Market (Mobile)·Updated Apr 8, 2026 by ironSource
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Report · January 1, 2022
Published by ironSource
The report examines how modern mobile consumers interact with app monetization, revealing that rewarded ads and in‑app purchases (IAP) coexist without cannibalizing revenue. Surveying 30,457 participants—18,894 from gaming apps and 11,563 from non‑gaming apps on the ironSource network, plus a 500‑person control group outside MobileVoice®—the study covers North America and global markets from April to May 2022. Respondents were verified as adults and opted in for virtual rewards, ensuring engagement accuracy. Key findings show an almost even split between IAP and ad‑supported preferences across both gaming and non‑gaming audiences. Generation X favors occasional or frequent IAP yet prefers ad support overall, while 24% of Gen Z would pay a one‑time fee to remove ads. Approximately one third of users make occasional IAPs, a significant rise from the 2‑3% noted five years earlier. Free apps with IAP dominate downloads (52% of gaming users), and 15‑17% of consumers now spend more on IAPs than five years ago. Methodologically, the study combined custom MobileVoice® surveys with third‑party polling (Pollfish) to mitigate bias. Data were analyzed using ironSource’s Offerwall and native survey offers, with age verification and global reach. The report concludes that diversified monetization strategies—balancing ads, IAPs, and optional removal fees—are essential to meet evolving consumer expectations. It recommends audience‑specific research, price optimization, and value bundle offerings to maximize revenue while preserving user experience.
Modern Mobile Consumer 2022: App Monetization Report New data on consumer spending habits & monetization preferences. C . FOs0
Table of contents Executive Summary 2 Key Findings 3 Methodology 4 App Monetization Insights 6 The Path Forward 9 Conclusion 10 Get comprehensive insights & fuel growth with MobileVoice® 11 in the App Eco
Executive Summary Executive Summary To help UA advertisers and monetization managers find the most relevant information, we’ve split our Modern Mobile Consumer report into two versions: Monetization (seen here) and App Discovery (available here). Here’s what we discovered: Across a variety of apps, consumers are responsive to both rewarded ads and in-app purchases — they don’t cannibalize each other as previously assumed. Additionally, there’s no longer a need to segment audiences into “gamers” and “non-gamers,” as consumer attitudes towards app discovery and monetization are largely similar no matter what apps they’re using. We surveyed audiences from gaming and non-gaming apps on the MobileVoice® network, as well as a control group outside of these apps to eliminate bias and confirm accuracy. By thoroughly analyzing the mobile habits of a broader spectrum of consumers, we were able to identify common threads in how mobile users find and interact with their favorite apps. It’s time to meet the Modern Mobile Consumer. in the App Eco 2
Key Findings Key Findings ● In-app purchases and rewarded ads can coexist without cannibalizing each other. For example, Generation X is most likely to make in-app purchases “occasionally” or “often,” but this same demographic prefers the ad-supported model to IAP across the board. ● Those surveyed in mobile games and non-gaming apps are almost evenly split between their preferences for the IAP and ad-supported monetization models. Mobile games have long been the preferred medium for emerging ad formats like rewarded ads and playables, but this data shows that apps outside the gaming category represent similar opportunities. ● About a third of consumers on the MobileVoice® network make occasional IAPs of a few dollars each. That’s significantly more than the 2%-3% that was considered standard just five years ago.³ ● Having diverse monetization options will satisfy the largest group of consumers, as preferences vary by age and other demographic factors. In our control group, 24% of Zoomers indicated that they would prefer a one-time fee to remove ads, though other groups were less fond of that option. ³ Business Insider in the App Eco 3
