how we doing today check 1212 let me know if the audio sounds good we're going to jump inside of unity today guys we're just going to hang out and chill get you a cup of coffee get you a cup of water open up Unity or whatever you're doing right now put me on a different monitor I like to be on a separate monitor if you don't mind and just work with me make games with me it's the coziest time it's the best time hey by the way huge thank you no no my list of new students is gone well I don't think we had any new students yesterday um so if you want to see who signed up the day before that check out yesterday's live stream but anyway huge thank you to all the new students um and I wanted to let you know guys I wanted to let you know that we are sponsored by full-time gamedev today for this live stream
fulltime Game Dev is my course so I'm sponsoring myself today and you're going to get 25% off full-time Game Dev which is a massive program excuse me it's a massive program for those of you who want to learn how to make indie games and potentially do it full-time um I can't make any promises but I can tell you what I've learned in the last say 10 years of making indie games um that includes not only how to make a game in unity in 2D 3D or maybe you want to learn a good dough or unreal all of that's available to you in the course you could take your pick you can only you only need to take one or you could take as many as you want it doesn't matter different lectures on and programs on how to make games that's cool right but you're also going to learn how to actually sell your games marketing right hitting the steam front page how to get streamers to play your games how to get the press to cover your games how to get funded from Publishers how to get funded by Kickstarter how to actually make money
from Steam I teach all of this in full-time Game Dev and uh you might be wondering well why should we listen to you you're just a YouTuber and the answer is well I'm a game developer and I have I'm currently on my third project that's what we're going to work on today and that's published by 3D Realms 30-year old brand uh wait is it 20 or 30 30 years old it's changed some hands for sure um but the the the brand is still there the name is still there and theyve they're they're publishing Twisted Tower which is really cool uh Chris St went fulltime Bart mamser went full-time these are my students everlux games went fulltime so check it out below and if you're a student let me know in the chat what you think about the program and it means the world when you guys do enroll because not only does it support you and supports your future supports the channel as well which is really really cool come on in hey Christian Carter says I'm loving the course so far that's awesome and you highly recommend it that always means a
lot to me it always guys I'll be honest with you it always feels weird selling courses it's just because it's not because of any other reason then well selling courses has a bad reputation it does cuz so many people have done it in grimy horrible ways um but I do believe in this program I really really do I think it's awesome I think it's a great program um I wish I had something like this when I started making games seriously okay let's jump inside of unity guys we got some stuff to do and by the way if you are a steam deck user do I have any steam deck people you've got a steam deck anybody in the chat do you have a steam deck how do I get a pop out chat I really want to know we're gonna do this guys how do I get a pop out chat um from here
I would love this to pop out so that I could put this on my screen over here so I can look at you guys does anyone know I think I know I'm gonna go to YouTube sadly it's only going to be YouTube where we can I can actually look at the chat um who's got a okay you got one if you have some time and you guys are just sitting on your butts doing nothing right now would you be willing would you be willing to play play Twisted Towers latest build which I just set live and um tell me how it's running are you able to play it the the resolution the steam deck native resolution how's the frame rate how's the load times are you getting any crashes I'd love to know um if you could if you have time and that's totally fine if you if you don't have time um okay
so let's see here what was I doing oh the chat I want to pull out a pop out chat so that I can see you guys right here give me just a sec please hey Jay thanks man yeah let me know how it's running okay pop out chat here we go there we go oh now I can see you guys on my camera oh I love it I could see you right there Jay tug MAAC I could see you right there dude Al Chay says hi awesome hello CH hello Chay all right I can't play now but when I play later how about how can I send you the info uh don't worry about it I I I don't have the emotional bandwidth to look at it it's funny any any feedback for the game any feedback for the demo I
have to prepare for emotionally and so I'm prepared for it right now but I know tonight I won't uh I won't want to I won't want to see it so you don't have to play it's fine all right let's jump into Unity we got some fun stuff working on today guys we are under the ocean right now um so what what are we going to do well the first thing on my list today I've been excited about this we're going to go to floor zero I guess no let's go to floor one we're going to go to floor one and I've been getting reports that the doors are annoying that people are going to get stuck on the doors and I totally agree um so what I'm going to do is I'm going to go to the doors and fortunately the doors are all handled um by animations and so we could just change the animation
