GREE, Inc. reported Q2 FY2023 net sales of ¥16.6 billion and operating income of ¥1.7 billion, with the Internet and Entertainment segment outperforming forecasts.
See it on page 1The mobile title 'Heaven Burns Red' was the primary driver of segment profitability, with international expansion into Korean and traditional Chinese markets scheduled for February 10.
See it on page 2The metaverse platform REALITY saw overseas sales double between June and December 2022, supported by new monetization features like an avatar shop.
See it on page 3The company recorded a net loss of ¥0.9 billion for the quarter, driven by foreign-exchange losses and a valuation loss on investment securities.
See it on page 2The Investment and Incubation Business returned to profitability in Q2, supported by distributions from investees and new capital allocations into six venture funds and eleven startups.
See it on page 2Operating costs decreased by ¥0.2 billion to ¥14.8 billion, with no significant structural changes reported during the period.
See it on page 2Management maintained its FY2023 outlook, projecting Q3 Internet and Entertainment operating income between ¥1.0 billion and ¥1.5 billion.
See it on page 1FY2023 second‑quarter results for GREE, Inc. show net sales of ¥16.6 billion and operating income of ¥1.7 billion, with EBITDA at ¥1.8 billion. The Internet and Entertainment Business generated ¥1.5 billion of operating income, exceeding forecasts largely due to the strong performance of the mobile title Heaven Burns Red. The company highlighted continued global rollout of this IP, including Korean and traditional Chinese releases scheduled for February 10, and noted its inclusion on Google Play’s “Best Games of 2022” list. Overseas sales for the metaverse platform REALITY doubled between June and December 2022, with expanding monetization and new content features such as an avatar shop and collaborative stickers.
Financially, ordinary income fell quarter‑on‑quarter because of foreign‑exchange losses on assets denominated in foreign currencies, and net income turned a ¥0.9 billion loss after a valuation loss on investment securities. Operating costs declined by ¥0.2 billion to ¥14.8 billion, with no significant structural changes.
The Investment and Incubation Business moved into profitability in Q2 after a loss in Q1, driven by distribution from investees. Asset‑under‑management figures remained stable, while new investments were made in six venture funds and eleven startups. The company maintains its FY23 outlook, projecting third‑quarter Internet and Entertainment operating income between ¥1.0 billion and ¥1.5 billion, with potential upside from global distribution gains.
Scope covers Japan‑based operations with significant overseas revenue streams; the period is FY2023 Q2, and segments include Internet & Entertainment, Metaverse, Commerce & DX, Game & Anime, and Investment & Incubation. Data derive from internal financial statements and operational metrics presented in the briefing.