Updated Jun 1, 2026 by Everplay Group
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everplay group plc Never stop playing Annual Report and Financial Statements 2024 everplay group plc, a leading Highlights games label developer and 2024 Operational Highlights publisher of premium video ...
everplay group plc Never stop playing Annual Report and Financial Statements 2024 abc LEGO 0D
everplay group plc, a leading Highlights global independent (“Indie”) games label developer and 2024 Operational Highlights publisher of premium video • Double-digit growth in first-party IP revenues, which contributed games and apps. 37% to Group revenues (FY 2023: 35%). 10 first-party IP projects are in the development pipeline, based both on established and new IP and to launch mostly in 2026 and 2027. • The back catalogue had another excellent year across all divisions, with revenues up 27%, demonstrating the outstanding lifecycle management skills as well as the dependable nature of the portfolio strategy. Over 130 titles contributed to back catalogue revenues during the period, spread across a wide range of genres and release years. • Community engagement was very strong across our key titles. In particular, Hell Let Loose enjoyed record revenues (five years 24 Financial Highlights after its original launch), with peak concurrent users (CCU) 2024 Financial Highlights Strategic Report during the year over 90% higher yoy, increasing to over 140,000 01 Highlights of the Year following its release on the Epic platform at the year end. £166.6m +5% 02 Chair’s Statement • astragon delivered strong revenue growth of 22%. Strong 04 Group Chief Executive Officer’s Review contributors for the year included the popular Police Simulator Revenue Revenue Growth 08 Group Strategy and Business Model and Construction Simulator franchises, the latter of which saw (FY 2023: £159.1m) (FY 2023: +12%) 10 Group Chief Financial Officer’s Review the introduction of a Year 2 Season Pass.
butors for the year included the popular Police Simulator Revenue Revenue Growth 08 Group Strategy and Business Model and Construction Simulator franchises, the latter of which saw (FY 2023: £159.1m) (FY 2023: +12%) 10 Group Chief Financial Officer’s Review the introduction of a Year 2 Season Pass. Revenue growth for 18 Divisional Reports the year was supported by the release of two new games £69.4m 41.6% 30 ESG Report: People (FY 2023: three) – including Construction Simulator 4 – as Team17 34 ESG Report: Environmental well as the physical distribution of Farming Simulator 25 in / Indie Games Label 36 Principal Risks & Uncertainties Germany, five existing first and third-party IP games released Gross Profit Gross Margin Corporate Governance on additional platforms and 12 paid DLCs⁴ (FY 2023: 16). (FY 2023: £57.5m) (FY 2023: 36.1%) Team17 is a global games label, 39 Board Engagement with Stakeholders • StoryToys delivered another excellent year of growth, up 25%. creative partner and developer 42 Board of Directors It launched three new licensed app titles (FY 2023: three), £43.5m (+46%) 26.1% of premium video games. 44 Directors’ Report including LEGO® DUPLO® Peppa Pig in addition to 531 app 46 Corporate Governance Report updates (FY 2023: 327) across existing titles supporting Adjusted EBITDA¹ Adjusted EBITDA Margin¹ 52 Audit Committee Report subscriptions.
three), £43.5m (+46%) 26.1% of premium video games. 44 Directors’ Report including LEGO® DUPLO® Peppa Pig in addition to 531 app 46 Corporate Governance Report updates (FY 2023: 327) across existing titles supporting Adjusted EBITDA¹ Adjusted EBITDA Margin¹ 52 Audit Committee Report subscriptions. Active subscribers continue to grow and now (FY 2023: £29.9m) (FY 2023: 18.8%) 54 Remuneration Committee Report exceed 337,000, with 11 million active users and the number Group Financial Statements of total lifetime downloads now exceeding 240 million £25.3m £43.4m Find out more 59 Independent Auditors’ Report to the Members (FY 2023: 200 million). (+51%) on pages 18-21 of everplay group plc 65 Consolidated Statement of Profit or Loss • Team17 revenues fell by 5%, as some new titles failed to meet Profit Before Tax Adjusted Profit Before Tax¹ 66 Consolidated Statement of Comprehensive Income management expectations and some titles were moved into (FY 2023: £1.1m loss) (FY 2023: £28.7m) 67 Consolidated Statement of Financial Position 2025. There was, on the other hand, strong double-digit astragon 68 Consolidated Statement of Changes in Equity growth in the back catalogue.