and I want to show you guys a clever thing we can do with the animations okay so this door for example right here let's open this up and take a look at this door fortunately it's a delicious prefab that pretty much Works across the entire game I don't think we have really any other doors we just change out the mesh but the behavior is always the same generally um so if we go to door open one this is what it does and it's a beautiful animation it's it's not relying on some weird transition it's just a beautiful animation so why don't we make it funner to open you know step one make it funner to open um we also have open one this way we have close that does that so watch this guys let's just start with door open one wait what is open two okay let's start with open one and I'm going to do this I'm G to have it do this like that
pretty quick okay so we're going to speed it up and I'm going to have it bounce a little bit why not you know I love the polishing phase of a game because when you know everything works then you can focus on tweaking stuff once everything's finalized you can go in and go you know what we can get a little bit more clever here um and I love doing that we can get a little bit more polished so for example just a subtle bounce no big deal subtle bounce here right no big deal what oh man it's funny rotation is a weird thing in unity it really is we're going to copy that paste that and we're going to rotate what is the only value we care about Z
we care about Z same here you guys I I promise you this is going to look cool you just got to trust me wait why are you over okay got it you're going to see why bouncing like this is so important although I can't imagine this is a huge problem because it's so quick so what we're going to do is delete this and we're just going to go now this doesn't solve any of our problems I just know that I wanted to do this for a while we're going to speed it up we're going to come in a little bit
oops I kind of want it to speed up and be slower or speed up in the front end and slow down at the there we go there we go that feels so much better I also want there to be a sound like a right when you um but let's try that that's fine for now and then we'll have it come back just a bit like this just towards the player now hold on we're going to disable all colliders okay so there's not going to be any weird pushing the player and this is something I learned I learned so much from David wayy but in his game the doors collider immediately disable do you guys see what I've done here they're fun they're fun to open
now but we're going to disable the colliders like right here okay so we need to I don't see anything wrong with that honestly just disabling the collider I really don't um but we're going to see if this bothers you okay so we've got a total of uh is that 55 milliseconds it's B it's basically a second I mean let's just go ahead and make it a second okay now that's opening in that direction so we're going to just test that direction okay every little guys seriously I you know what what's so funny about this game is I took it so seriously for so many years and what you learn is you learn hey people want to pop balloons people want to break pumpkins you know they don't care that much about the serious especially for Indie
Games I I honestly like I'm seriously considering focusing a ton of my attention on creating multiple balloon types that are really fun to break like some that are kind of made out of a solid material and when you hit them they spin and and they spray particles out why not If Everyone likes the balloons I'll give you more balloons this is the benefit of doing a demo [Applause] okay so that's the that's the fast way to open it a confession to share is shut up trust me there it goes it closes and then I'll open it slowly do you see oh that feels amazing so that's what it was so we need to animate that side but this is the new one
okay when it closes that that box collider should not be enabling that quickly wait a second let's try again for some reason I'm seeing it enable why are you why okay I think I'm disabling the wrong Collider let's see yeah you like the idea that there's tickets in them and that's why you're breaking them I yeah that's great uh open one so for some reason the Box colliders are staying hard or they're staying uh okay oh my look at all that guys we have all these different box colliders which one is which we've got that one we've got
that one okay so this one shouldn't exist I'm going to remove that why do those exist oh they're set to a layer door no we're good they don't they shouldn't exist okay I mean I bet you there's a reason we'll find out uh how we doing on Steam deck you're getting 25 FPS on average with 60% CPU load and 90% GPU load Mike what's your resolution on Ultra what's your resolution Mike on Steam deck thank you so much Mike by the way for for testing uh what's your resolution set at and what also what uh steam deck do you have you're getting 25 frames per second that's not good that's why we have a very positive and not an overwhelmingly positive my box cider is staying
hard um frame drops to 12 FPS cut scene causes 9 FPS so it's asset loading entering the inside for the first time frame drops to 12 FPS well what is it averaging done vermo what are we getting as an average do you know 1280 by 800 LCD model that's t tiny really Don vermo year 1280 by 800 on the LCD model for steam deck what year is that so the LCD is I'm assuming it's an older model yeah it's an older model
