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Create free accountwelcome back to games you might not have tried [Music] everybody it's been a long time since we featured a bunch of console games on here so let's do that today like always all of these games are interesting they're not necessarily all good but they do all show off some intriguing facet of design or tell a story in a new and novel way they've all got something we can learn from but sometimes that means that we recommend them here with the hope that some other team will learn from them and then deliver on that potential in a more polished or effective way also since we're talking about console releases here these games aren't necessarily obscure they're just the kind of game that might have passed you by amidst the title wave of hits we've been seeing lately so caveats aside let's get to it let it die this is a new James favorite right here it's grasshopper Studios at their best it has that wonderful punk rock in
yourf face feeling that most Studios shy away from to play it safe its over-the-top Ultraviolence supports the feel of the world and the setting rather than simply being there to Pander to players blood lust it's got an intriguing story and a world that you'll want to know more about its combat may not be on a Dark Souls level but it'll still have you white knuckling your controller most of all though it's got microtransactions done right the game is a Rog likee in which you try to ascend this Tower full of enemies and it's entirely free to play but being a Rog likee you have to survive long enough to make it back to an elevator or you will lose all of your progress which can be just as harrowing as making it back to a Dark Souls bonfire but if you do Die the game gives you the option to pay roughly the equivalent of 25 cents to get back up and keep going just like an arcade they give you a few credits for free every week and back when James was playing a ton of this he found himself paying maybe 75 cents a week for continues usually due to stupid mistakes or over confidence now I'm 100% willing
to pay 75 cents a week for something that gives me hours of entertainment in return I wish more games would approach free to play like this oh and somewhere buried in the PlayStation Store menus there's a one-time offer for a $5 starter pack that gives you several months worth of starting credits so you know if you like the game that's probably worth getting the f Yakuza zero if the two times we already name dropped this game weren't recommendation enough here is the official games you might not have tried endorsement we've wanted to recommend a Yakuza game forever but none of the games were ever quite there this time though I feel like they nailed it Yakuza zero presents an interesting take on open world design instead of giving a huge open space with vast sads of empty landscape they have a very compact open world with something
interesting to find every few feet more than that the story is awesome the side stories are some of the most endearing you'll find in modern gaming there is so much style to everything and their representation of 80s Japan is phenomenal there are also so many mini games that I don't even know how to describe them if you want to play shogi or maang there are full and complete versions of each of those games in there you want to do some batting practice bowling race slot cars sing some karaoke those are all in there and I am only scratching the surface heck there are fully emulated Sega games packed into this not to mention a real estate mini game and a running a nightclub mini game that each have their own story lines and you could easily pour hours into each of those if you wanted so if you're looking for a fun tough guy with a heart of gold story that is dripping with style you can do a lot worse than Yakuza zero oh and it's a prequel so it's the perfect place to jump into the series [Music]
everything what do you want to be name anything literally anything okay this game is bad you can literally be anything you want to roll around as a goat got you covered pop down a level and you can waddle around as a beetle or as a patch of grass pop down one more time now you're Moss drop down one more and now you're playing a bacteria or maybe go the other way go bigger become a continent or a planet or a Galaxy there are literally hundreds of things to discover and become all accompanied by the pseudo Mystic lectures of Alan Watts one of the first things which everybody should understand is that every creature in the universe that is in any way sensitive and in any manner of speaking conscious regards itself as a human being of course as you probably noticed to
include basically everything that's in this game they had to cut some corners on the animation and art and the gameplay but come on it's everything it's not only that every little organism which exists depends on its total environment the reverse is also true that the total environment depends on each and every one of those little organisms so that you could say this universe consists of a an arrangement of pattern in which every event is essential to the whole [Music] thing near [Music] automa I guess games that let you do a lot of things has sort of been a theme today and near automata is no exception sometimes this game is an open world
action RPG sometimes it's a single stick shooter sometimes it's a twin stick shooter sometimes it is a pig riding simulator but most of all it is a tragedy it may not seem that way at first but it's got more heartbreaking moments than the rest of the AAA scene delivers in a year and these moments aren't the sort of forced tear jerkers that you see in so many RPGs where a character you love sacrifices themselves for the greater cause these are smaller tragedies tragedies that feel much more real tragedies that really stick with you did you play near okay then you know what I'm talking about and if you haven't played near go play near [Music] too sexy brutal if 8 hours of murder and Mayhem sound a to you then let's talk the sexy brutal now this isn't the type of Mayhem and murder you might be expecting ing though this is really the Groundhog's
Day of murder it's sort of an adventure puzzle stealth game where you're trying to stop a wacky series of murders in a mansion where you can hop back in time and while some of the ways hopping back in time works can be a little irksome like having to repick up all the things you just picked up it's actually the generous approach to stealth that intrigued me with this one the rewind mechanics take away some of that arbitrary punishment feeling that a lot of stealth games can give especially if you're the impatient type now this game is not without flaws but if you're looking for an adventure with a solid morbid writing that Revels in its Po and its Edward gory you better check out sexy [Music] pel and finally Resident Evil 7 granted I know it's a little weird to put a game that sold een million copies on this list but this is about games you might not have tried and I know that I
almost didn't try this one what can I say I had gotten a little tired of the action shooter series that Resident Evil had become but if you had the same reticence that I did don't fear or do fear because this is the first Resident Evil game in a long time that returns to its horror Roots moreover it does so in an interesting way I was amazed to see a Japanese Studio totally nail what I call Appalachian horror this weird American fear of primitive almost atavistic f amilies isolated in the vast back country of the United States and in an interesting twist that I hope doesn't spoil too much they managed to slide in just the slightest bit of commentary by having this family we're supposed to be afraid of not actually be degenerate or evil until they come into contact with a certain unambiguously evil megga Corp Resident Evil is good again y'all make some time for [Music] it and with that I will leave you hopefully something here will help you
get through those summer DL drums see you next week [Music]
The primary purpose of this analysis is to highlight a selection of console games that offer unique design philosophies, novel storytelling, or ambitious mechanics, even if they are not universally polished or widely recognized. The central thesis posits that these titles provide valuable lessons for the industry and players alike, serving as examples of creative risk-taking that merit attention despite the saturation of the modern gaming market.
The selection includes six distinct titles: Let It Die, Yakuza 0, Everything, NieR: Automata, The Sexy Brutale, and Resident Evil 7: Biohazard. Key findings emphasize the success of specific design choices, such as the fair, arcade-style microtransaction model in the roguelike Let It Die and the dense, activity-rich open-world design of Yakuza 0. Other titles are noted for their conceptual ambition, such as the scale-shifting mechanics of Everything, the genre-blending tragedy of NieR: Automata, the time-loop puzzle mechanics of The Sexy Brutale, and the successful return to horror roots in Resident Evil 7.
The scope of this review is limited to console gaming, focusing on titles that may have been overlooked by mainstream audiences. The methodology relies on qualitative assessment and critical review, prioritizing games that demonstrate innovative facets of design or narrative. The analysis concludes that while some of these games possess technical or mechanical flaws, their willingness to experiment makes them essential experiences for those seeking alternatives to standard industry tropes. By highlighting these specific examples, the discussion encourages developers and players to value creative potential and thematic depth over traditional polish.
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