ensive Income management expectations and some titles were moved into (FY 2023: £1.1m loss) (FY 2023: £28.7m) 67 Consolidated Statement of Financial Position 2025. There was, on the other hand, strong double-digit astragon 68 Consolidated Statement of Changes in Equity growth in the back catalogue. More than 80 titles contributed 14.0p 24.1p 69 Consolidated Statement of Cash Flows towards back catalogue revenues in period, encompassing (+38%) / Working Simulation 70 Notes to the Consolidated Financial Statements over 1,200 Digital Revenues Lines (up from over 900 in Company Financial Statements FY 2023), with stand-out performers including first-party IPs Basic EPS Adjusted EPS² 100 Company Statement of Financial Position Hell Let Loose and Golf With Your Friends and third-party (FY 2023: 2.6p loss) (FY 2023: 17.5p) astragon is a leading developer, 101 Company Statement of Changes in Equity IPs Overcooked! and Dredge. Team17 launched 10 new publisher and distributor 102 Notes to the Company Financial Statements games (FY 2023: 11) in the period, with 11 existing games 97% £62.9m abc of sophisticated ‘working’ released on new platforms (FY 2023: five). simulation games. • The Group continued to strengthen its Board and Senior Operating Cash Conversion³ Cash & Cash Equivalents Management Team. Rashid Varachia joined in October 2024 (FY 2023: 87%) (FY 2023: £42.8m) in the newly-created joint role of Group Chief Financial Officer Find out more and Chief Operating Officer.
Group continued to strengthen its Board and Senior Operating Cash Conversion³ Cash & Cash Equivalents Management Team. Rashid Varachia joined in October 2024 (FY 2023: 87%) (FY 2023: £42.8m) in the newly-created joint role of Group Chief Financial Officer Find out more and Chief Operating Officer. Harley Homewood joined as on pages 22-25 Group Product Acquisition Director, with responsibility for innovating our publishing models, leading our IP acquisition strategy as well as strategic involvement in our greenlight process. 1.A full description of Alternative Performance Measures, the rationale for their use, and reconciliation between adjusted and reported statutory measures can be found within the Group Chief Financial 00 StoryToys • Following the year end, in January, the Group rebranded to Officer’s Report on page 15. everplay group plc, reflecting the evolution of the business Adjusted profit before tax excludes acquisition-related costs and adjustments, amortisation and / Edutainment following its IPO in 2018. impairment of acquired intangible assets recognised as a result of business combinations, share-based compensation and one-off restructuring costs from the statutory measure whilst adding back development cost amortisation eliminated through acquisition fair value adjustments. StoryToys is a world-class Adjusted profit after tax excludes the same items as adjusted profit before tax removing corporation developer and publisher of 9845 tax net of any tax effects on these items. educational entertainment Adjusted EBITDA can be calculated from adjusted profit after tax by adding back all remaining apps for children.
This financial report details Capcom’s consolidated performance for the third quarter of the fiscal year ending March 31, 2026. The findings indicate significant year-on-year growth in both revenue and profit across all business segments, driven primarily by the sustained performance of catalog titles and strong results in the amusement equipment division. Net sales reached 115.3 billion yen, a 30% increase over the previous year, while operating profit rose 75% to 54.3 billion yen. These results place the company on a favorable trajectory to meet its full-year targets of 190 billion yen in net sales and 730 billion yen in operating profit. The Digital Contents segment remains the primary driver of growth, with unit sales reaching a record 9-month high of 34.6 million units. Catalog titles accounted for 96.4% of these sales, underscoring the long-term value of core franchises such as Resident Evil, Monster Hunter, and Street Fighter. Notably, Monster Hunter Wilds surpassed 11 million cumulative units, while Resident Evil 4 and Street Fighter 6 continued to show steady growth. Digital sales now represent 94.1% of total units, with PC platforms alone accounting for over 55% of the volume. Geographically, overseas markets dominate the business, representing nearly 90% of total unit sales. Beyond software, the Arcade Operations and Amusement Equipments segments reported double-digit growth. Arcade sales rose 12% following the opening of new stores and the expansion of specialty formats, while Amusement Equipments saw a 74% surge in net sales due to the strong performance of smart slot titles like Shin Onimusha 3. The company’s strategic outlook remains focused on leveraging its leading brands through upcoming releases such as Resident Evil Requiem and Monster Hunter Stories 3, alongside cross-media expansions including a new Devil May Cry anime and a live-action Street Fighter film.