no I know 1280 by 800 is fine I'm just saying it's super small and I'm surprised I'm surprised it would run so poorly you're the same as Don vermo okay I need then I need to buy let me write this down I need to go ahead and order the LCD model uh let's do a poll should Twisted Tower run on the steam deck LC CD yes or no should it be able to yes or no Greece says I get 25 to 50 frames per second with 4 gigabytes of vram um it's a 2-year-old model Grace what model do you have Greece what model do you have
well 3 your 3060 it's going to be great it's going to run just fine yeah but unfortunately it's more work from you that's from James by the way each updated of the demo deletes save g game saves it shouldn't really are you sure that's not good let's see here every update to steam deletes game saves are you sure I don't know why that would be true Jason saids says they're all with it this is what I'm so confused about
though Jason is that I'm getting people who say it runs totally fine on Steam deck okay ludic says mine are still okay the same files and everything okay let's get up let's get a poll how many of you lost your save files so Chay I'll write your name just so I can get a poll here Chas says lost G save files that is not good who else I'm not stressed I'm fine all your save files are there okay Chay what you're doing is you're confused I love you so much but you're confused you probably beat the game when you beat the demo it just resets okay good all right save files are fine so that's not an issue um Chay was just looking to give me a heart attack all right back to what we focus on CH and I appreciate it by the way I'm
just kidding uh Thomas I am not using FSR what's FSR Hector yes people are losing save files but not for the reason they think they're losing them because they beat the game um what is FSR y'all are derailing me today what is FSR what's your batch calls mat Mike we'll look at it one sec oh upscaling yeah we're not I'm not
using that I don't think it's in unity 2022 which is what I'm using right now I'm I'm I might need to just upgrade to Unity 6 okay how many of you let's let's get back to this save file issue okay do this for me guys confirm on on the chat look at the lower left hand this is really helpful by the way thank you guys look at the lower left hand of the menu and you should see a version
number tell me your version number and then confirm to me with 100% Assurance confirm to me that you lost save data and you were sure you didn't beat the game by the way there is an opt for Unity that you can click and it optimizes for all resolutions no I didn't know that what are you talking about okay and Jay did you lose save files when you're sure you're sure that you didn't uh you have not beaten it so Jay you're you officially lost your save data
huh wait Jay no loss of files you just said that you did lose files oh no loss of files okay good so Jay let me write this down y'all are stressing me out Jay had no loss of files and is on the right version did not beat demo okay who else yes aled Pinos or whatever your name is yes n says I have lost it before the update well but did Al did you beat the
game Owen did you beat the game NES did not lose save files I have lost it before the update did not lose the file so n's no you didn't what niie stop it what are you talking about Jay has been about the only person who's been helpful today
I didn't and did lose and find the data what Anders Edge what I you didn't what I didn't and did lose and find the data yes correct Seth is correct that is intended Behavior Seth is correct it deletes everything when you beat the demo yeah but Owen what okay if let me know this guys number one what's your version number two did you beat the game number
three did you lose save data okay NES NES did not lose save data okay so we got another one NES did not no it's fine we got bigger fish to fry but Gil well I probably will eventually honestly I don't even know why I have to delete the data I don't know why I'm deleting it why am I deleting it why would I delete all the data why am I doing that let me just add that to my
list Jason says it it deleted his whole hard drive okay great 24 I've got so many look at this this is hilarious I got so much to do today and y'all are derailing me uh number 24 what was it oh don't delete save data why would I do that after demo there's no reason to do that okay anyone else what why would I Google this I may or name okay Seth Dharma no save file issues so Seth that's another one so y'all are just freaking me out for no
reason okay alen pidos wow what a name oldan Pinel dild what okay so he Hector I think the problem is because Hector mentioned that there's people on Steam I don't read the reviews right now I'm too stressed out but there's people who have said that they're it deletes my save files and that's actually because um it's supposed to at the end of the demo but it shouldn't we don't need to do that um so first things first what I need to do today let's fix the freaking doors for one you people uh open one I love how that looks and feels baby I think that what we want to do is just make sure that the now that we've we've deleted those colliders that these
