Skip to main content

University of Bolton

Organization1 report

1 document by University of Bolton in the Game Industry Library, the newest “A Conceptual Framework for the Design and Analysis of First-Person Shooter Audio” (2008).

Documents

Cover of A Conceptual Framework for the Design and Analysis of First-Person Shooter Audio
Whitepaper9 pages

A Conceptual Framework for the Design and Analysis of First-Person Shooter Audio

First-person shooter audio functions as a complex acoustic ecology that fundamentally shapes player immersion, spatial awareness, and team coordination.

  • Effective FPS audio design prioritizes 'strategic caricature' over acoustic realism, leveraging established player conventions and psychological cues to enhance gameplay.
  • Audio in FPS titles functions as a critical functional tool for navigation and tactical decision-making, rather than serving solely as a narrative or atmospheric element.
  • Developers should categorize sound into diegetic, ideodiegetic, and telediegetic modes to better manage the non-linear nature of virtual environments.
International Journal of Computer Games TechnologyJan 2008

Do you work at University of Bolton? Get a free report of how these documents are read and cited here.