Updated Mar 17, 2026 by COLOPL
Financial · February 1, 2026
Published by COLOPL
COLOPL, Inc. reported its consolidated financial results for the first quarter of the fiscal year ending September 30, 2026, covering the period from October 1, 2025, to December 31, 2025. The data reveals a period of transition characterized by declining top-line revenue but significantly improved bottom-line profitability compared to the previous year. Net sales fell 10.2% year-on-year to 4,772 million yen, primarily due to lower revenue in the Entertainment Business as several existing smartphone titles saw extended distribution periods. Despite the revenue decline, the group narrowed its operating loss from 730 million yen in the prior year to 86 million yen. This improvement was driven by a group-wide cost review that successfully reduced advertising and selling expenses. Ordinary profit rose sharply by 752.4% to 484 million yen, bolstered by 442 million yen in foreign exchange gains. Profit attributable to owners of the parent increased 279.6% to 170 million yen, even after accounting for a 273 million yen extraordinary loss related to a career transition support program under its business restructuring initiative. The Entertainment Business remains the primary segment, generating 4,681 million yen in sales, with "DRAGON QUEST WALK" continuing to provide steady contributions. The Investment and Development Business reported 90 million yen in sales and narrowed its segment loss through the sale of operational investment securities. Geographically focused on Japan and IT-related investments, the company maintains a strong financial position with an equity ratio of 91.7% and total assets of 72,183 million yen. Due to the rapid volatility of the entertainment market, the company has opted not to disclose a consolidated financial forecast for the full fiscal year.
Consol Consolidated Financial Results for the Three Months Ended December 31, 2025 (under Japanese GAAP) February 4, 2026 Name of the Listed Company: COLOPL, Inc. Listed Stock Exchanges: Tokyo Stock Exchange Security code: 3668 URL: https://colopl.co.jp/en/ Representative: Takashi Miyamoto, President and CEO Contact: Yoshiaki Harai, Director and CFO Telephone +81-3 -6721-7770 Scheduled date to commence dividend payments: - Preparation of supplementary material on quarterly financial results: Yes Holding of quarterly financial results briefing: Yes (for institutional investors and analysts)
aterial on quarterly financial results: Yes Holding of quarterly financial results briefing: Yes (for institutional investors and analysts) 1. Consolidated financial results for the three months ended December 31, 2025 (from October 1, 2025 to December 31, 2025 ) (1) Consolidated operating results (Percentages indicate year-on-year changes.) Net sales Operating profit Ordinary profit Profit attributable to owners of parent Three months ended million yen % million yen % million yen % million yen % December 31, 2025 4,772 (10.2) (86 ) -
% million yen % million yen % million yen % December 31, 2025 4,772 (10.2) (86 ) - 484 752.4 170 279.6 December 31, 2024 5,314 (5.6) (730) - 56 - 44 - Note: Comprehensive income Three months ended December 31, 2025 : (156) million yen (-%) Three months ended December 31, 2024 : 276 million yen (-%) Basic earnings per share Diluted earnings per share Three months ended yen yen December 31, 2025 1.32 - December 31, 2024 0.35 - (Note) Diluted earnings per share are not shown in the above table, as there were no residual shares.
1.32 - December 31, 2024 0.35 - (Note) Diluted earnings per share are not shown in the above table, as there were no residual shares. (2) Consolidated financial position Total assets Net assets Equity ratio As of million yen million yen % December 31, 2025 72,183 66,215 91.7 September 30, 2025 75,742 68,940 91.0 Reference: Shareholder’s equity As of December 31, 2025 : 66,209 million yen As of September 30, 2025 : 68,934 million yen
68,940 91.0 Reference: Shareholder’s equity As of December 31, 2025 : 66,209 million yen As of September 30, 2025 : 68,934 million yen 2. Cash dividends Dividend per share First quarter-end Second quarter-end Third quarter-end Fiscal year-end Annual yen yen yen yen yen Fiscal year ended ‒ 0.00 ‒ 20.00 20.00 September 30, 2025 Fiscal year ending ‒ September 30, 2026 Fiscal year ending September 30, 2026 ‒ ‒ ‒ ‒ (forecast) (Note) Revisions to the forecast of cash dividends most recently announced: None Dividends for the fiscal year ending September 30, 2026 are not yet decided.
‒ ‒ ‒ (forecast) (Note) Revisions to the forecast of cash dividends most recently announced: None Dividends for the fiscal year ending September 30, 2026 are not yet decided. 3. Consolidated Financial Forecast for the Fiscal Year Ending September 30, 2026 (from October 1, 2025 to September 30, 2026 ) Due to the fact that the business environment surrounding our group is subject to rapid changes in the short term, it is difficult to calculate appropriate and reasonable figures for the outlook of our group's business performance, and therefore we do not disclose our business forecast.
