Updated Jun 1, 2026 by Archosaur Games
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Financial · April 26, 2026
Published by Archosaur Games
Archosaur Games, a Hong Kong‑listed mobile‑game developer incorporated in the Cayman Islands and majority owned by Tencent and Perfect World, reported a 14.3 % revenue rise to RMB 1,304.4 million in FY 2025, driven by the launches of Dragon Raja: Cassell Gate and Immortal Skywalker in China. Gross profit climbed 11.8 % to RMB 923.7 million, but the margin slipped to 70.8 % because of higher IP‑holder commissions on licensed titles. Operating loss narrowed sharply to RMB 91.1 million from a ¥341.4 million loss in 2024, largely due to a 19 % cut in selling and marketing expenses; R&D spend remained flat. Net loss improved to RMB 36.7 million, an 87.2 % reduction versus the prior year, with an adjusted net loss of RMB 31.9 million after share‑based compensation add‑back. Cash flow and liquidity strengthened: operating cash usage fell 71.9 %, net current assets rose to RMB 1.48 bn and cash to RMB 1.09 bn, although gearing increased to 24.6 %. The group maintained a robust capital strategy with no external debt, Level‑3 fair‑value investments of RMB 2.24 bn, and a low credit‑risk profile for trade receivables. Governance structures met listing requirements; the board comprised two executives, two non‑executives and three independent directors, with audit, nomination, remuneration and risk committees each staffed by three members. Share‑based incentive plans remained within regulatory caps, granting 4.9 million RSUs and 4.1 million options in 2025. Geographically, Archosaur operates seven wholly‑owned overseas entities across Singapore, UAE, China, Japan, Korea and the U.S., while its Chinese subsidiaries are controlled through a complex contractual framework that navigates foreign‑investment restrictions. The company’s financial reporting follows IFRS and HKCO, with ongoing transition to IFRS 18 for revenue recognition. Overall, Archosaur Games achieved significant profitability improvement and strengthened liquidity while maintaining compliance with governance and regulatory standards across its global operations.
ARCHOSAUR GAMES EFRA 祖龍娛樂有限公司 Archosaur Games Inc. (Incorporated in the Cayman Islands with limited liability) ( 於開曼群島註冊成立的有限公司 ) Stock Code 股份代號 : 9990 2025 ANNUAL REPORT 年 報 ANNUAL REPORT
Contents Contents Page Definitions Page Definitions 2 Corporate Information 8 Financial Summary 10 Chairman’s Statement 11 Financial Performance Highlights Financial Performance Highlights 14 Management Discussion and Analysis 15 Management Discussion and Analysis 15 Directors' Report 32 Directors’ Report 32 Biographical Details of Directors and Senior Management 65 Biographical Details of Directors and Senior Management 65 Corporate Governance Report 71 Corporate Governance Report 71 Independent Auditor's Report Independent Auditor’s Report 84 Consolidated Statement of Profit or Loss 90 Consolidated Statement of Comprehensive Income 91 Consolidated Balance Sheet 92 Consolidated Statement of Changes in Equity 94 Consolidated Statement of Cash Flows 96 Notes to the Consolidated Financial Statements 98
Definitions In this annual report, unless the context otherwise requires, the following expressions shall have the following meanings: “Amendment Date” 22 December 2022, being the date on which the amendments to the Share Option Scheme was approved by the Shareholders at the extraordinary general meeting of the Company held on 22 December 2022 “Articles of Association” the amended and restated memorandum and articles of association of the Company (as amended from time to time) “Audit Committee” the audit committee of the Company “Beijing Fantasy Mermaid” Beijing Fantasy Mermaid Technology Limited* (北京幻想美人魚科技有限公 司), a company established under the laws of the PRC with limited liability on 9 September 2014, which is wholly-owned by Famous Game Company Limited, our subsidiary and a WFOE “Beijing Loong” Beijing Loong Game Technology Limited* (北京祖龍遊科技有限公司), a company established under the laws of the PRC with limited liability on 9 September 2014 and one of the Registered Shareholders “Board” the board of Directors “BVI” the British Virgin Islands “Company” or “Archosaur Games” Archosaur Games Inc. 祖龍娛樂有限公司 , an exempted company incorporated under the laws of the Cayman Islands with limited liability, whose Shares are listed and traded on the Main Board of the Stock Exchange (stock code: 9990) “Consolidated Affiliated Entities” the entities we control through the contractual arrangements, namely Tianjin Loong and its subsidiaries established from time to time
an Islands with limited liability, whose Shares are listed and traded on the Main Board of the Stock Exchange (stock code: 9990) “Consolidated Affiliated Entities” the entities we control through the contractual arrangements, namely Tianjin Loong and its subsidiaries established from time to time “Cooperative Game” an online game developed by Chengdu Fantasy Mermaid Technology Limited based on (i) the adaptation from the Dragon Raja Original Work; and (ii) use of content from the Dragon Raja Animation, both granted to Chengdu Fantasy Mermaid Technology Limited by Tencent Penguin in accordance with the Licensing Agreement, that can be run on mobile operating systems on mobile terminal devices (including mobile phones, pad-like mobile devices other than mobile phones, and other mobile devices and simulators) and the relevant updates, upgrades and fixes “Corporate Governance Code” the Corporate Governance Code as set out in Appendix C1 to the Listing Rules