Methodology Methodology Over the last seven years, we’ve surveyed tens of thousands of mobile gamers to understand their daily habits, brand preferences, and much more. These insights laid the foundation for our Modern Mobile Gamer® reports, driving the creation of rich and engaging in-app advertising experiences. Since the launch of MobileVoice® by Tapjoy in 2021, we’ve been able to use our market research solution to dig even deeper, gathering authentic insights with custom surveys that reward engagement and incentivize consumers to give accurate results. To that end, we’ve expanded the scope of the Modern Mobile Gamer®, releasing four major reports in 2021 and a game-dev-focused report in early 2022. That’s why we’re zooming out beyond the gaming ecosystem to look at consumers across audiences with our newest reports. Using MobileVoice®, we surveyed 18,894 consumers from gaming apps and 11,563 consumers from non-gaming apps across the ironSource network. Additionally, we used a third-party polling source to survey 500 consumers outside the MobileVoice® network to confirm accuracy and eliminate bias. in the App Eco 4
Methodology 30,457 Respondents MobileVoice® Control Group The study’s respondents Market Research found and completed Survey data was collected rewarded survey offers in a and analyzed using variety of gaming and MobileVoice® custom-built non-gaming apps on the surveys with scalable ironSource Offerwall. insights. Surveys were also run via third-party service Pollfish to eliminate bias and confirm accuracy of results. The control group accounts for an additional 500 respondents. Opt-in Participation Virtual Rewards Survey Period Respondents reviewed instructional information and opted in to participate in exchange for in-app rewards. In exchange for Responses were collected participation, respondents and analyzed from multiple received virtual rewards or surveys launched in premium content native to April-May 2022. each app’s economy. Age Verification Extensive Reach All respondents verified that The survey campaign was they were 18 years of age distributed across a variety or older. of popular mobile apps with global reach. in the App Eco 5
The global mobile gaming market reached $57.1 billion between 2023 and 2025, representing a 3.4% increase driven primarily by the App Store and emerging regions such as LATAM and MENA. While established markets like China and Japan experienced revenue contractions of up to 15%, the Strategy genre surged by over 25%, bolstered by a massive 213% increase in Card Battlers. A pivotal shift in the industry is the rise of direct-to-consumer revenue, which grew by 46% among the top 100 US titles as developers increasingly adopt webshops and alternative payment systems to bypass traditional platform fees. Monetization trends indicate a widening performance gap between platforms, with the App Store consistently outperforming Google Play in both revenue growth and average revenue per paying user. In the United States, the share of high-value players spending over $100 rose from 22% to 32%, while the App Store’s 90-day ARPPU climbed by 71%. This growth is largely attributed to rising transaction values, including the introduction of $159.99 price caps in top-tier titles. Conversely, Google Play’s growth remains dependent on a higher frequency of smaller, low-priced purchases, particularly as the RPG sector faces a 15% decline and a significant drop in Android spending. Genre-specific performance reveals a move toward diversification and sophisticated LiveOps. The Puzzle genre grew by 15%, led by a 911% revenue explosion in Block Puzzles, while the Hybridcasual segment saw in-app purchase revenue surge by 84% through the standardization of Season Passes and failure-triggered offers. Despite a 7.5% decline in the Casino market, the Simulation genre successfully increased average purchase values by 52%. Across all segments, developers are prioritizing customizable bundles and high-value special offers to maintain engagement and offset declining purchase frequencies among long-term players.
