Updated Apr 30, 2026 by GungHo Online Entertainment
Financial
Published by GungHo Online Entertainment
GungHo Online Entertainment, Inc. has formally resolved to distribute a dividend from retained earnings for the fiscal year ending December 31, 2025. The company will pay a dividend of 90.00 yen per share, effective March 31, 2026. This represents a significant increase from the 60.00 yen per share distributed for the previous fiscal year, resulting in a total dividend payout of 4,890 million yen. The decision reflects a strategic commitment to balancing stable shareholder returns with long-term corporate growth. The company’s financial policy prioritizes consistent profitability and the enhancement of corporate value through a combination of stable dividends and flexible share buybacks. To guide these distributions, the company has adopted a Dividend on Equity (DOE) target of 4% while maintaining a consolidated dividend payout ratio of at least 50%. This framework is designed to ensure capital efficiency while providing predictable returns to investors. Management continues to utilize internal reserves to strengthen the company’s financial structure and business platform, supporting aggressive operational expansion. While the company maintains the flexibility to issue dividends on a semi-annual basis, the current resolution confirms the final dividend for the 2025 fiscal year. By aligning capital allocation with both market conditions and internal performance metrics, the company aims to sustain its growth trajectory and meet shareholder expectations.
Online Entertainment, Inc. ch 30, 202 March 30, 2026 To Whom it May Concern Company name GungHo Online Entertainment, Inc. Representative Kazuya Sakai Representative Director & President, CEO Contact person (Securities code:3765) Kazumasa Takayama Corporate Officer, CFO & IRO, and Executive General Manager of Corporate Planning Division (TEL:03-6895-1650) Notice Regarding Dividend from Retained Earnings GungHo Online Entertainment, Inc. (the “Company”) hereby announces that it resolved at a Board of Directors meeting held on March 30, 2026 to pay a dividend from retained earnings for the date of record on December 31, 2025 as follows. 1. Details of dividend Latest Dividend Forecast (Reference) Resolved (Announced on February (Fiscal year ended 13, 2026) December 31, 2024) Date of record December 31, 2025 See left December 31, 2024 Dividend per share 90.00 yen See left 60.00 yen Total dividends 4,890 million yen - 3,349 million yen Effective date March 31, 2026 - March 31, 2025 Source of dividend Retained earnings - Retained earnings
ded 13, 2026) December 31, 2024) Date of record December 31, 2025 See left December 31, 2024 Dividend per share 90.00 yen See left 60.00 yen Total dividends 4,890 million yen - 3,349 million yen Effective date March 31, 2026 - March 31, 2025 Source of dividend Retained earnings - Retained earnings 2. Reason The Company recognizes that one of its important management challenges is to achieve profits on an ongoing basis and to provide a stable return to shareholders. In determining the specific total amount of returns to shareholders, the Company comprehensively considers the management environment, business performance, financial soundness, and investment for growth, while striving to increase its corporate value over the long term. Its basic policy for returning profits to shareholders is to combine stable dividends in line with profit levels and forecasts with flexible share buybacks. As for a more detailed basic policy, to balance capital efficiency-conscious management with stable and continuous shareholder returns, we will introduce DOE (Dividend on Equity) with a target of 4%, while keeping the consolidated dividend payout ratio at 50% or higher. Furthermore, share buybacks are positioned as a flexible capital policy aimed at enhancing capital efficiency, taking into account market stock prices and our financial condition, and will be continuously implemented based on decisions at the Board of Directors meetings.
ut ratio at 50% or higher. Furthermore, share buybacks are positioned as a flexible capital policy aimed at enhancing capital efficiency, taking into account market stock prices and our financial condition, and will be continuously implemented based on decisions at the Board of Directors meetings. The Company has a policy to effectively use internal reserves in order to bolster its financial structure and business platform and pursue operations aggressively towards achieving further growth in the future, among others.
According to the above-mentioned dividend policy, the Company resolved to pay 90.00 yen per share as ordinary dividend. GungHo will keep on working to further growth in order to meet the expectations of shareholders. The Company does not set a basic policy on the frequency of dividend payments. However, the Articles of Incorporation stipulate that dividends from retained earnings may be paid on June 30 and December 31 every year, as well as on other record dates, by resolutions of the Board of Directors meetings. Reference: Breakdown of annual dividend Dividend per share Date of record Second quarter- Fiscal year-end date Annual dividend end date Dividend for the year ended 0.00 yen 90.00 yen 90.00 yen December 31, 2025 Dividend for the year ended 0.00 yen 60.00 yen 60.00 yen December 31, 2024
CyberAgent achieved record-high consolidated sales of 232.3 billion yen and a nearly threefold increase in operating profit during the first quarter of fiscal year 2026. This performance was primarily catalyzed by the Game and Media & IP segments, which offset a minor decline in internet advertising revenue resulting from the loss of a major client. By reaching nearly 47% of its annual operating profit target within the first three months, the organization has established a robust financial trajectory for the remainder of the fiscal year. The Game business served as the primary engine for growth, recording a 69.2% year-over-year increase in sales and a fivefold surge in operating profit. This success was largely driven by the global performance of high-profile titles such as Jujutsu Kaisen Phantom Parade. Looking forward, the strategic focus remains on international expansion and the development of a diverse pipeline, including the North American launch of Umamusume: Pretty Derby and upcoming releases like hololive Dreams and Shadowverse: Worlds Beyond. These efforts are supported by extensive collaborative partnerships with major industry entities such as Shueisha, KADOKAWA, and Bandai Namco Entertainment. Simultaneously, the Media & IP segment reached a significant milestone as AbemaTV achieved independent profitability. The company is increasingly integrating animation studios and leveraging generative artificial intelligence to automate video advertisement production and optimize for emerging search technologies. This synergy between intellectual property development and technological innovation underscores a broader strategy to diversify revenue streams and solidify a global presence across the digital entertainment landscape.
