcoming titles like DNF Duel, with a particular focus on North American and European markets, while maintaining a disciplined, operations-focused approach to daily game management to ensure long-term growth.
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