Definitions “Cresc Chorus” Cresc Chorus Limited, a business company incorporated under the laws of the BVI with limited liability and one of the controlling Shareholders of the Company “Director(s)” the director(s) of the Company “Dragon Raja Animation” the animated series of the literary work Dragon Raja (龍族) series “Dragon Raja Original Work” the literary work Dragon Raja (龍族) series in the form of novel “Eligible Employee” any full-time employee (excluding any director) of the Company and any subsidiary in accordance with the terms of the Share Option Scheme “Eligible Participant(s)” any Eligible Employee who may be invited by the Board to take up the Options in accordance with the terms of the Share Option Scheme “Equity Pledge Agreement” the equity pledge agreement dated 10 March 2020 entered into among Tianjin Loong, Beijing Fantasy Mermaid and the Registered Shareholders “Exclusive Agency and Operation the exclusive agency and operation agreement dated 26 August 2022 Agreement” entered into between the Group, Tencent Shanghai and Shenzhen Tencent Tianyou with respect to the grant of an exclusive and non-transferable right to advertise, promote and operate the Licensed Game in the Republic of Korea to the Group by Tencent Shanghai and Shenzhen Tencent Tianyou “Exclusive Option Agreement” the exclusive option agreement dated 10 March 2020 entered into among Tianjin Loong, Beijing Fantasy Mermaid and the Registered Shareholders “Exercise Price” the price per Share at which a Grantee may subscribe for the Shares on the exercise of an Option in accordance with the terms of the Share Option Scheme
option agreement dated 10 March 2020 entered into among Tianjin Loong, Beijing Fantasy Mermaid and the Registered Shareholders “Exercise Price” the price per Share at which a Grantee may subscribe for the Shares on the exercise of an Option in accordance with the terms of the Share Option Scheme “Global Offering” the initial public offering of the Shares for subscription by the public and the institutional, professional, corporate and other investors “Grantee” any Eligible Participant who accepts an Offer in accordance with the terms of the Share Option Scheme or (where the context so permits) his personal representative(s) who is/are entitled to any Option in consequence of the death of the original Grantee “Group”, “we” or “us” the Company and all of its subsidiaries and companies whose financial results have been consolidated and accounted as the subsidiaries of our Company by virtue of certain contractual arrangements, or, where the context so requires, in respect of the period before our Company became the holding company of our current subsidiaries, the business operated by such subsidiaries or their predecessors (as the case may be) “HK$” Hong Kong dollars, the lawful currency of Hong Kong
Giant Network’s 2025 annual report demonstrates a robust year‑over‑year performance, with total revenue escalating 72.7 % to ¥5.05 billion and net profit attributable to shareholders rising 23.1 % to ¥1.76 billion. Operating cash flow surged by 188.6 %, underscoring strong liquidity generation. The company’s dual‑core strategy—leveraging the MMORPG IP “征途” and the casual title “超自然行动组”—drives growth, supported by AI‑enabled development and cross‑platform expansion. Despite these gains, recent non‑recurring losses have yet to turn positive, creating some uncertainty about long‑term profitability. Regulatory developments in China have accelerated a focus on original IP and digital‑culture products. Government policies encourage embedding traditional culture into game design, boosting AI and cloud R&D, and expanding overseas digital content. Giant Network aligns with these directives through a research‑and‑operations model, heavy IP investment, and compliance tightening under new child‑online‑protection rules. Financially, operating profit rose 54 % to ¥829 million, while net profit increased 93 % to ¥947 million, largely due to higher investment income and lower tax expense. R&D spending more than doubled, reflecting intensified product development. Other comprehensive income swung from a positive ¥219 million to a negative ¥220 million, driven by fair‑value changes and credit impairment losses. The group maintained a conservative asset‑liability ratio, rising from 12.76 % to 18.67 %, and retained over 80 % voting control through founder‑controlled entities. Key findings highlight that core gaming revenue remains strong, investment income is mixed, and non‑recurring items significantly impact overall profitability. The report covers China exclusively, focusing on the 2025 fiscal year and encompassing gaming operations, IP development, regulatory compliance, and financial risk management.
