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Simulation & Gaming

Research3 reports · 1 article

SAGE journal on simulation and game-based learning and research. Only its open-access game papers are included.

Documents

Cover of Commercial-Off-the-Shelf Technology in UK Military Training
Whitepaper32 pages

Commercial-Off-the-Shelf Technology in UK Military Training

The British military is increasingly integrating commercial-off-the-shelf (COTS) gaming technology into its training curriculum to mitigate the high costs and logistical constraints associated with traditional, bespoke simulators.

Simulation & GamingAug 2015
Cover of From Simulation to Imitation: Controllers, Corporeality, and Mimetic Play
Whitepaper24 pages

From Simulation to Imitation: Controllers, Corporeality, and Mimetic Play

The conceptual conflation of simulation and imitation has historically obscured the mechanisms through which digital games facilitate learning.

Simulation & GamingJun 2014
Cover of Putting Theory-Oriented Evaluation Into Practice: A Logic Model Approach for Evaluating SIMGAME
Article

Putting Theory-Oriented Evaluation Into Practice: A Logic Model Approach for Evaluating SIMGAME

Traditional outcome-focused evaluations of educational gaming simulations often fail to capture the underlying mechanisms that drive learning, treating the simulation as a black box.

Simulation & GamingOct 2007
Cover of Who Wants to Terminate the Game?: The Role of Vested Interests and Metaplayers in the ATOLLGAME Experience
Whitepaper18 pages

Who Wants to Terminate the Game?: The Role of Vested Interests and Metaplayers in the ATOLLGAME Experience

ATOLLGAME functions as a computer-assisted role-playing simulation designed to navigate the complex intersection of hydrogeological modeling and socio-political conflict on the Tarawa atoll in Kiribati.

Simulation & GamingJun 2007

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