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Create free accountArticleUniversity of Southern Denmark
Adaptive games increasingly combine player modeling, affect sensing, and runtime control, but evidence for how large language models (LLMs) and Reinforcement Learning (RL) could participate in such loops remains limited. We present an affect-aware game adaptation architecture that combines a warm-started tabular Q-learning controller with bounded LLM-assisted action suggestion inside a MAPE-K loop. The LLM is not allowed to act freely: it can only recommend one action from a fixed, predefined ad
Games and Culture · 2022
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