University of Bolton
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1 document by University of Bolton in the Game Industry Library, the newest “A Conceptual Framework for the Design and Analysis of First-Person Shooter Audio” (2008).
Documents
Whitepaper9 pages
A Conceptual Framework for the Design and Analysis of First-Person Shooter Audio
First-person shooter audio functions as a complex acoustic ecology that fundamentally shapes player immersion, spatial awareness, and team coordination.
- Effective FPS audio design prioritizes 'strategic caricature' over acoustic realism, leveraging established player conventions and psychological cues to enhance gameplay.
- Audio in FPS titles functions as a critical functional tool for navigation and tactical decision-making, rather than serving solely as a narrative or atmospheric element.
- Developers should categorize sound into diegetic, ideodiegetic, and telediegetic modes to better manage the non-linear nature of virtual environments.
International Journal of Computer Games TechnologyJan 2008
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