doors actually work properly obsidian says I can confirm that the um that the demo is dope AF look how freaking good that feels have a confession to share it's about the prize care let's see how if I slam through it it's true trust you'll like it more okay so let's test this now there should be no Collision I can go through it yeah good oh baby I love you that feels great that's what we want honestly we don't want to be stuck um on doors okay so when it comes back about halfway through we'll bring the collider back that's basically how we need to do okay I will will say this might be a problem with the elevator but we'll
we'll double check you know what I think what I bet you the hitches in the frame rate when we load new areas is because of of uh debug.log I'm going to write that down debug.log for activating objects no I don't mind Collision on doors for for bullets that is a problem actually because if I go through a door the the enemy might shoot through the door and hurt the player so is there a happy medium that's a good point is there happy medium where it's like kind of
fair door open one like right there is where it disables which I think that's fair right there yeah enabled disable and then we'll enable it again right here I think that's a solid you just don't want the player to be stuck right here you want to give them freedom to go through so that's one so let's let's uh reenable the doors right here right so enabled box colliders disable them here the player can walk through there's no weirdness and then it enables again I think that's fair I don't know but let's uh let's go ahead and get the animation right for this as well so it's 1 second long open this way so what we're going
to do is we're going to grab this put it here and here and then here so this one's going to go far out go to record mode like that this one's going to go like this then we're going to go in and then we're going to go in here as well and then out just to subtle go out like that and then just stretch it here and then this is here those are a little bit more Wiggly aren't they so we're only going to do three
there we go oh boy we got box colliders over there and I don't know why look at that what is that I'm about to just ignore this like it opens like that and then you're stuck here I mean what let's see is there a collider on the hinge there's not I'm just I I don't want to deal with this we're going back in time thank God for uh GitHub this is a problem actually we're going to disable disregard all of that crap something's off I haven't gotten so many complaints about the doors I think it's when they close it gets
annoying yeah midnight I already fix that midnight you got confused where you flipped the room yeah that already fixed that yeah you're right John no we can't just shrink the collider we need to figure out what's going on here with the there's like a collider on top of a collider look at that and there's no collider here what is happening I didn't know that it was that was happening I'm not going to worry about it it's not worth it right now I haven't gotten too many complaints and it's just going to break things more if I try and fix it see I told you guys doors are such a pain in the
butt um I I guess we could go ahead and try and fix the save data issue but we also need to create a wishlist uh overlay with the steam API there's also an escape from upgrades situation that people are getting annoyed with uh one thing we could do no there's so many things that are a waste of time that aren just they're just not worth my time but the save data one I I would say that's probably causing some issues yeah oh the carousel we could do that we definitely have an issue with the carousel I'll do definitely do that that's yep that's actually on my list as number six so good point uh yeah okay let's do
that so ander's Edge what are the orange orange nodes yeah those are um I believe those are either reflection probes or light probes those autogenerate with a tool that I found um okay so the the thing about friction in in this game so getting on something that rotates is that we have this thing called platform friction but I I think it only works with box colliders which is hilarious or or maybe why doesn't it work no I know albri that you're right it's just that there that causes so many issues with all the other doors um okay I'm going to I'm going to
delete this and we're just going to look at this one this should do it now I have a theory that if I make this a box Coler it'll be great am I rotating who I was and now I'm not okay so that it's I'm not rotating at all and I'm wondering what would happen if I put a box collider on it we have had so many issues with friction in this game and you would think that this would be so straightforward but it's not you don't rotate with the Carousel and it's really like it breaks the immersion
fast okay it has to be a box collider but it barely works when you get to the close to the center it doesn't work that's so weird what if I change this to zero like what if I make the whole Carousel 00 Z yeah barely works man
I think it's fine but why is it why does it have to be a box collider you know um do they we could do a is there a cylinder collider of course not I should know this um it's a real shame you know that it doesn't work with the mesh collider it's so weird it doesn't work with a mesh collider oh no we don't want the player to be a child of stuff that gets all wonky
I mean it kind of works with the mesh collider especially when you're towards the outside so strange man I wonder what would happen if I put this I do wonder what would happen if I put a why would that be yeah it's not worth my time I mean it these kind of things are important but I it's so integral to the game like I I'm going to have to go change the player physics you know well let's let's see where platform friction is being used because it might be something related to like fixed update or something so this class is literally just a tag which is hilarious uh but if
