Simulation & Gaming
SAGE journal on simulation and game-based learning and research. Only its open-access game papers are included.
Documents
Commercial-Off-the-Shelf Technology in UK Military Training
The British military is increasingly integrating commercial-off-the-shelf (COTS) gaming technology into its training curriculum to mitigate the high costs and logistical constraints associated with traditional, bespoke simulators.
From Simulation to Imitation: Controllers, Corporeality, and Mimetic Play
The conceptual conflation of simulation and imitation has historically obscured the mechanisms through which digital games facilitate learning.
Putting Theory-Oriented Evaluation Into Practice: A Logic Model Approach for Evaluating SIMGAME
Traditional outcome-focused evaluations of educational gaming simulations often fail to capture the underlying mechanisms that drive learning, treating the simulation as a black box.
Who Wants to Terminate the Game?: The Role of Vested Interests and Metaplayers in the ATOLLGAME Experience
ATOLLGAME functions as a computer-assisted role-playing simulation designed to navigate the complex intersection of hydrogeological modeling and socio-political conflict on the Tarawa atoll in Kiribati.
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