Fiscal performance for the year ended December 31, 2025, reflects a period of significant structural transition as the organization grapples with a 17.5% year-on-year revenue decline to ¥6.86 billion. This downturn was primarily driven by the weakening performance of core mobile titles such as BLEACH Brave Souls and Captain Tsubasa: Dream Team, alongside a substantial ¥4.43 billion impairment loss on software assets related to EA SPORTS FC™ TACTICAL. These factors culminated in an operating loss of ¥1.30 billion and a net loss of ¥4.18 billion, a marked increase from the previous year’s deficit. Despite these operational challenges, the financial position remains stabilized through aggressive capital management and strategic divestment. Total net assets held steady at ¥10.30 billion, supported by ¥4.79 billion in proceeds from new share issuances and the sale of investment securities. Cash and cash equivalents rose to ¥5.21 billion, providing a necessary buffer as the company implements cost-cutting measures, including workforce reductions, office relocations, and the divestment of GlobalGear Co. Ltd. These actions aim to mitigate the volatility of the traditional mobile gaming segment, which saw profits drop from ¥1.13 billion to ¥830.5 million over the fiscal year. The strategic focus is now shifting toward the emerging GPU AI Cloud and AI Entertainment sectors to diversify revenue streams. The new GPU AI Cloud Business demonstrated promising initial growth, contributing ¥490.7 million in sales and signaling a pivot away from total reliance on the game business. While the adoption of revised accounting standards for income taxes had no material impact on the results, the massive impairment losses and subsequent net loss of ¥73.53 per share underscore the urgency of this pivot toward high-growth technology infrastructure and AI-driven entertainment.
Bushiroad Inc. experienced significant growth in profitability during the first quarter of fiscal year 2026, covering the period from July 1, 2025, to September 30, 2025. Net sales reached 13,766 million yen, representing a 12.2% increase compared to the same period in the previous fiscal year. This revenue growth was accompanied by a substantial surge in operating profit, which rose 226.6% to 1,668 million yen. Ordinary profit and profit attributable to owners of the parent also saw dramatic improvements, reaching 1,932 million yen and 1,663 million yen respectively, rebounding from much lower or negative figures in the prior year. The financial position of the company remains stable, with total assets valued at 47,971 million yen and net assets increasing to 26,844 million yen. This resulted in an improved equity-to-asset ratio of 52.7%, up from 47.7% at the end of fiscal 2025. A notable corporate action during this period was a two-for-one share split effective October 1, 2025. Consequently, profit per share for the quarter was 12.27 yen when calculated on a post-split basis, a sharp increase from the 0.42 yen recorded in the first quarter of fiscal 2025. Despite the strong start to the year, the full-year forecast for fiscal 2026 suggests a more conservative outlook. Management anticipates annual net sales of 56,000 million yen, a slight decrease of 0.3% year-over-year. Operating profit for the full year is projected to decline by 7.6% to 4,500 million yen, while profit attributable to owners of the parent is expected to drop 21.0% to 2,700 million yen. The company plans an annual dividend of 2.50 yen per share on a post-split basis, reflecting a cautious approach to the remainder of the fiscal year ending June 30, 2026.
KLab Inc. reported a revenue of 1.64 billion yen for the first quarter of the fiscal year ending December 31, 2025, representing a 3.4% year-over-year increase. This growth was primarily driven by the performance of key titles such as BLEACH Brave Souls and Haikyu!! Fly High, which helped the game business segment return to a profit of 217.9 million yen. Despite these operational gains and significant reductions in personnel and outsourcing costs, the company recorded an overall operating loss of 288 million yen and a net loss of 479 million yen. While these figures show improvement compared to the much larger losses of the previous year, the company has declined to provide a consolidated earnings forecast due to high market volatility. The financial position remains precarious, characterized by four consecutive periods of operating losses, negative cash flow, and breaches of financial covenants. These factors have led to the disclosure of material uncertainty regarding the ability to continue as a going concern. To stabilize its capital base, the company issued 650 million yen in unsecured bonds and new stock acquisition rights through Macquarie Bank. Total assets rose to 16.1 billion yen, largely due to a 7.47 billion yen investment in software in progress, signaling a heavy commitment to future development despite current liquidity pressures. To address these systemic challenges, a strategic pivot is underway that includes a voluntary retirement program for approximately 100 employees to further lean out operations. The long-term recovery plan focuses on transitioning toward a hybrid casual game strategy and exploring new business ventures to diversify revenue streams. By combining aggressive cost-cutting with a shift in product focus, the objective is to mitigate the ongoing financial instability and establish a more sustainable business model within the competitive mobile gaming landscape.