we look it up in the game here it's in fixed update if we hit platform friction um and this is in the controller friction class here's my active platform and let's update the platform controller move move Direction move direction is getting some kind of difference and then we're updating it here I'd rather just change the transform position of the player man what would happen if I did
make the player apparent of this so I have the carousel here and the controller here watch this let's see what happens where did it go there it is and if I take the friction off of the
rotate it's a perfect movement this is like you're just asking for the this to break the entire gra game you're just begging you're begging for it to break
but especially if we like reset the the uh checkpoint and stuff but we'll try we'll freaking try dude we'll get rid of all this crap update moving platform we're just going to remove that and we'll we'll go from there it's not Collision based it's rayc casting but yes Jason you're on the right track what
why are you not doing it oh we'll try that no that's what I'm saying Andre Edge I agree with you when when we got don't destroy unload when stuff is inside a don't destroy unload it's like it's freaky I mean it changes everything but we'll see nope all right time to pull out our handy dandy don't D our uh debug.log and see what's going on here it's almost like it's not even registering um active platform is does that exist
the question is like is this worth our time you know and uh it could be because we've gotten a lot of streamers like oh it's one of those games where they don't even think about this okay there's friction Ray cast distance is two Ray cast layer mask is default so it has to be default for it to work okay so we can we can pull that up and look in the inspector okay good thank you Al Alba pendel is that how you say your name Alba pendos thank you thank you for checking yep that was that was my suspicion um okay we've got no active platform forms right here here I'll move the
chat no active platforms when I step on it it should say okay there it is and it should parent me is it in an update or in start it's in fixed update if active platform if that exists set the players transform to this otherwise do not I think it's being set somewhere else I think I think the player's transform is staying put try to set parent to this otherwise none line 28 should be if active platform oh
yeah well I guess wait what if that's something if it's not then then remove it would you say line 28 no Tred to set parent To None setting parent to this but I can't why it's almost like it doesn't know what where theol controller is you know is that weird I wish I could
use a scroll wheel when I'm doing this but it's not like it's being it's not like it's removing the parent it's like it's not even doing anything um like I can move the controller wherever I want and if I move it to the carousel there we go it's not even doing anything with it okay it just got unparented and it went down here we should really you should go back to don't destroy un load or go into our FPS controller I'd much rather parent the whole thing here oh gross
we could just go we could try and do that one play controller. transform. parent do transform parent yep we could try that I mean it's probably not going to do anything if active player a platform exists but it looks like it doesn't even exist this it's like this doesn't no no that gets logged that does get logged but it's not doing this for some reason isn't that weird guys no if there was something else then me dragging it to the object it would get immediately removed but that's not
happening what that's so weird look it's down here he's right here it's like nothing's happened try the set parent method is there a set parent method I didn't know there was a set parent method I've never used that before we shall try oh yeah on the edges it works you know
it's that's what's so weird about it you can also use a component called parent constraints so you can parent it without parenting it it has a bull active are you kidding me I need to write that down what is it parent constraints I love that that's delicious yeah that doesn't work okay what is this one parent constraints is that um so would I put it on the this constraint settings Source what I'm going to do is I'm going to put this on the player at runtime and we're going to take a look
okay and we're just going to see what happens parent constraint huh I have never heard of that I love it is active is true we got to set that to true and then we're going to go to the rotate object this right here put it in the sources I can whoa but you can't move well let's see here why is that not working I don't want to deal with this
friction is supposed to work that's what's so frustrating about this like I don't know why it's not working all right let's start with the high priority bugs set the Target first I tried it wouldn't work I'm trying to do it