The analysis evaluates the current performance of the mobile‑games ecosystem, concentrating on download popularity, revenue generation, and user‑engagement metrics across key Western and Asian markets. By comparing platform‑specific behavior and regional preferences, it seeks to identify the titles and genres that drive the strongest financial returns and the longest play sessions, thereby informing strategic decisions for developers, publishers, and marketers. Casual‑puzzle and social titles dominate download charts in France, Germany, and the United Kingdom, with Monopoly Go!, Roblox and Subway Surfers leading the rankings. Revenue concentration is even more pronounced: Coin Master repeatedly tops earnings tables, delivering €5.3 million on Android in France and €6.7 million on Android in Germany. Across the surveyed territories, iOS users exhibit markedly longer sessions than Android users, with average iOS playtime ranging from 35 minutes in the United States to 51 minutes in Japan, compared with 29–44 minutes on Android. Japan records the longest sessions overall, while France shows the smallest platform gap of roughly 3.6 minutes. The titles that capture the most playtime vary by region but are largely anchored by the same franchises, such as Candy Crush and other established puzzle series. The study covers major European markets (France, Germany, UK), North America (US) and Japan, reflecting data from the most recent full‑year cycle. It spans the casual, puzzle, and social segments of the mobile‑games industry, highlighting a persistent dominance of a limited set of high‑engagement franchises and a clear platform‑based divergence in user behavior. These patterns suggest that future monetization strategies should prioritize iOS‑centric engagement tactics in markets with
The Mobile Gaming Loyalty Report examines the drivers of player engagement, retention, and spending across the mobile landscape. By combining a longitudinal benchmark of 500 games with a survey of 3,000 mobile gamers in the US and Canada during 2023, the analysis establishes a Loyalty Index based on six key monetization and engagement KPIs. The findings emphasize that while user acquisition remains expensive, maximizing the lifetime value of existing players through loyalty-centric design is essential for sustainable growth. Role-Playing Games (RPGs) emerge as the most loyal genre, scoring 75 out of 100 on the index due to deep gameplay loops and compounding monetization systems that encourage high-value, frequent spending. Strategy games follow closely, excelling in repeat purchases and session frequency. Conversely, Lifestyle games lead in average sessions per user, utilizing bite-sized tasks and emotional storytelling to drive incremental spending. Data indicates a significant gap between average and top-quartile performers in genres like Casino and Sports, suggesting substantial room for optimization in retention and spender conversion. Consumer behavior insights reveal a disconnect between play and spend habits; while over 77% of spenders rotate between two to seven games weekly, 53% concentrate their spending on a single title. Progression is the primary motivator for both continued play and in-app purchases, whereas "pay-to-win" mechanics and poorly received updates are leading causes of churn. Notably, 39% of players will abandon a game if a bad update is not corrected within a week. High-value spenders, defined as those spending over $100, exhibit more demanding standards for app store ratings and customer service. Marketing effectiveness is heavily influenced by authenticity and social proof. Over 71% of gamers demand real gameplay footage in advertisements, and 60% consider app store ratings and reviews crucial for downloads. While digital ads remain the primary discovery tool, word-of-mouth ranks as a top-three acquisition source. Additionally, there is a strong interest in play-and-earn mechanics, with 84% of respondents open to trying games that offer tangible rewards.
The Consumer Insights: Games and Esports 2022 report provides a comprehensive analysis of global gaming behaviors, motivations, and market engagement. The primary purpose of the research is to equip game developers, publishers, and industry stakeholders with actionable data to benchmark titles, understand player demographics, and identify growth opportunities across 36 diverse international markets. By examining over 100 key performance indicators, the analysis offers a granular view of how players interact with PC, console, and mobile platforms. The research is underpinned by a robust methodology, drawing on survey data from over 75,000 consumers worldwide. The findings highlight distinct engagement patterns, such as the prevalence of specific gaming personas—notably Time Fillers and Mainstream Gamers—and the interplay between playing and viewing habits. For instance, data from the German market indicates that while playing remains the dominant activity, a significant portion of the population also engages with gaming video content and esports. Furthermore, the report identifies key drivers for consumer spending, noting that price sensitivity, the desire for exclusive content, and social connectivity are primary motivators for financial investment in games. Covering a broad geographic scope that includes North America, Europe, Latin America, the Middle East, and the Asia-Pacific region, the report serves as a strategic tool for navigating the complex global gaming landscape. By synthesizing metrics such as monthly active users, daily active users, and lifetime player value, the analysis facilitates a deeper understanding of the motivations driving player behavior. Ultimately, the findings emphasize that a nuanced approach to audience segmentation and platform-specific engagement is essential for companies seeking to reach and retain diverse gaming populations in an increasingly competitive entertainment market.