Updated Mar 17, 2026 by KLab
KLab Inc. achieved a financial turnaround in H1 2014, reporting 9.58 billion yen in revenue and 541 million yen in net income, reversing a 597 million yen net loss from the same period in 2013.
The mobile game 'Love Live! School Idol Festival' served as the primary growth engine, achieving record monthly sales in Japan and a successful international launch.
The company improved its financial stability significantly, increasing its equity ratio from 45.5% to 66.5% and total assets to 9.25 billion yen.
Structural reforms and cost-cutting measures, including personnel reductions and the dissolution of the KLab America development team, contributed to the return to profitability.
KLab forecasts continued growth for the first three quarters of FY2014, projecting 15.58 billion yen in revenue and 1.03 billion yen in net income.
Management cautioned that full-year financial predictability remains low due to the inherent volatility of the mobile gaming market and a high dependency on hit titles.
KLab Inc. achieved a financial turnaround in H1 2014, reporting 9.58 billion yen in revenue and 541 million yen in net income, reversing a 597 million yen net loss from the same period in 2013.
The mobile game 'Love Live! School Idol Festival' served as the primary growth engine, achieving record monthly sales in Japan and a successful international launch.
The company improved its financial stability significantly, increasing its equity ratio from 45.5% to 66.5% and total assets to 9.25 billion yen.
Structural reforms and cost-cutting measures, including personnel reductions and the dissolution of the KLab America development team, contributed to the return to profitability.
KLab forecasts continued growth for the first three quarters of FY2014, projecting 15.58 billion yen in revenue and 1.03 billion yen in net income.
Management cautioned that full-year financial predictability remains low due to the inherent volatility of the mobile gaming market and a high dependency on hit titles.