manually we're using a character controller component really don't want to change things by the way those of you just joining us if you uh check out the link below if you want to join fulltime game it's 25% off for the next 5 days so if you click that link it'll generate a coupon for you that will last for 5 days Check It Out Below see if it's something you're interested in join 4500 students and learn everything I've learned in the last decade of making a full-time game studio um this is my third published game I'm currently published by 3D Realms I can show you how to get Publishers how to do Kickstarter how to hit the steam front page all that cool stuff if want uh making Indie Games is something you've been interested for a while and you want to do it and actually make money perfect course for you really
good investment for your future so check it out below and it does support the channel so thank you so much fud I don't even get it I don't understand why this would like well let's go ahead and I'm going to discard all this crap that we changed okay come on Lord update moving platform what the heck does that do okay that's just because of jumping so let's let's see if we can get it working with the current friction we have I don't want to be set in weird parents although I will say I will say I liked I liked what you were saying about the controller what was it called again
parent constraint that was actually pretty cool I just I didn't get it working properly let's go to the controller here first things first I want to look at this uh friction here look how perfect that is it knows it's there it knows it's on something look it's rotating and then it's not what if if I change it to0 2 what if I change it to four or
five okay if that works now the problem is is controller move move direction is that why is it maybe it doesn't need to be unfixed update you know I don't know my dude knew no the horses aren't pushing the player
that's wild all right let's ask grock let see what grock says I need you to be a Unity C developer I'm trying to make my meshes yeah but it doesn't know the controller move function it doesn't know what this does so let me let me see if I can give the move function as well update moving platform
controller. move this goes deep all right it's not worth it I don't know I I just don't think it's worth it Guys Without a box collider again if we add a box collider does it fix it highly doubt it
that feels amazing but the moment you get towards the center you start to slide why would that be the case no I did not I did not study Shar in school do do calculators make devs Dumber you know that's in in a way uh like but you become efficient in one area and inefficient in another area and I think that's the same with grock as long as grock is there the devs who use grock and Claude and whoever else are going to win look at this it's perfect like it works perfectly but as I get closer to the center it does what how
strange let's just move it up is it something to do with the terrain I don't know I'm going to remove the mesh collider what that's an idea for sure guie why is it when I'm at the center it barely I don't move at all okay um let's ask uh
grock see what grock comes up with I'm trying to make my meshes add uh move my character controller as if there're is friction I have a Carousel and for some reason it works great on the outer edges of the carousel but when I get closer to the center it doesn't work as well and the player seems to not move with it here's the code
all right near the center the radius shrinks so the displacement per frame drops significantly and small floating Point errors or threshold might cause it to fail entirely plus since carousels rotate we need to ensure the code handles angular motion correctly okay handle rotation explicitly well that's a little risky but okay all right let's see Mr grock if you can do it for us I doubt
it yeah no I agree with you that a convex mesh collider is better um I'd have to separate out that platform at the bottom though let's get rid of the Box collider for now and hit play and take a look all right you guys just saw in real time why AI is so terrifying that would have taken three hours for one of my developers or two hours wish I could sit on them
all right I have a little hsees that I want to move up and down at a range I want them to smoothly go up and down as if On a Carousel and I want them to be randomly positioned on start so write me a single script called horse um no go up and down. CS it should be efficient in that it will check if the player is within in a certain radius if the player is not the horse should
stop um use game manager. player controller. transform.position to check the position against the horse all right so we're going to get a cool script here that'll move the horses um for us elb of course we could do that or we could just use grock all right so that's great I don't know how it works but it works um
um oh let's see Grog script here go up and down I'm sure it works just fine so let's go ahead and head on over to the friction that one yep it's in other so we're going to call this go up or or down and we're just going to add this to all of our hores hey Jeff how you doing man um I don't I seriously I don't recommend grock I I don't care I'm just using grock because I I'm on Twitter all day so um all these hores are different meshes um I wish they were all I wish they were
prefabs but I'm okay with just throwing on go up and down on all of them and we can I I believe the values to adjust are going to be up here speed two move range one okay activation radius 20 um I think that's good no this all makes sense in the sense that it's using rotational values to create Sun an equation that makes it move up and down so let's see if it works is it cuz they're static huh maybe they're just moving really slow let's
