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How To Market A Game
Link click-through rates on Twitter typically range from 0.25% to 3%, even for viral posts. This makes it an inefficient tool for driving direct store traffic.
Twitter serves as a specialized networking environment for the video game industry rather than a direct sales channel for consumers. The primary thesis is that developers should stop attempting to market directly to the general public on the platform, as Twitter suppresses external links and maintains a user base largely composed of industry professionals. Instead, developers should treat the platform as a perpetual, global game developer conference designed to capture the attention of industry "aggregators"—publishers, platform holders, journalists, and streamers—who then amplify the game to the broader, non-Twitter-using audience.
Data analysis of link-click behavior reveals that conversion rates for external links on Twitter typically range from 0.25% to 3%, significantly lower than the 5% to 30% rates observed on platforms like Discord or email newsletters. Because Twitter’s algorithm prioritizes keeping users within its own ecosystem, it is an inefficient tool for driving direct store traffic. The platform’s true value lies in its ability to facilitate discovery by scouts and content teams who actively monitor hashtags like #screenshotsaturday and #pitchyagame to identify potential titles for promotion or acquisition.
To succeed, developers should focus on building a modest, credible following of 1,000 to 2,000 industry peers to establish legitimacy. The recommended strategy involves consistent, professional engagement, networking with developers in similar genres, and maintaining high-quality visual content. By positioning themselves as active, reliable members of the development community, creators increase their chances of being noticed by the influencers and platform representatives who ultimately control the visibility of games to the mainstream market.