Updated Mar 23, 2026 by GREE
GREE, Inc. reported Q1 FY2025 net sales of ¥12.9 billion and an operating loss of ¥0.1 billion, primarily due to a ¥0.8 billion loss in the Investment Business and ¥1.4 billion in foreign-exchange losses.
The Investment Business loss was driven by crypto-asset valuation declines and write-downs on maturing funds, though management maintains a long-term stability outlook for the segment.
Game and Anime, Metaverse, and DX segments outperformed forecasts, bolstered by the Chinese release of *Heaven Burns Red* and consistent growth in VTuber and DX services.
Management is targeting a 120–140% compound annual growth rate (CAGR) in operating profit for the Metaverse and DX segments, positioning them as the company's primary growth engines.
The company expects the VTuber segment to reach profitability by FY2026, with DX growth projected to accelerate by FY2027.
While full-year FY2025 projections remain in line with prior forecasts, the company anticipates lower Game and Anime sales, which it expects to offset with higher operating profits from its continuous-growth segments.
GREE, Inc. reported Q1 FY2025 net sales of ¥12.9 billion and an operating loss of ¥0.1 billion, primarily due to a ¥0.8 billion loss in the Investment Business and ¥1.4 billion in foreign-exchange losses.
The Investment Business loss was driven by crypto-asset valuation declines and write-downs on maturing funds, though management maintains a long-term stability outlook for the segment.
Game and Anime, Metaverse, and DX segments outperformed forecasts, bolstered by the Chinese release of *Heaven Burns Red* and consistent growth in VTuber and DX services.
Management is targeting a 120–140% compound annual growth rate (CAGR) in operating profit for the Metaverse and DX segments, positioning them as the company's primary growth engines.
The company expects the VTuber segment to reach profitability by FY2026, with DX growth projected to accelerate by FY2027.
While full-year FY2025 projections remain in line with prior forecasts, the company anticipates lower Game and Anime sales, which it expects to offset with higher operating profits from its continuous-growth segments.