see it should be doing that so why would it not be doing that yeah there's not a rotational value that's occur there's nothing going on height equals oh it's no it's working time. time I believe we're not we're not within is active so let's set is active to public so we can see if that's true because I believe that for some reason it's not is active because it I'm I'm I'm curious if it doesn't know where the character controller is the view is not rotating really we shall
see okay there they go that's what we want for some reason it works now no idea why but let's go ahead and uh okay let's tell grock a couple things hey so I only want you to adjust the Y position right now it's screwing up the whole position of the horse also when it stops moving it's moving to another position and I want it to just stop at its current spot thanks I think that'll fix it we
shall see yeah we could do that Li gracias all right that should do it oh look these are serialized now they weren't earlier and I don't know why isn't that weird uh it's it was like it didn't compile the script all the way somehow I entered play mode grock great job okay the horses are children of a rotating object so your script is moving them to weird spots why is
that like they are all in seemingly random locations and then start moving up and down totally fine all right once once we can get grock in unity to look at what we're actually working on holy crap and uh I think there's tools out there that do that already I think we have a sponsor coming up for my channel that actually does that which is going to be wild
[Music] good I mean it's better okay well it's not worth my time it's not worth my time and be clean delete things that you don't need cursor no I haven't tried cursor what is cursor but let's look at let's work on the deleted game files um if we go to uh floor one or floor zero and go to the elevator do I want to save
this absolutely I do let's go to floor zero go to the elevator everything's stealing our data 1,00% grock in the as a Unity plugin I I would I'm putting money down right now theoretically I'm putting money down theoretically that absolutely grock is going to get a Unity plugin in an unreal plugin and they're going to take a cut as well of the game because it'll be that useful and and we'll all pay for it grock or something I don't know uh I don't know what tool what what
AI I like the best it's the wild west right now okay so when we click the floor negative one button that one it fires a script yeah there it is clear all saves there's no reason to do that you know I mean if the player tries and plays the game again they're just going to be at the lobby you know and they're not going to be able to do anything they might be able to go back to floor one to do what I don't know um but I I don't think we need to do that but let's test it you know let's see what happens Claud AI is the
best let's take a look give me a sec I'll log in here let's do a little test guys we'll give it the same exact prompt um that we gave Grog I need you to act as a professional Unity developer and C coder um I have horses on a rotating Carousel in a 3 game and I want the horses to move up
and down relative to their current position on the rotating Carousel they are children of the carousel Carousel of course I'm not being fair here because I'm being a little bit more descriptive aren't I they're Children of the carousel I want the script to be called go up and and down because it's very generic and I want to be able to use it in other places um also use the uh I also want you to stop this movement in its exact spot the moment the player moves out of a specific radius use game manager. player controller.
transform to uh do position as the location of the player have fun all right what else are we doing oh yeah this so we could test this out um what I can do is set this to floor negative one elevator card Which floor floor negative one ticket and we'll try it out download cursor idle I will take a look you did it so let's go ahead and save by going
outside I have all these cool weapons what the hell happened here go outside em because I don't want to have an update rotating something for no reason also I think it's cool because when you get close to it it starts moving these kind of things can make the the world feel alive you can imagine if I had I don't know some cool spinning rotating uh peppermint on a pole and then when you get close to it it starts moving and when you get away or or you can invert it when you get close to it it sh it stops so I think that be that would be
cool all right let's go to the elevator it's all saved go to the demo Ender back to menu play crap I think we have to start from the beginning Jason's trying to beat the AI here let's copy that what' you say it was it was like curse or something um oh I hate what I hate what she did here or he did here I hate this just I told you to use Game manager and you didn't trust me
golly um let's see here all right guys that's all we got time for today thanks for joining we're going to look at some other issues later on in the future maybe tomorrow we'll do a live stream we'll probably do one tomorrow uh check out fulltime game down below it's perfect for you if you want to learn how to make an indie game uh and also make money from it right I teach how to get a publishing deal how to get a Kickstarter deal or how to get kickstarted I mean uh how to hit the steam front page all that cool stuff
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Distilling the key insights…
Thomas Brush · 2026
Jonas Tyroller · 2026
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