1 free read left. Create a free account for unlimited reading + AI research.
Create free accountlet's create a weird humanoid okay doesn't freaking work no what is going on what is happening oh there's i this is so difficult that's wonderful son of a bro why i'm about to just stop the stream [Music] scale them inside like this those are your eyes drop this down no thomas stop stop remember we're going for that low fidelity look all right we've got a head i was gonna go ahead and cut off these anybody else listening to what in the world
grab a knife here and just ride along his crotch just gonna do a nice little slice [Applause] let's bring his legs like this oh he's gonna be skinny skinny always scares me nothing scarier than a scrawny old naked man hey buddy you're really thin we'll scale them up some of you are thinking in the chat man thomas this is gonna look so bad you're just not very good at this okay so something like this very good okay yeah let's put henry right here are you so dark my friend oh thomas there we go that was the wrong one i mean come on guys it's already pretty terrifying especially that booty i'll fix his butt once that guy's i thought the bigger the better you know give him three arms one coming out of his mouth okay so we're gonna take this and just oh my
word we'll save this out let's take a look at our little friend what was the name charlie or richard it was richard yeah let's put henry right here all right let's do his hands now because it's a retro game we're only going to have three fingers and we're going to do terrible topology don't spill your coffee thomas mesh we're going gonna make the tips of these fingers really red i kind of like that his belly sticking out like that it makes it scarier for me we're about to enter into a very evil realm of rigging a demon i hate i hate rigging because i haven't done this in a long time okay so bear with me and i'm gonna need your help be ready to help you help us all right let's give him a butt crack [Music] okay let's take a look at his big boy booty what do you think guys and we'll give him a diaper don't worry java says will the course include booty enhancing techniques that's a good idea i think i'll do a whole section maybe three four hours of me just talking
about how to enhance that low poly booty i think that's good oh we need to mirror them so you go like that and then you right click and you go mirror x [Music] what why is it not working let's double check everything knee hip pelvis mitchell spine so we're gonna select all we're gonna go to symmetrize hey there we go where did he go he's gone what oh he's buried there he is he's asserting dominance by t posing on the table he is teeny tiny you're right what do you guys think about that is that the right size you think he's too small still i mean that butt crack is like six feet wide so it looks pretty good he's rigged up so we just need to paint him now why aren't you marking edge mark scene wait what i think it's just because it's so deep is this just the most flattering views don't you love this how many of you are like covering your screen because you're afraid your parents are going to walk in
this guy with a candle marking seams around a butt crack charlie no it's henry no richard you look great let's put henry right here there's a few things though that are like garbage what's going on here that's the real question what is going on there that's a mess i think we're good guys and then i'm gonna unwrap it again and see what happens did i fix it i didn't fix it mother effort still right there what is that i know that the topology sucks that's going to be a t-shirt soon i'm cool with him being bald that no offense to anyone who's bald that scares me looks like my neighbor jeff i mean honestly this is a great way to make something look creepy and it's just what half-life does see i mean what i mean that face it's like duck face [Music] but horrifying isn't this kind of what
air last airbender looks like let's go ahead and get the animation set up look at that look at him he's confused look he's totally fine the moment i interact with him his head is working and then it just pops look at that it just pops the only thing i'm trying to do here is i just want him to look at the player even when he's not facing the player i want his head to follow the player that should work let's hit play it doesn't freaking work no look at that what the heck now he's like completely confused what is happening oh there's i this is so difficult i couldn't tell you what's going on i have no idea hello look at his head look at him he's spazzing what is happening okay we're gonna go back in time here there is an issue with something going on here what a twist
that's wonderful whoa what is your deal bro what are you looking at all right nope it's kind of a okay i'm getting frustrated now i like it i like being frustrated i feel great i'm really enjoying myself i could literally go why is this so hard for me if i can't then i'm just a [ __ ] officially i feel like i need to go take a nap i'm gonna definitely end this stream and go cry come on please god lord god please if you're there fix it so stupid why is this guy selling online training who is this [ __ ] come on buddy you got this you'll be no no why this is so dumb flow x flow y and float z it's like that is that what you mean okay so we got a problem um it's not
working at all i look at him he's shaking like crazy he's pissed i'm about to just stop the stream hey buddy okay you have to clamp the y axis individually nathan you might be right let's take a look did this work nathan if you get dude if you if you give me this if this works nathan's gonna get i'll tell you if it works [Music] there is a god nathan and psycho you guys both just won a free online course valued at six hundred dollars so now we have a horde of enemies all right so let's go ahead and get the ragdoll set up hey buddy what happens if i shoot him good it works so we might let's take a look at the body where did you go body oh there we go
good feels a lot like half-life let's see the shotgun that's great come on buddy so lots of weird things happening i don't know what's going on there but i'm gonna pretend that didn't happen what is whoa what that was horrifying there's like a freaking something's in the way causing a lot of problems what is that is it that whoa the enemy is on that he's still alive what enemy has attached himself like voldemort to this brain what whoa hold on i gotta figure this out so we'll definitely need to work look at that he's on the swing see this is why you do ragdoll i love this whoa what the heck it got sliced in half the swing is
slicing them in half hey buddy what are you doing i need to go check on that guy where are you going where are you going where is he going i like it i you know it's one of those things where i'm like that's what makes the game fun [Music] i wanted to let you know that you could get a free 2d free 2d game kit below click into your email
and i will through the world wide web send you free 2d game kit i use this game kit to make a game for the world wide web's greatest star totally free you can use it however you want commercial personal whichever you choose what
Transitioning from 2D to 3D game development presents significant technical hurdles, particularly regarding character modeling, rigging, and physics implementation. The process of creating a humanoid ragdoll zombie for a low-fidelity, retro-style game highlights the complexities of 3D asset creation, including mesh topology, UV unwrapping, and the intricacies of skeletal rigging. These tasks often result in unintended visual artifacts and erratic character behavior, underscoring the steep learning curve associated with moving beyond two-dimensional workflows.
A primary challenge in this transition involves the implementation of character animation and interaction systems, such as head-tracking logic. Debugging these systems frequently requires precise adjustments to axis clamping and coordinate constraints to prevent animation glitches or erratic movement. When these technical barriers are overcome, the integration of ragdoll physics provides a dynamic, often unpredictable element to gameplay, which can enhance the overall player experience despite the underlying technical instability.
The development process serves as a practical case study in iterative problem-solving, where community feedback and collaborative troubleshooting are essential for resolving complex rigging and physics issues. Ultimately, the shift to 3D environments necessitates a high degree of patience and technical adaptability. While the process is fraught with frustration and unexpected outcomes, these challenges are inherent to the medium and often contribute to the unique, stylized aesthetic of independent game projects.
Thomas Brush · 2026
Comments