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2 reports, presentations and talks by White Rose Research Online in the Game Industry Library, the newest “A Mobile App Delivering a Gamified Battery of Cognitive Tests Designed for Repeated Play: OU Brainwave” (2018).

Documents

Cover of A Mobile App Delivering a Gamified Battery of Cognitive Tests Designed for Repeated Play: OU Brainwave
Whitepaper16 pages

A Mobile App Delivering a Gamified Battery of Cognitive Tests Designed for Repeated Play: OU Brainwave

The OU Brainwave initiative establishes a scalable model for behavioral research by utilizing a gamified mobile application to collect high-fidelity cognitive data.

  • The OU Brainwave mobile app successfully collected high-fidelity cognitive data from 13,979 active participants over an 18.5-month period.
  • Gamified mobile testing serves as a viable, high-volume alternative to traditional laboratory-based cognitive research, maintaining participant retention through short, self-paced sessions.
  • The study tracked performance across five cognitive domains, including spatial cognition, working memory, and sustained attention, while successfully replicating established psychological benchmarks.
JMIR Serious GamesJun 2018
Cover of Behavioural Realism and the Activation of Aggressive Concepts in Violent Video Games
Article

Behavioural Realism and the Activation of Aggressive Concepts in Violent Video Games

The relationship between behavioural realism in video games and the activation of aggressive concepts remains a subject of significant academic scrutiny, particularly regarding the assumption that increased fidelity leads to heightened antisocial effects.

  • Large-scale experimental trials involving nearly 2,800 participants found no evidence that increased behavioural realism in video games triggers aggressive cognition in players.
  • Mechanical fidelity, such as ragdoll physics and advanced NPC tactical sophistication, does not inherently lead to heightened antisocial effects or aggressive priming.
  • Data suggests that higher levels of tactical realism may correlate with a marginal decrease in the activation of aggressive concepts rather than an increase.
Entertainment ComputingOct 2017

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