Tencent Holdings Limited’s 2006 annual report demonstrates a dramatic expansion of its internet‑based business, with total revenues rising 96.3 % to RMB 2,800 million and net profit increasing 119 % to RMB 1.06 billion. Growth is driven primarily by a 132 % increase in Internet value‑added services and a 136 % jump in online advertising, while mobile/telecom services also contributed significantly. Operating profit surged to RMB 1.16 billion, and the net margin improved from 34 % to 38 %. Cash and investments totaled RMB 3.22 billion, largely in U.S. dollar‑denominated assets that expose the group to Renminbi appreciation risk. The company’s financial health is reinforced by a strong balance sheet: total assets rose to RMB 1.77 billion, and the group maintained no interest‑bearing borrowings as of year‑end. Shareholder value initiatives included a final dividend of HKD 0.12 per share, the repurchase and cancellation of 18.4 million shares during 2006, and a cumulative share buyback of over 32 million shares since its IPO. Governance structures feature a board with executive, non‑executive and independent directors, audit and remuneration committees, and compliance with Hong Kong listing rules. Key executives hold significant share positions through BVI entities, while Naspers‑controlled MIH QQ holds 35.6 % of issued shares. Geographically, operations are concentrated in mainland China (≈70 % of segment assets), with subsidiaries and customers spread across Asia, Africa, and the Mediterranean under Naspers’ umbrella. The report covers fiscal year 2006, detailing revenue streams from internet services, mobile telecoms, and online advertising, and outlines accounting policies such as IAS 39 adoption, fair‑value measurement for available‑for‑sale securities, and share‑based compensation recognition. Overall, Tencent’s 2006 performance reflects rapid scaling of core digital services, robust profitability, and a commitment to shareholder returns within a growing but still low‑penetration Chinese internet market.
Tencent Holdings’ 2011 financial year was marked by a sharp expansion of its core internet platform, with consolidated revenues rising 45 % to RMB 28.5 billion and operating profit increasing 24.6 % to RMB 12.3 billion. The growth was driven primarily by internet value‑added services (IVAS) and mobile telecommunications services, which together accounted for 80 % of sales. Online gaming revenue surged 66 %, propelled by flagship titles such as *Cross Fire* and *League of Legends*, while social networking platforms—QQ.com, Qzone, Pengyou and Tencent Microblog—expanded user bases to 373 million registered users and 68 million daily active users. Total assets doubled from RMB 35.8 billion to RMB 56.8 billion, largely due to a jump in current assets and non‑current investments, including significant equity stakes in eLong, Kingsoft and other associates. Capital expenditures more than doubled to RMB 4.16 billion, reflecting investment in infrastructure and acquisitions such as Riot Games and Gamegoo, which generated goodwill of RMB 3.8 billion. Net profit attributable to equity holders rose 26.7 % to RMB 10.2 billion, with earnings per share reaching RMB 5.61 basic. Governance remained robust: the board met quarterly, retained a majority of non‑executive directors and three independent members, and maintained COSO‑based internal controls with no material deficiencies. Share‑based compensation expanded markedly—over 7 million options exercised and a share award pool of nearly 16 million shares outstanding—while dividend policy remained conservative with a final dividend of HKD 0.75 per share. Geographically, operations were concentrated in China through subsidiaries such as Tencent Computer and Tencent Technology, with the group’s legal domicile in the Cayman Islands and listing on Hong Kong. The period covered 2011, with a focus on internet services, mobile telecommunications, online gaming and advertising within the Chinese market.
XD Inc. achieved substantial financial growth throughout the 2025 fiscal year, characterized by a 15% increase in total revenue to RMB 5.76 billion and a significant surge in profit attributable to equity holders, which reached RMB 1.54 billion. This performance was underpinned by a 10.5% rise in gaming revenue, bolstered by the success of titles such as Heartopia and Torchlight: Infinite, alongside a 24.7% revenue increase within the TapTap platform. The company’s financial health was further strengthened by an improved gross margin of 73.8% and a robust cash position of RMB 3.77 billion, supported by a strategic reduction in the cost of revenues and a lower gearing ratio of 22.5%. The company’s strategic focus remains centered on cross-platform expansion and the integration of AI-driven development tools to secure long-term competitiveness. While financial metrics showed marked improvement, the company observed a decline in online game user metrics, specifically monthly active users and monthly paying users. To address these shifts, management has prioritized capital optimization through active share repurchases and the maintenance of employee incentive programs. Notably, the board opted against a final dividend for 2025, citing a commitment to capital reinvestment and a need to address corporate governance concerns regarding the consolidation of the chairman and CEO roles. These results reflect a period of operational consolidation and international market penetration for the China-based firm. The financial figures, which have been reviewed by the Audit Committee and aligned with the group’s consolidated statements, demonstrate a transition toward higher profitability and operational efficiency. By leveraging the acquisition of the Torchlight intellectual property and refining advertising algorithms on the TapTap platform, the company aims to sustain its growth trajectory despite the challenges posed by fluctuating user engagement metrics in the broader gaming sector.