CD Projekt Group presents its FY 2024 earnings, outlining financial performance, operational milestones and a long‑term growth outlook for the studio and its portfolio. The report emphasizes the commercial impact of The Witcher 4, which captured 53 % of press coverage in the 72 hours after The Game Awards 2024, generating 2 150 articles and becoming the most discussed title among peers such as Elden Ring and Final Fantasy. Development capacity expanded to 411 staff, with 650 developers allocated across The Witcher 4, Orion, Sirius, Hadar, the Witcher Remake and several unannounced projects. Revenue for the year fell 20 % year‑on‑year to PLN 1.23 billion, while cost of sales decreased to PLN 377.9 million, delivering a gross profit of PLN 852.2 million and EBIT of PLN 469.0 million. Net profit reached PLN 481.1 million, reflecting a net‑profit margin of roughly 39 % in 2023 and an expected rise to 47.7 % in 2024, with a target of 58.5 % by
Ubisoft reported a double-digit increase in net bookings for the third quarter of fiscal year 2025-26, reaching €338 million. This 12% year-on-year growth exceeded internal expectations, primarily driven by strong performance in partnerships and the Assassin’s Creed franchise. For the first nine months of the fiscal year, net bookings totaled €1.11 billion, an 18% increase compared to the previous year. This growth was largely supported by back-catalog sales, which rose 36.2% and accounted for over 93% of total net bookings during the nine-month period. Key performance drivers included the successful launch of Anno 117: Pax Romana, which outpaced its predecessor, and significant engagement growth for Avatar: Frontiers of Pandora following a major third-person perspective update. While the first-person shooter market remained crowded, Tom Clancy’s Rainbow Six Siege performed in line with expectations, showing a recovery in daily active users by early January. Overall player activity remained robust, with approximately 130 million unique active users across PC and consoles during the 2025 calendar year. The company is currently undergoing a major structural transformation into five distinct "Creative Houses" to sharpen focus and accelerate decision-making. This reorganization includes the recent completion of a €1.16 billion investment from Tencent into Vantage Studios, which manages the Assassin’s Creed, Far Cry, and Rainbow Six brands. Additionally, Ubisoft is streamlining its headquarters in France, initiating consultations to reduce headcount by 200 positions. Looking ahead, Ubisoft confirmed its full-year targets, including net bookings of approximately €1.5 billion and a non-IFRS EBIT of around -€1 billion. The fourth-quarter pipeline features the global mobile launches of Rainbow Six Mobile and The Division Resurgence. The group maintains a solid liquidity position, with cash equivalents expected between €1.25 billion and €1.35 billion by March 2026, providing the flexibility to address upcoming debt maturities.
Koei Tecmo experienced a year-on-year decline in financial performance during the first half of the fiscal year ending March 2026, with sales dropping 11.2% and operating profit falling 25.2%. This downturn resulted primarily from a sparse release schedule and lower revenue within the online and mobile segments. However, the company outperformed its internal forecasts due to resilient back-catalog sales and disciplined expense management. Full-year guidance remains unchanged as management anticipates a significant recovery in the second half, driven by a concentrated launch window for major titles such as Dynasty Warriors: Origins. The strategic focus for the remainder of the fiscal year involves a robust pipeline of eleven console and PC titles alongside two mobile releases. By prioritizing high-profile remakes like Romance of the Three Kingdoms 8 and Fatal Frame II, the company seeks to secure stable profit margins while transitioning toward a global, digital-first marketing infrastructure. This shift includes a move toward in-house publishing for large-scale projects and a concerted effort to expand market share in North America, Europe, and emerging regions such as the Middle East and North Africa. Long-term objectives are anchored by the Fourth Medium-Term Management Plan, which targets a cumulative three-year operating income of 100 billion yen. To achieve this, the company is balancing the maintenance of established franchises with the development of new intellectual properties and cross-media expansions into anime and merchandise. Furthermore, corporate governance milestones were met through a treasury share offering that increased the tradable share ratio to 37.3%, ensuring continued compliance with Tokyo Stock Exchange Prime Market listing criteria.