CyberAgent demonstrated robust financial growth through the third quarter of the fiscal year ending September 2025, characterized by a 5.8% year-on-year increase in net sales to ¥631,993 million and a substantial 40.1% surge in operating income to ¥48,798 million. This performance was primarily propelled by a successful turnaround in the Media and IP segment, specifically ABEMA, alongside a 31.0% rise in Game Business operating income. The gaming division remains the primary profit driver, contributing ¥35,162 million in income, which offset a ¥3,514 million impairment loss resulting from declining profitability in specific legacy services. Improved payment efficiencies and the success of major titles further bolstered these results, leading to an upward revision of the full-year forecast to ¥850,000 million in net sales. The company’s financial position strengthened during this period, with total equity rising to ¥273,654 million and retained earnings growing to ¥138,698 million. Beyond immediate operational gains, there is a clear strategic focus on long-term expansion within the digital transformation and startup ecosystems. This is evidenced by the establishment of the CA Startups Internet Fund No. 4, a venture capital vehicle with a maximum investment of ¥5,000 million. Managed by CyberAgent Capital, this fund targets seed and early-stage startups both domestically and internationally. Due to the scale of this investment relative to the parent company’s capital stock, the fund is classified as a specified subsidiary, signaling a commitment to fostering innovation in the global digital sector as a core component of future growth.
Mixi, Inc. reported substantial year-over-year growth in its consolidated financial results for the nine months ended December 31, 2015. Net sales reached ¥150,285 million, representing a 120.1% increase compared to the same period in 2014. Operating income rose 124.9% to ¥67,305 million, while profit attributable to owners of the parent grew 130.5% to ¥44,032 million. This performance was driven primarily by the Entertainment Business segment, centered on the mainstay service Monster Strike, which contributed ¥140,303 million in net sales and ¥70,348 million in segment profit. The financial position strengthened significantly during this period, with total assets increasing from ¥104,178 million to ¥140,179 million and the equity ratio improving from 51.4% to 74.6%. Cash and deposits grew to ¥90,380 million, bolstered by the issuance of new shares and the disposal of treasury shares through an overseas offering in July 2015. The Media Platform Business, which includes the social network mixi.jp and recently acquired services like TicketCamp and MUSE & Co., contributed ¥9,981 million to net sales. The reporting period reflects a strategic reorganization of business segments into Entertainment and Media Platform categories. To better evaluate performance following major acquisitions, the company transitioned to using EBITDA as its primary measure for segment income. For the full fiscal year ending March 31, 2016, the company maintained its forecast of ¥205,000 million in net sales and ¥59,000 million in profit. These results were prepared under Japanese GAAP and cover the company’s operations primarily within the Japanese digital entertainment and social media sectors.
Fiscal performance for the year ended December 31, 2025, reflects a period of significant structural transition as the organization grapples with a 17.5% year-on-year revenue decline to ¥6.86 billion. This downturn was primarily driven by the weakening performance of core mobile titles such as BLEACH Brave Souls and Captain Tsubasa: Dream Team, alongside a substantial ¥4.43 billion impairment loss on software assets related to EA SPORTS FC™ TACTICAL. These factors culminated in an operating loss of ¥1.30 billion and a net loss of ¥4.18 billion, a marked increase from the previous year’s deficit. Despite these operational challenges, the financial position remains stabilized through aggressive capital management and strategic divestment. Total net assets held steady at ¥10.30 billion, supported by ¥4.79 billion in proceeds from new share issuances and the sale of investment securities. Cash and cash equivalents rose to ¥5.21 billion, providing a necessary buffer as the company implements cost-cutting measures, including workforce reductions, office relocations, and the divestment of GlobalGear Co. Ltd. These actions aim to mitigate the volatility of the traditional mobile gaming segment, which saw profits drop from ¥1.13 billion to ¥830.5 million over the fiscal year. The strategic focus is now shifting toward the emerging GPU AI Cloud and AI Entertainment sectors to diversify revenue streams. The new GPU AI Cloud Business demonstrated promising initial growth, contributing ¥490.7 million in sales and signaling a pivot away from total reliance on the game business. While the adoption of revised accounting standards for income taxes had no material impact on the results, the massive impairment losses and subsequent net loss of ¥73.53 per share underscore the urgency of this pivot toward high-growth technology infrastructure and AI-driven entertainment.
Capcom Co., Ltd. reported significant growth in its consolidated financial results for the nine-month period ended December 31, 2025. Net sales reached 115,315 million yen, a 29.8% increase year-on-year, while operating profit surged 75.1% to 54,302 million yen. This performance was driven by a robust human resources investment strategy and a focus on digital sales expansion within the global market. The company maintained its full-year forecast for the fiscal year ending March 31, 2026, projecting net sales of 190,000 million yen and an operating profit of 73,000 million yen. The Digital Contents business remained the primary earnings driver, with unit sales increasing to 34.64 million units across 238 countries and regions. Performance was bolstered by the release of titles like Street Fighter 6 and Kunitsu-Gami: Path of the Goddess on new hardware, alongside strong catalog sales of the Resident Evil and Monster Hunter series. Notably, Monster Hunter Wilds surpassed 11 million cumulative units following its February 2025 release. The segment recorded net sales of 73,411 million yen, up 25.4% from the previous year. Other business segments also showed positive momentum. Arcade Operations benefited from new store formats and experiential facilities, while the Amusement Equipments business saw a 73.5% increase in net sales due to the success of smart pachislo machines like Shin Onimusha 3. Additionally, the company leveraged its intellectual property through eSports tournaments, a new Devil May Cry animated series on Netflix, and preparations for a live-action Street Fighter film. Despite a decrease in total assets to 290,869 million yen due to lower cash balances and receivables, net assets rose to 250,245 million yen, supported by strong profit attributable to owners of the parent.