eSports & StreamingยทUpdated Apr 30, 2026 by Newzoo
Global esports revenue is projected to reach $1.38 billion in 2022, with a total audience of 532 million, and is expected to grow to $1.86 billion by 2025.
Sponsorship currently accounts for nearly 60% of total esports revenue, though organizations are shifting toward direct-to-fan models like digital merchandise and loyalty programs to improve financial sustainability.
The live streaming audience is forecast to reach 1.41 billion by 2025, driven by the integration of non-gaming content and interactive features to boost user retention.
Market dominance in live streaming is split between Twitch, which leads in Western PC and console markets, and YouTube Gaming and Facebook Gaming, which are capturing growth in mobile-first emerging economies.
The industry remains highly attractive to stakeholders due to its core demographic of young, high-income professionals.
Long-term growth strategies include the adoption of co-streaming and expansion into emerging regions through localized platforms to engage a digitally native audience.
Global esports revenue is projected to reach $1.38 billion in 2022, with a total audience of 532 million, and is expected to grow to $1.86 billion by 2025.
Sponsorship currently accounts for nearly 60% of total esports revenue, though organizations are shifting toward direct-to-fan models like digital merchandise and loyalty programs to improve financial sustainability.
The live streaming audience is forecast to reach 1.41 billion by 2025, driven by the integration of non-gaming content and interactive features to boost user retention.
Market dominance in live streaming is split between Twitch, which leads in Western PC and console markets, and YouTube Gaming and Facebook Gaming, which are capturing growth in mobile-first emerging economies.
The industry remains highly attractive to stakeholders due to its core demographic of young, high-income professionals.
Long-term growth strategies include the adoption of co-streaming and expansion into emerging regions through localized platforms to engage a digitally native audience.